1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

New Techdemo v2 released

Discussion in 'General Discussion' started by tdev, Feb 5, 2015.

  1. ImadPotato

    ImadPotato
    Expand Collapse

    Joined:
    Oct 27, 2015
    Messages:
    87
     
  2. CommonCat

    CommonCat
    Expand Collapse

    Joined:
    Dec 28, 2015
    Messages:
    125
    Where is 64bit ver?
     
  3. aquojdm

    aquojdm
    Expand Collapse

    Joined:
    Jan 16, 2016
    Messages:
    114
    normal
     
  4. BasW

    BasW
    Expand Collapse

    Joined:
    Feb 17, 2016
    Messages:
    2
    Hi!

    Unfortunately, the demo doesn't work on my computer. The GUI of the game starts, but when I click "Start" it crashes shortly after beginning to load the program. I think it crashes in a similar way as it did at forum member Kingakomoto. I don't get to see some log files in order to see what's possibly wrong. I get the Win system message "doesn't work" and I have no other option than click on the button "close program". I tried several options withing BeamNG, there seems to be no difference in the behaviour of the crash.

    The specs of my computer:
    Win 10 Home 64 bit
    DirectX 11.3
    CPU: Intel i7-4790 @ 4.00 GHz
    16 Gb RAM
    500 Gb Samsung SSD
    Nvidia GeForce GTX 560 Ti (drivers updated)​

    With these specs, the program should at least run (as it did on my other, slower PC).

    Could you please help me getting the demo running? Many thanks in advance!

    Kind regards, Bas
     
  5. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Can you go to Documents/BeamNG.Drive and send here the beamng.log ?
     
    • Like Like x 1
  6. BasW

    BasW
    Expand Collapse

    Joined:
    Feb 17, 2016
    Messages:
    2
    Thank you for your reply. I will do so on friday.
    --- Post updated ---
    There's no beamng.log file in that directory. In the BeanNG-Techdemo-v2\user directory there are two log-files. A torque3d.log file with the following text in it:

    //-------------------------- 2/19/2016 -- 11:25:46 -----
    reading file to find out user directory: C:/BeamNG-Techdemo-v2/userPath.ini
    Success: read new user folder: C:/BeamNG-Techdemo-v2/user
    Processor Init:
    Intel (unknown), ~4.00 Ghz
    FPU detected
    MMX detected
    SSE detected
    SSE2 detected
    HT detected
    MP detected [4 cores, 8 logical, 1 physical]

    Math Init:
    Installing Standard C extensions
    Installing Assembly extensions
    Installing FPU extensions
    Installing MMX extensions
    Installing SSE extensions

    Initializing platform...
    Input Init:
    XInput enabled.
    DirectInput enabled.

    Done
    H2 754EECB9496438-FA39-2A66-44C0-7315-7C7B
    *** TorqueBeamEngine created ***
    BEAMNG| system reloaded
    BEAMNG| *******************
    BEAMNG| *** TECHDEMO v2 ***
    BEAMNG| *******************
    BEAMNG| T3D Lua working
    BEAMNG| { "GridMap" }
    DebugDrawer Enabled!
    GFX Init:
    Direct 3D (version 9.x) device found
    Direct 3D (version 9.x) device found

    command line args:
    - 0 = C:\BeamNG-Techdemo-v2\Bin32\BeamNG.Drive.x86.exe
    0.210358|--------- Loading DIRS ---------
    0.210898|Missing file: levels/main.cs!
    0.210945|Error: Unable to find specified directory: levels
    0.216594|
    0.216615|--------- Parsing Arguments ---------
    0.258776|Binding server port to default IP
    0.258865|UDP initialized on port 0
    0.258885|no Oculus Rift support :(
    0.258930|Attempting to create GFX device 0: NVIDIA GeForce GTX 560 Ti on AOC 2450W #1 (D3D9) [with output \\.\DISPLAY1]
    0.258948|shader model: 3.0 , available monitor size: 35
    0.262516|Device created, setting adapter and enumerating modes
    0.273144|AntialiasLevel: 4,BitDepth: 32,FullScreen: 0, RefreshRate: 60, Resolution: 1280, wideScreen: 720
    0.276274| moving (centering) window to: 320,180 / 1280,720
    0.323187| Cur. D3DDevice ref count=1
    0.323359| Pix version detected: 3.000000
    0.323379| Vert version detected: 3.000000
    0.323396| Maximum number of simultaneous samplers: 16
    0.323413| Number of simultaneous render targets: 4
    0.323433| Hardware occlusion query detected: Yes
    0.323450| Using Direct3D9Ex: No
    0.332131|WMIVideoInfo: DxDiag initialized
    1.843888|Initializing GFXCardProfiler (D3D9)
    1.843910| o Chipset : 'GeForce GTX 560 Ti'
    1.843927| o Card : 'GeForce GTX 560 Ti '
    1.843943| o Version : '10.18.0013.6191'
    1.843960| o VRAM : 2048 MB
    1.843979| - Scanning card capabilities...
    1.844000|GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
    1.844020|GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
    1.844037|GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
    1.844055|GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
    1.844072|GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
    1.844089|GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
    1.844110| - Loading card profiles...
    1.844464| - Loaded card profile core/profile/D3D9.cs
    1.844616| - No card profile core/profile/D3D9.GeForceGTX560Ti.cs exists
    1.844749| - No card profile core/profile/D3D9.GeForceGTX560Ti.GeForceGTX560Ti.cs exists
    1.844878| - No card profile core/profile/D3D9.GeForceGTX560Ti.GeForceGTX560Ti.101800136191.cs exists
    1.927673| % - Initialized Core
    1.927694|
    1.927699|--------- Initializing Directory: scripts ---------
    1.930841|sfxStartup...
    1.934169|SFXSystem::createDevice - created DirectSound device 'Luidsprekers (Realtek High Definition Audio)'
    1.934190|SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
    1.934221| Provider: DirectSound
    1.934239| Device: Luidsprekers (Realtek High Definition Audio)
    1.934255| Hardware: No
    1.934272| Buffers: 16
    1.934338|
    1.934343|--------- Initializing BeamNG.drive: Server Scripts ---------
    1.958803|
    1.958810|--------- Initializing BeamNG.drive: Client Scripts ---------
    1.973662|
    1.973669|--------- Initializing Lighting Systems ---------
    1.992052|Using Advanced Lighting
    1.994972|GFXD3D9Shader::_compileShader - Error compiling shader: ERROR_MOD_NOT_FOUND: n/a (8007007e)
    1.995014|GFXD3D9Shader::_compileShader - no compiled code produced; possibly missing file 'shaders/common/particlesV.hlsl'.
    1.997884|GFXD3D9Shader::_compileShader - Error compiling shader: ERROR_MOD_NOT_FOUND: n/a (8007007e)
    1.997907|GFXD3D9Shader::_compileShader - no compiled code produced; possibly missing file 'shaders/common/particleCompositeV.hlsl'.
    2.000395|
    2.000404|
    2.090713|% - PostFX Manager - Executing scripts/postfx/default.postfxpreset.cs
    2.091637|% - PostFX Manager - Applying from preset
    2.091708|HDR FORMAT: GFXFormatR10G10B10A2
    2.092316|Using Advanced Lighting
    2.094754|GFXD3D9Shader::_compileShader - Error compiling shader: ERROR_MOD_NOT_FOUND: n/a (8007007e)
    2.094775|GFXD3D9Shader::_compileShader - no compiled code produced; possibly missing file 'shaders/common/particlesV.hlsl'.
    2.097596|GFXD3D9Shader::_compileShader - Error compiling shader: ERROR_MOD_NOT_FOUND: n/a (8007007e)
    2.097620|GFXD3D9Shader::_compileShader - no compiled code produced; possibly missing file 'shaders/common/particleCompositeV.hlsl'.
    2.100133|% - PostFX Manager - PostFX enabled
    2.123428|Missing file: art/gui/beamnghelp.gui!
    2.162808|scripts/client/default.bind.cs (202): string always evaluates to 0.
    2.162834|scripts/client/default.bind.cs (215): string always evaluates to 0.
    2.164502|processBind: unknown device: oculusvr
    2.173439|### beamng.cs loaded
    2.176522|Missing file: art/web/browser.gui!
    2.176550|--------------
    2.176568|Attempting to set resolution to "1280 720 false 32 60 4"
    2.179342|Accepted Mode:
    2.179348|--Resolution : 1280 720
    2.179353|--Full Screen : No
    2.179357|--Bits Per Pixel : 32
    2.179362|--Refresh Rate : 60
    2.179366|--FSAA Level : 4
    2.179370|--------------
    2.182039|AntialiasLevel: 4,BitDepth: 32,FullScreen: 0, RefreshRate: 60, Resolution: 1280, wideScreen: 720
    2.182065|GFXPCD3D9Device::reset - depthstencil 72bd900 has 2 ref's
    2.182104|--- Resetting D3D Device ---
    2.184217| moving (centering) window to: 320,180 / 1280,720
    2.184504|GFXPCD3D9Device::reset - depthstencil 72bd680 has 2 ref's
    2.184533|--- Resetting D3D Device ---
    2.212474| * loading materials script file: core/art/materials.cs
    2.213477| * loading materials script file: core/art/grids/materials.cs
    2.214641| * loading materials script file: core/art/shapes/materials.cs
    2.216021| * loading materials script file: core/art/skies/blank/materials.cs
    2.217111| * loading materials script file: core/art/special/materials.cs
    2.224519| * loading materials script file: art/materials.cs
    2.226652| * loading materials script file: art/cubemaps/global_cubemap_metalblurred/materials.cs
    2.228678| * loading materials script file: art/skies/night/materials.cs
    2.230827|Binding server port to default IP
    2.230917|UDP initialized on port 0
    2.236132| % - Initializing Tools
    2.424185| % - Initializing Tools Base
    2.485444| % - Initializing Base Editor
    2.518974| % - Initializing World Editor
    2.756952| % - Initializing Sketch Tool
    2.776900| - Initializing Datablock Editor
    2.810054| % - Initializing Debugger
    2.841019| % - Initializing Decal Editor
    2.868289| % - Initializing Forest Editor
    2.897815| % - Initializing Gui Editor
    2.992793| % - Initializing Material Editor
    3.059209| % - Initializing Mesh Road Editor
    3.083953| % - Initializing Mission Area Editor
    3.103695| % - Initializing Particle Editor
    3.165416| % - Initializing Physics Tools
    3.171773| % - Initializing River Editor
    3.198643| - Initializing Road and Path Editor
    3.224595| % - Initializing Shape Editor
    4.137371|Engine initialized...
    4.137601|Missing file: art/web/web.cs!
    4.137778|Window focus status changed: focus: 1
    4.138507|AntialiasLevel: 0,BitDepth: 32,FullScreen: 0, RefreshRate: 60, Resolution: 1280, wideScreen: 720
    4.138549|GFXPCD3D9Device::reset - depthstencil 72bd720 has 2 ref's
    4.138652|--- Resetting D3D Device ---
    4.140950| moving (centering) window to: 320,180 / 1280,720
    4.141155|GFXPCD3D9Device::reset - depthstencil d8a4240 has 2 ref's
    4.141210|--- Resetting D3D Device ---
    4.145121|AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
    13.254149|Window focus status changed: focus: 0
    13.254179| Using background sleep time: 50
    28.531556|Window focus status changed: focus: 1
    29.836977|[["GridMap","Grid Map",""]]
    29.854267|CEF|local://local/html/js/levelchooser.js:41|[object HTMLDivElement]
    30.721159|CEF|:0|event.returnValue is deprecated. Please use the standard event.preventDefault() instead.
    33.390539|Exporting server prefs...
    33.422435|ParticleData - BNG_Leaf2(26) - invalid value for dragCoefficient: Must be between 0 and 5
    33.422486|ParticleData(BNG_Leaf2) times[2] < times[1]
    33.432423|ParticleEmitterData(BNG_TestExplosion) unable to find particle datablock: newParticle3
    33.432444|ParticleEmitterData(BNG_TestExplosion) unable to find any particle datablocks
    33.432466|art/shapes/particles/managedParticleEmitterData.cs (120): Register object failed for object BNG_TestExplosion of class ParticleEmitterData.
    33.432528|ParticleEmitterData(BNG_dust_gravel) unable to find particle datablock: BNG_dust_gravel
    33.432546|ParticleEmitterData(BNG_dust_gravel) unable to find any particle datablocks
    33.432566|art/shapes/particles/managedParticleEmitterData.cs (129): Register object failed for object BNG_dust_gravel of class ParticleEmitterData.
    33.432649|ParticleEmitterData - BNGP_2(47) - invalid value for thetaMax: Must be between 0 and 180
    33.432712|ParticleEmitterData - BNGP_3(48) - invalid value for thetaMax: Must be between 0 and 180
    33.432773|ParticleEmitterData - BNGP_4(49) - invalid value for thetaMax: Must be between 0 and 180
    33.432835|ParticleEmitterData - BNGP_5(50) - invalid value for thetaMax: Must be between 0 and 180
    33.432933|ParticleEmitterData - BNGP_7(52) - invalid value for thetaMax: Must be between 0 and 180
    33.432994|ParticleEmitterData - BNGP_8(53) - invalid value for thetaMax: Must be between 0 and 180
    33.433093|ParticleEmitterData - BNGP_16(55) - invalid value for thetaMax: Must be between 0 and 180
    33.439601|ParticleEmitterData(lightTest1) unable to find particle datablock: lightTestParticle
    33.439621|ParticleEmitterData(lightTest1) unable to find any particle datablocks
    33.439641|art/datablocks/managedDatablocks.cs (79): Register object failed for object lightTest1 of class ParticleEmitterData.
    33.480575|*** LOADING MISSION: levels/GridMap/GridMap.mis
    33.480596|*** Stage 1 load
    33.485851|*** Stage 2 load
    33.487471| === BeamNG - loading all .cs files in level folder:levels/GridMap
    33.505686| * loading level script file: levels/GridMap/art/forest/managedItemData.cs
    33.519297| * loading level script file: levels/GridMap/art/decals/materials.cs
    33.533251| * loading level script file: levels/GridMap/art/forest/brushes.cs
    33.548694| * loading level script file: levels/GridMap/art/forest/managedItemData.cs
    33.557447| * loading level script file: levels/GridMap/art/shapes/buildings/materials.cs
    33.563488| * loading level script file: levels/GridMap/art/shapes/groundcover/grass_field_closetop.cs
    33.568511| * loading level script file: levels/GridMap/art/shapes/groundcover/grass_field_filler.cs
    33.573346| * loading level script file: levels/GridMap/art/shapes/groundcover/grass_field_large.cs
    33.577647| * loading level script file: levels/GridMap/art/shapes/groundcover/grass_field_long.cs
    33.582084| * loading level script file: levels/GridMap/art/shapes/groundcover/grass_field_sml.cs
    33.586351| * loading level script file: levels/GridMap/art/shapes/groundcover/lush_ferns_02_b.cs
    33.590811| * loading level script file: levels/GridMap/art/shapes/groundcover/lush_general_01_c.cs
    33.595116| * loading level script file: levels/GridMap/art/shapes/groundcover/lush_grass_01_a.cs
    33.599388| * loading level script file: levels/GridMap/art/shapes/groundcover/lush_grass_01_c.cs
    33.603738| * loading level script file: levels/GridMap/art/shapes/groundcover/lush_ground_01_a.cs
    33.608168| * loading level script file: levels/GridMap/art/shapes/groundcover/lush_ground_02_a.cs
    33.612834| * loading level script file: levels/GridMap/art/shapes/groundcover/materials.cs
    33.617653| * loading level script file: levels/GridMap/art/shapes/misc/gm_cube_8m.cs
    33.622451| * loading level script file: levels/GridMap/art/shapes/misc/materials.cs
    33.624821|Warning, overwriting material for: misc_billboard_images
    33.624874|Warning, overwriting material for: misc_billboard_images
    33.628925| * loading level script file: levels/GridMap/art/shapes/rocks/materials.cs
    33.633582| * loading level script file: levels/GridMap/art/shapes/rocks/rock_01_a_small_a.cs
    33.638039| * loading level script file: levels/GridMap/art/shapes/rocks/rock_01_a_small_b.cs
    33.642522| * loading level script file: levels/GridMap/art/shapes/rocks/rock_01_a_small_c.cs
    33.648075| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/materials.cs
    33.652684| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_blocker_a.cs
    33.657242| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_forest_a.cs
    33.661644| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_forest_b.cs
    33.665945| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_large_a.cs
    33.670306| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_large_b.cs
    33.674772| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_overhang_a.cs
    33.679225| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_small_a.cs
    33.683610| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_small_b.cs
    33.688222| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_small_c.cs
    33.692866| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_small_d.cs
    33.697208| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_small_low.cs
    33.701569| * loading level script file: levels/GridMap/art/shapes/trees/trees_aspen/tree_aspen_small_low_group.cs
    33.706484| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/materials.cs
    33.711163| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/tree_beech_large_b.cs
    33.715651| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/tree_beech_large_c.cs
    33.720844| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/tree_beech_overhang_a.cs
    33.725608| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/tree_beech_small_b.cs
    33.730043| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/tree_beech_small_c.cs
    33.734453| * loading level script file: levels/GridMap/art/shapes/trees/trees_beech/tree_beech_small_d.cs
    33.739214| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/Test.cs
    33.743860| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/materials.cs
    33.748422| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/test2.cs
    33.752775| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_blocker_a.cs
    33.757341| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_bush_a.cs
    33.761761| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_bush_b.cs
    33.766192| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_bush_c.cs
    33.770528| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_dead_a.cs
    33.775167| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_forest_a.cs
    33.779536| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_forest_b.cs
    33.783871| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_large_a.cs
    33.788298| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_large_b.cs
    33.792815| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_large_c.cs
    33.797222| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_sml_a.cs
    33.801580| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/tree_oak_sml_b.cs
    33.806032| * loading level script file: levels/GridMap/art/shapes/trees/trees_oak/untitled.cs
    33.810572| * loading level script file: levels/GridMap/art/shapes/trees/trees_palm/materials.cs
    33.815081| * loading level script file: levels/GridMap/art/shapes/trees/trees_palm/tree_palm_b.cs
    33.819597| * loading level script file: levels/GridMap/art/shapes/trees/trees_renderedblocker/materials.cs
    33.824174| * loading level script file: levels/GridMap/art/shapes/trees/vines/materials.cs
    33.828456| * loading level script file: levels/GridMap/art/shapes/trees/vines/vine_roof_end.cs
    33.832710| * loading level script file: levels/GridMap/art/skies/BNG_Sky_02/materials.cs
    33.837316| * loading level script file: levels/GridMap/art/terrain/materials.cs
    33.838691| === BeamNG - loading all .cs files in level folder DONE
    33.944990|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.947596|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.950154|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.952701|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.955385|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.957945|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.960551|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.963096|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.965661|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.968216|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.970906|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.973453|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.976096|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.978649|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.981196|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.983741|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.986302|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.988966|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.990897|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.992783|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.994685|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.996555|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    33.998413|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.000275|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.002136|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.004077|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.006044|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.007919|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.009790|tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
    34.417435|[MaterialList::mapMaterials] Unable to find material for texture: concrete-01_Macro_d
    34.433994|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_RockyDirt
    34.435634|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_Grass-01
    34.437199|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_02
    34.438865|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_mud_1
    34.440381|[MaterialList::mapMaterials] Unable to find material for texture: Overlay_Sand-01
    34.448470|terrain materials:
    34.448501| * 0 = Asphalt
    34.448521| * 1 = RockyDirt
    34.448540| * 2 = Grass
    34.448558| * 3 = Rock
    34.448574| * 4 = Mud
    34.448591| * 5 = BeachSand​


    And a torque3d-input.log file which says this:

    torque3d-input.log opened at Fri Feb 19 11:25:46 2016

    XInput loaded.
    Enabling DirectInput...
    DirectX 8 or greater detected.
    Enumerating input devices...
    XInput| controller 0: [CONNECT] (Button) break 0.0
    XInput| controller 1: [CONNECT] (Button) break 0.0
    XInput| controller 2: [CONNECT] (Button) break 0.0
    XInput| controller 3: [CONNECT] (Button) break 0.0
    Activating DirectInput...
    Deactivating DirectInput...
    Activating DirectInput...​


    That's it. I hope someone's able to make soms sense out of this... Thanks!
     
  7. Raider9924

    Raider9924
    Expand Collapse

    Joined:
    Apr 3, 2016
    Messages:
    4
    The audio doesnt extract when I do Extract All... very dissapointing :/ I am running on a Windows 7 so can you fix this?
     
  8. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Wut.
    What do you mean the audio doesn't extract?
    Here you can find a guide on how to use the techdemo incase: http://wiki.beamng.com/Techdemo
     
    • Like Like x 1
  9. Raider9924

    Raider9924
    Expand Collapse

    Joined:
    Apr 3, 2016
    Messages:
    4

    Thanks! I'm working on it now!
    --- Post updated ---

    Thanks! I'm working on it now!
     
  10. whiterabbits6

    whiterabbits6
    Expand Collapse

    Joined:
    Jun 25, 2016
    Messages:
    27
    yeah i don't like time limited demos ether i remember when i had this disk for PS1 demos an it had gran turisimo and it had some of the fast race car but it was time limited to 1 minute and 50 seconds.
     
  11. MR. Dripper

    MR. Dripper
    Expand Collapse

    Joined:
    Sep 10, 2016
    Messages:
    1
    YES! You have immediately made me love the tech team you are in! I hate them too! yay!
     
  12. polarcontroller

    polarcontroller
    Expand Collapse

    Joined:
    Aug 16, 2017
    Messages:
    1
    it dosent work it wont show up for me the tech demo when i click the link
     
  13. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Just click the link on the first page and it will start the download automatically.
     
  14. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    723
    actually it dosent I just tried to DL it cause I wanted to try a older version again but link didn't work
     
  15. VeyronEB

    VeyronEB
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    1,537
    Oh, it worked for me last time but I just tried it again and it didn't work, then tried a second time and it started fine o_O

    Something weird going on with it, but it should work after a couple of tries.


     
    • Like Like x 1
  16. ctsipizidis

    ctsipizidis
    Expand Collapse
    Administrator
    BeamNG Team

    Joined:
    Apr 12, 2017
    Messages:
    13
    Hello,

    Any problems with the link for the tech demo should be fixed by now. Thanks for the report!
     
    • Like Like x 2
  17. Flippi 284

    Flippi 284
    Expand Collapse

    Joined:
    May 2, 2017
    Messages:
    2,855
    Tech demo? So it's like a free version? With less features?
     
  18. FireStriker

    FireStriker
    Expand Collapse

    Joined:
    Jan 8, 2016
    Messages:
    1,827
    One map, one car, no mods.
     
    • Agree Agree x 1
  19. Flippi 284

    Flippi 284
    Expand Collapse

    Joined:
    May 2, 2017
    Messages:
    2,855
    So....gridmap, the covet, no mods, and an outdated version? Sounds interesting....
     
  20. Flippi 284

    Flippi 284
    Expand Collapse

    Joined:
    May 2, 2017
    Messages:
    2,855
    it wont mess with the regular beam right?
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice