Need Help Creating a config for the RGRC mod.

Discussion in 'Content Creation' started by austint30, Aug 2, 2016.

  1. austint30

    austint30
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    EDIT: Someone already got it working in the RGRC discussion page! Thanks, The Shotty, for your awesome work! http://www.beamng.com/threads/rg-r-c-pack.25319/page-2#post-415711

    RGRC + Evader attachment from The Shotty:
    http://www.beamng.com/attachments/rgrc-4-zip.163237/

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    I made this 3D model of the shell of my Duratrax Evader ST RC stadium truck and I want to import this as parts into the RGRC http://www.beamng.com/resources/rg-r-c-pack.745/ mod.





    I want to add the body as part in this mod and also add a config with the old Stadium Truck model replaced with this one. Also there is a second chassis part because I edited the original mesh to fit the shell of my 3D model. I want that as an optional part as well. The original chassis sticks through the sides and it has an antennae that doesn't go were I want. I will attach the modified RGRC dae file and also the texture file for the skin of the model.
     

    Attached Files:

    #1 austint30, Aug 2, 2016
    Last edited: Aug 4, 2016
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    What you want is add a new body.

    What I'd do is copy a JBEAM file of one of the body, and work on that.


    Rename it and then change the 'flexbodies' section so the 'mesh' name is the same as your object name


    Then you need to make a material (must have the same name of the material applied on your mesh) in the 'materials.cs'


    Now the body should be selectable from the 'PARTS MENU'.
    If you want to make your own configuration that shows in the vehicle selector, take a .PC file, edit it with your body (same for the .JSON file, and add your own thumbnails) and it should work.
     
  3. austint30

    austint30
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