My Ultimate Gearbox Mod

Discussion in 'Content Creation' started by ZeldaCarFan15, Mar 16, 2021.

  1. ZeldaCarFan15

    ZeldaCarFan15
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    I would like to make a gearbox mod with 6 to 10+ speeds, and fully customizable, for most of the cars in the game, maybe even some mod cars or other vehicles as well. The 6 speed will have both H-Pattern and paddleshift versions, and the rest will be paddleshift only. Where can I find the gearbox files for the ETKs so they can have this mod as well as the other cars?
     
  2. Sithhy™

    Sithhy™
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    Code:
    \Steam\steamapps\common\BeamNG.drive\content\vehicles\common.zip\vehicles\common\etk_transmission.jbeam
     
  3. ZeldaCarFan15

    ZeldaCarFan15
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    Oh! That's where the ETK gearboxes are! I thought they were in the individual car files, not the common folder
    --- Post updated ---
    Some of the cars have weird names in the files (Which cars are the fullsize, midsize, hatch, pickup, citybus, semi, coupe, super, and van supposed to be in Beam?)
    --- Post updated ---
    And which Pessima is the pessima folder referring to? The old one, or the new one?
     
  4. S.Ali.M

    S.Ali.M
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    Fullsize = Gavril Grand Marshal, midsize = newer Pessima, hatch = Ibishu Covet, pickup = Gavril D series, citybus = Wentward (the bus), semi = Gavril T series, coupe = ?, super = ?, van = Gavril H series. pessima = older pessima
     
    #4 S.Ali.M, Mar 17, 2021
    Last edited: Mar 17, 2021
  5. ZeldaCarFan15

    ZeldaCarFan15
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    The Super is the Civetta Bolide I think
    --- Post updated ---
    Because the SBR4 is simply called "sbr" in the files
    --- Post updated ---
    The Coupe might be the Ibishu 200BX
     
  6. Sithhy™

    Sithhy™
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    Files that are in the 'common' folder are usually there as they're shared with 2 or more vehicles, so it would be wasteful to give each of them the same files when you can just link them to a shared folder
     
  7. ZeldaCarFan15

    ZeldaCarFan15
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    Oh. I see now. Thanks for the clarification
     
  8. Sithhy™

    Sithhy™
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    Also, for anyone that would like to know:

    autobello - Piccolina
    barstow - Barstow
    bluebuck - Bluebuck
    burnside - Burnside
    citybus - Wentward
    coupe - 200BX
    etk800 - ETK 800
    etkc - K-Series
    etki - I-Series
    fullsize - Grand Marshall
    hatch - Covet
    hopper - Hopper
    legran - LeGran
    midsize - Pessima (curvy)
    miramar - Miramar
    moonhawk - Moonhawk
    pessima - Pessima (boxy)
    pigeon - Pigeon
    roamer - Roamer
    sbr - SBR4/eSBR
    semi - T-Series
    sunburst - Sunburst
    super - Bolide
    van - H-Series
    vivace - Vivace/Tograc
     
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  9. ZeldaCarFan15

    ZeldaCarFan15
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    I can't find the gearbox file for the D Series
    --- Post updated ---
    And which file for the Pigeon has the gearbox code in it? Engine?
    --- Post updated ---
    I'm waiting to get all the gearbox files in their respective folders in my mod archive before I start making the gearboxes
    --- Post updated ---
    I want to make gearboxes for the electric cars (And maybe even the hybrid mods) in Beam too, but that might be a bit more complex than just a regular engine
     
  10. SuperShep1

    SuperShep1
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    that wouldnt really be realistic, because electric motors have so much torque that it would most likely damage the transmission overtime, unless you have a really beefy transmission which would be very costly and not needed.
    thats why you cant just put a forklift motor and batteries in a beetle and call it a day. you have to beef up the trans to handle the torque
     
  11. ZeldaCarFan15

    ZeldaCarFan15
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    The reason I want gearboxes in electric cars is because just having one gear isn't fun for me.
    --- Post updated ---
    It's more of a personal preference thing than a realism thing
    --- Post updated ---
    Not trying to be argumentative, I just want people to know this mod is more of a personal preference thing for me rather than a realism focused one
     
  12. ZeldaCarFan15

    ZeldaCarFan15
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    I wonder, how can I make a race manual or automatic gearbox for a vehicle that doesn't have one? The City Bus and Burnside don't have either of those...
    --- Post updated ---
    Or even a dualclutch or sequential for more modern vehicles
     
  13. ZeldaCarFan15

    ZeldaCarFan15
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    Could someone please help me? I really want to get this mod off to a good start...
     
  14. ZeldaCarFan15

    ZeldaCarFan15
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    I've already got the Bluebuck, SBR, Piccolina, and Miramar, but I want to add fully customizable gearboxes to all the vehicles. Some vehicles don't have a gearbox/transmission/transaxle file in the main vehicle folder though, so I might need some help locating those. The new remastered LeGran, despite having race configs, doesn't have any race gearboxes... How can I add some to it?
     
  15. ZeldaCarFan15

    ZeldaCarFan15
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    How can I make a mod info file for my mod so it has pictures and a proper title and description?
     
  16. ARES IV

    ARES IV
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    I dont know much about modding but as far as I know you would need to create a new shiftlogic LUA file for an electric motor to work with a transmission. The normal one does not support electric motors.

    AFAIK.
     
    • Agree Agree x 1
  17. ZeldaCarFan15

    ZeldaCarFan15
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    How can I make one of those shift logic files?
    --- Post updated ---
    Sorry for being inactive for so long but sometimes I feel I need a break, or sometimes I'm doing something else
     
  18. Sithhy™

    Sithhy™
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    You need to know how to code in LUA :)
     
  19. Xupaun

    Xupaun
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    https://www.beamng.com/resources/ultrawide-aftermarket-transmission-package.10106/

    Well, there's a mod that does exacly that, already.
    --- Post updated ---
    Actually not, You can use a ICE JBEAM and use a flat torque curve, since electric cars have instant max power. But anyway, i'd use it with only a manual transmission
     
  20. P_enta

    P_enta
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    I’m just saying, a manual electric vivace would be really cool.
     
    • Agree Agree x 2
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