Solved New sound system

Discussion in 'Mod Support' started by yannis01186, May 7, 2019.

  1. yannis01186

    yannis01186
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    Joined:
    Feb 27, 2017
    Messages:
    134
    Hello everyone
    I would like to update my mod with the latest sound system (with separeted engine and exhaust sound)
    I examined the game files to see how it work but I don't understand. With the older sound system we just had to create a .sfxBlend2D file with the location of our sound files but now the .sfxBlend2D only has a eventName without the location of the sound files like this:
    now: Capture.png
    before: _2.png
    Can you explain me how to use this new sound system
    Thanks for your help !
     
  2. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I believe that current system is kind of generated sound instead of playback from sample, it still might use samples but those might be only accessible via that event thing.

    Have you tested what happens if you place samples there inside those empty brackets like with before method? It might be that it does not work and you need to change even to old one too.
     
  3. yannis01186

    yannis01186
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    Joined:
    Feb 27, 2017
    Messages:
    134
    That's what I I thought, it may be done with Fmod studio or Something like this
    I think it should work but I havent try it yet.
    Thanks for the respond
    --- Post updated ---
    It work ! we can do the same thing with the sfxBlend2D file for the exaust and the old engine sound, all we have to do is add "soundConfigExhaust" in the engine Jbeam and create a new sfxBlend2D with the engine sound:
    _2.png Capture.png Capture_2.png
     
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