Released N-Labs

Discussion in 'Terrains, Levels, Maps' started by Nadeox1, Aug 6, 2013.

  1. roy99669

    roy99669
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    Re: [Released] N-Labs

    It's a great map, but the cars are still clipping through the poles like in RoR. Do you think you could fix that? I think it is a problem with the collision of the beams and/or nodes.

    (I'm sorry for the pictures, but somehow I can't delete them.)
     

    Attached Files:

    • screenshot_00018.png
    • screenshot_00019.png
    #41 roy99669, Aug 7, 2013
    Last edited: Aug 7, 2013
  2. Nadeox1

    Nadeox1
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    Re: [Released] N-Labs

    ^No idea^


    --

    Making a night version with many lamps that cast shadows (for those who love playing with shadows, like me). Currently another weird bug happened, you start driving over an invisible cliff. I asked Hutch if he could help, waiting for reply. ALL lamps project 512 Size shadows. It's still pretty FPS friendly. Unless you are running on a potato machine.

    Meanwhile some pictures :D

    BeamNGSandbox.x86_2013_08_07_17_24_22_570.jpg
    BeamNGSandbox.x86_2013_08_07_17_40_49_331.jpg
    BeamNGSandbox.x86_2013_08_07_17_41_27_633.jpg
    BeamNGSandbox.x86_2013_08_07_17_43_09_015.jpg
    BeamNGSandbox.x86_2013_08_07_17_42_49_159.jpg
     
  3. DToXTR

    DToXTR
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    Re: [Released] N-Labs

    Hello I new map how add game?
     
  4. Nadeox1

    Nadeox1
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    Re: [Released] N-Labs

    Open the zip and put the folder "Nlabs" inside beamng installation folder > levels
     
  5. DToXTR

    DToXTR
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    Re: [Released] N-Labs

    Ok I add skyper you Thx
     
  6. stephen f

    stephen f
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    Re: [Released] N-Labs

    The ramp by the poles has the wrong texture on it.

    texture.png
     
  7. ThingThing62

    ThingThing62
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    Re: [Released] N-Labs

    Glad to see one of my favorite maps already put into Drive!
     
  8. Plyntox

    Plyntox
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  9. phreakindee

    phreakindee
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    Re: [Released] N-Labs

    Ahh, I freaking loved this track on RoR, thanks very much for the port!
     
  10. joman66

    joman66
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    Re: [Released] N-Labs

    I did as well Phreakindee! (A long time subscriber)
     
  11. pf12351

    pf12351
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    Re: [Released] N-Labs

    Nadeox, why'd you remove the Crash things at the end of the map? I know in ror when you spawn and turn instantly left you can crash into somethings. Why did you remove them?
     
  12. Jono100000

    Jono100000
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    Re: [Released] N-Labs

    I remeber that map but the computer kept removing the whole file and i couldnt find it, But its back in BeamNG
     
  13. VTKegger

    VTKegger
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    Re: [Released] N-Labs

    Not a major issue, but I noticed that the shininess and chrome does not show on this map. I can't figure out why, but if there's a car with a lot of chrome (like the 49 cadillac) all the chrome is white (or black in the case of the Gavril D's black chrome bumper). Any idea what causes this? As soon as I go to another map, like Small Island, USA. It's all shiny as ever!
     
  14. jackh4x

    jackh4x
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    Re: [Released] N-Labs

    I cant find the download link ;_;. Is it firefox? There isnt a link to open attatched files to the thread
     
  15. erty311

    erty311
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    Re: [Released] N-Labs

    Its not a bug, its intentional. Read the title post of this thread and you will see that it uses all matte finishes. I don't know why, exactly, perhaps it has something to do with the cube map. But it is not a bug :)
     
  16. Nadeox1

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    Re: [Released] N-Labs

    End of first post.

    (imported from here)
     
  17. jackh4x

    jackh4x
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    Re: [Released] N-Labs

    Thanks for circling it... it simply was not there. Ill try another browser later..
     
  18. Systematic Trial

    Systematic Trial
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    Awesome Nad! I'm really getting forward to your next mods/videos!
     
  19. BlackVenom

    BlackVenom
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    Absolutely awesome map! Thanks for porting it to drive!
     
  20. catman2119

    catman2119
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    I cannot wait to download this
     
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