Hello guys, I am currently trying to put custom 3D Models in my game but when linking the path in material.cs it doesn´t work at all. I checked and realised that all my levels downloaded from the repository are in a folder called "cache.0.20.2.0". I put up pictures so you can check. Now if I want to give the correct path in the material.cs file I don´t know how to do that. I tried to include the cache file in the path but my game doesn´t register it in the world editor Does anyone have a clue??