My Jungle Rock Underground map is available from my Google drive: https://drive.google.com/file/d/1t5XmiFWQxtQQGC7EtpLVFJJ01r6MObpB/view?usp=sharing How do you like it? The following videos demo what's on the map.
As many of you have undoubtedly discovered, a new aircraft carrier, the Admiral Kuznetsov, has become available to the BeamNG.navy. Just in case anybody needed it, I just posted an accessory pack that adds lights and an engine that obeys the Cruise Control UI app. The pack should be available on the repo in a day or two or three:
When you mentionned the carrier, first thing that came in my mind was VTOL I think i'm watching too much chinese Blender animation
It can be almost anything you want. Just grab some vehicles, find a place to play, and have fun. Memo to all BeamNG.naval officers: Offshore replenishment of carrier supplies and munitions from a barge can be accomplished by a deck crane with a little bit of help from a triplex forklift because the crane arm isn't quite long enough by itself:
I guess Russia was a little short on cash, so they had to sell some stuff: My "Admiral Kuznetsov Accessory Pack" mod isn't showing up correctly in the repo. I'll probably need the admins to fix it.
Pirate ship Also, I rigged the CIWS to use electrics streams, so it should behave better in multiplayer. Here's a link: https://drive.google.com/file/d/1E_AuQs0Fn7w7sHFuBpRCPeaZsb84Rj1e/view?usp=sharing
I'm trying to install navigation and landing lights on the ME262. However, whenever I do, the entire game crashes. Has anybody else tried this, by chance?
Hey man, just spent an hour reading this forum lol. I made a model for the Kosatka from GTA Online, but I'm a noob and don't know Jbeaming. Think you might find it useful?
Welcome to the Naval Warfare thread! Just by showing up, you're now an officer, a lieutenant. If you can land planes on carriers, you become a captain. If you start posting naval mods, you're an admiral. These ranks hold no weight, no authority, and are for fun only. A submarine would be useful, especially if it can launch torpedoes. @DaddelZeit already built a Los Angeles class submarine, but I don't believe that it has torpedoes. If you want to start jbeaming, a good first project might be to create a torpedo that can be launched from the sub. Since a torpedo is a small, explosive submarine, you could model your first prototype torpedo after the sub itself. The next step might be to figure out how to launch it from the sub. Once everything else is done, then make it explosive. There are explosive barrels and missiles available as examples of how to implement simulated explosives. Be careful when implementing simulated explosives in BeamNG. Sudden, large applications of force can lead to instability. If you've wrecked a car so hard that the game pauses itself and reports instability in a certain vehicle, then you've seen it before.
Yep, definitely seen that, especialy with the titan mod, but yeah, also I dont have much modding experince like at all, and I have school still on weekdays, but imma try to learn
I can try. First, I've attached my personal copy of the Stolidero-S. It's rigged to use rockets all the time. It doesn't even have an engine or transmission. The 'S' means it's the submariner's version. To enable STOL, you'll need the Stunt Mortar mod from the repository, if you haven't already grabbed it. Reverse thrusters are activated with the brakes. You can use the thrust reversers to slow down while flying or driving. Spawn the STOLideRO-S (Vehicles >> DH HyperBolide >> STOLideRO-S). If you "fly" it underwater, be sure to enable sub roll control. It gives additional roll control underwater. You can also use enhanced roll control while flying through the air, but the roll rate is almost too fast, so do that with caution. Also, engage STOL when underwater. It simulates buoyancy. One more thing, and this is important: When using STOL, be sure not to roll or pitch too far from level. Doing so could result in a loss of control that may be unrecoverable. Operating in STOL mode is less stable than other flight modes. STOL is not needed at higher speeds. STOL stall speed is about 30 mph. Don't try to fly slower than that unless you're attempting a STOVL landing. --- Post updated --- Also, I've attached the "Admiral Kuznetsov Accessory Pack" to this post. I'm having trouble posting it to the repository, and it's not been sorted out yet.
UPDATE: The Adm. K. Accessory Pack found in Naval Warfare post 536 has been updated. It now includes a basic OLS: There are no too high/low lights, cut lights or wave-off lights; just the datum and the meatball. Here's landing with it: The cross-track angle is adjustable from 0-18 degrees, and defaults to 12 degrees. The glide slope is adjustable from 0-15 degrees, and defaults to 3.5 degrees. You'll need to map some controls to the angular adjustments. Try it out and let me know how well it works.