Re: [Released] N-Labs It's a great map, but the cars are still clipping through the poles like in RoR. Do you think you could fix that? I think it is a problem with the collision of the beams and/or nodes. (I'm sorry for the pictures, but somehow I can't delete them.)
Re: [Released] N-Labs ^No idea^ -- Making a night version with many lamps that cast shadows (for those who love playing with shadows, like me). Currently another weird bug happened, you start driving over an invisible cliff. I asked Hutch if he could help, waiting for reply. ALL lamps project 512 Size shadows. It's still pretty FPS friendly. Unless you are running on a potato machine. Meanwhile some pictures
Re: [Released] N-Labs Open the zip and put the folder "Nlabs" inside beamng installation folder > levels
Re: [Released] N-Labs Nadeox, why'd you remove the Crash things at the end of the map? I know in ror when you spawn and turn instantly left you can crash into somethings. Why did you remove them?
Re: [Released] N-Labs I remeber that map but the computer kept removing the whole file and i couldnt find it, But its back in BeamNG
Re: [Released] N-Labs Not a major issue, but I noticed that the shininess and chrome does not show on this map. I can't figure out why, but if there's a car with a lot of chrome (like the 49 cadillac) all the chrome is white (or black in the case of the Gavril D's black chrome bumper). Any idea what causes this? As soon as I go to another map, like Small Island, USA. It's all shiny as ever!
Re: [Released] N-Labs I cant find the download link ;_;. Is it firefox? There isnt a link to open attatched files to the thread
Re: [Released] N-Labs Its not a bug, its intentional. Read the title post of this thread and you will see that it uses all matte finishes. I don't know why, exactly, perhaps it has something to do with the cube map. But it is not a bug
Re: [Released] N-Labs Thanks for circling it... it simply was not there. Ill try another browser later..