jlinker submitted a new resource: New Big BeamNG Map Rally-Monster-Funpark - 300 hours of work. just for now. just for you. Read more about this resource...
Could you add some pictures? We don't get a very good view of the map from your video, and most people lose interest if they have to watch a video for a map.
Nice 11-foot-8 clearance here I get this Deja-Vu feeling quite a bit, as if I've seen this many times before. Edit: After really messing about in this map I must say it's very very well made. Few things I noticed could be improved, really a sight for sore eyes so to speak, on the mods section. Flow is excellent, absolutely excellent and couldn't have been much better even if I was tasked with that chore myself. Very few mappers/modders understand what proper map-flow does for folks trying out the map for the first time, and even those coming back again and again when they remember 'the fun doesn't stop'. Tips/Ways to improve: Script homes and anything with a COLMESH (built in collision) into the forest brush, this way, as your map gets closer to finished, you don't use up nearly the amount of objects that you would putting them in all in the f1 object editor, since Beamng.drive has a hard-limit of 4096 map objects at once (the forest brush only counts as one object in the map, no matter if you have 1 house and 1 tree, or 10,000 homes and 3 trees (or 30,000 trees). There's few jagged terrain edges usually near rock faces on the edges of roads where they drop off (not the drainage ditches, usually near open-pit mine-edges), I understand not all rockfaces are smooth 100% but just smoothing these a TAD could go a long way. There was also a rock, in an open-pit mine by one of the corners of the map that had some of it's transparent backing exposed allowing you to see through it. It's not a big deal (I think it's near the soccer field behind the warehouse, in the mine behind it). You won't usually see it but mappers will see it right away there, it's a very long rock-wall-face/top type rock. Remember to keep your map a reasonable facsimile of PG-rated, there may be one thing that isn't, but I am not offended by it to say the least, I got a good kick out of it (near the campsite) and never mind the laughing. Again, please don't think I am disappointed, it's a sight for sore eyes to see a good map with lots of time into it. The things I mentioned would take less than a half-hour to fix total. This map is 99.8% perfect. I couldn't find anything else to pick apart. This map is GOOD STUFF. Great work bud & keep up the awesome mapping, please.
MANY thanks to all!!! ;-) A request: To let other people know about your comments that are not here in the forum, I would be happy if you would also write your comments on Youtube in my video. Then everyone can read it, and it's good for me. Many thanks to all of you!! The link to the video: --- Post updated --- According to your wish here finally pictures of the map. Subscribe me to Youtube to stay up to date. Updates, Skins, Maps... Many Thanks!!
jlinker updated New Big BeamNG Map Rally-Monster-Funpark with a new update entry: Rally Monster Funpark FINAL Read the rest of this update entry...
itll be missed, hope someone wouldve. I remember this mod from when i was a kid. Just seems like a simple texture issue tho but im no modder.
I concur, this was a fun map that I spent hours jumping onto then off that lil island. Be careful of the bump police, they have been lurking around these parts lately and do not take kindly to....you know.
I am no modder ethier but you are correct. All you would have to do in world editor is changed the no texture material to a texture material that is available