Alright... We're going to make this easy. This is a link to my personal copy of the ME262: https://drive.google.com/file/d/1gkxkdeXFC4HSwVDid-ypCsjywVwNZPjN/view?usp=sharing The only change I've made so far is just getting the brakes to work again by adding the updateWheelsIntermediate function and moving some code into it. Delete existing copies of the ME262 from your game. Download the ME262 from this link above (THIS post) into your mods folder. If you still have problems, clear the cache. If you still have problems, disable other mods until it works. The last mod you disable might be broken. If you still have problems, perform a clean install of BeamNG. If you still have problems, I don't know what to do next. If you require assistance installing mods, please refer to this link: https://documentation.beamng.com/tutorials/mods/installing-mods/ Before I make any additional changes to the ME262, we all need to understand that these are unofficial changes. I am not the ME262 creator. I just try to keep my own fleet maintained and in airworthy condition. First thing's first: Are the brakes working for everybody after downloading the ME262 from the link above? We know the separate L/R brake bindings aren't working, and we think we know the cause, so we're not worried about that at this moment. I just want to know if: You can taxi at low speed using the rudder. If so, then the diff brakes are working. Otherwise you'd not be able to taxi because the rudder by itself is ineffective at very low speeds. You can stop the aircraft and keep it from rolling using the unified (not L/R) wheel brakes.
Once we determine that the brakes are working again in general, then we can start modifying it further.
I got some good news, and some good news. Which one do you want first? The good news? OK... I just determined 2 things: The L/R wheel brakes work. I looked through the code, discovered no reason why they shouldn't work, then just tried them. I mapped "," to the left wheel brake, and mapped "." to the right wheel brake. I was able to taxi around with just those keys without touching the rudder. The "Wheel Brake" is not toggled, but the "Parking Brake" is toggled. However, they both affect brake_combined at full strength. I like it toggled, so I use "Parking Brake". If you don't want it toggled, use "Wheel Brake". I got all of the above braking action to work with the ME262 posted above. Try it out and let me know if it's working for you.
I binded the L/R WB to my 2 reverse thrust detents, and they don't seem to work. I'll have a go on the Pbrake, thanks! --- Post updated --- @HighBeam9000 Do you mind if I make a sub-thread in the Chinese forums? I wanna spread BeamNG aviation to more people.
I don't mind if you create sub-threads. Aviation is great. It's one of the best ways to move cargo. For the L/R brakes, try binding a couple of keys on the keyboard just to see if it works at all. If it does, then we can figure out why the rev thrust detents don't work.
Sometimes , like when I'm talking about The Admiral. Who is The Admiral? The Admiral is the fictitious commander of the 1st Fleet in the BeamNG.navy. The Admiral's flagship is the USS Gerry Frod (CVBNG-72), the aircraft carrier from Motorsports Playground, which was featured in the critically acclaimed film masterpiece Top.Beam. The idea of The Admiral was created mostly so we can say stuff like "The Admiral's gonna be pissed!" The Admiral's office is where pilots go to get yelled at for buzzing the tower and other infractions. When The Admiral tells you that you'll be flying a cargo plane full of rubber dog poop out of Hong Kong the next time you mess up, you should believe it. --- Post updated --- For example, when this happened: ...The Admiral was pissed.
@HighBeam9000 Following what you gave me: onChange: runs when the controller position changes. Supports: keys/buttons and axes onDown: runs when a key/button is pressed down. Supports: keys/buttons onUp: runs when a key/button is lifted up. Supports: keys/buttons onRelative: runs when holding the right mouse button and moving the mouse (don’t use unless you know what you’re doing) I think I'm going to change the Gear toggle to onChange since I have a switch that gets triggered on both when flicking it up and down(Thrustmaster TCA Airbus Speedbrake Quadrant Landing Gear Toggle), I'm not too sure what the current one uses, but the gears only triggered when I flip it the direction I flipped when I binded the keybind. --- Post updated --- Do you guys think we could maybe make a system to test out these knobs with multiple detents? Maybe each detent has an onUp and onDown? My experience of onChange tells me that it doesn't work very well with these knobs when switching back and forth. --- Post updated --- (The picture is not by me, I don't have access to my setup at the moment.)
@HighBeam9000 Do You think we could maybe add an axis control on the flaps for the AN-12? --- Post updated --- We should make an overhauled Me-262, and release it on the repo(ask Stoatmuldoon first)
Sorry. I've been busy lately. To help us get controllers wired right, I'm going to build a "vehicle" that reports the control events onChange, onDown, and onUp. To this end, I'm going to make a copy of the traffic cone and add a controller. The controller's only purpose will be to report these events. 3 separate input action will be listening for these events, one event per input action. This will allow it to detect and report these events separately. We can use this "controller cone" to determine which events are generated by a control, such as the thrust reversers on an aviation controller. I'll look into axis control for the AN-12 flaps and see what can be done, but that will probably take some time.
That's something that I've been thinking about for a while. I'd like to arrange it so that the host aircraft and each of the CIWS units are all separate vehicles. That way, one player can fly the plane, and the other players can operate the weapon systems. I think a police livery would go well with such an aircraft for enforcement actions: [Aircraft]: "Dispatch, this is Officer Friendly. We have the target in-sight. Requesting permission to... correct their behavior." {Dispatch]: "Roger, Officer. You have permission to... discipline them." Hot death rains down from above, erasing the target vehicle.
@HighBeam9000 I'm currently working on the propeller version of the Me-262 (V1) by taking the engines from the the Strato HMX mod, But I'm not too sure how to combine them. So I'm going to attempt to equip the 262 with 2 Pratt & Whitney F-135 right now, I'll try and work out a custom version that won't break the plane. --- Post updated --- I'm making Naval liveries for planes right now, can you please designate the Carrier Air Wing (CVW) / Fleet Replacement Squadrons (FRS) and the name for the Air Wing? Maybe the year that you first got the Mod too!
Developed method to implement canal locks and dry docks. Dry docks are essential for our own shipyard. More details later…