Next Car Game

Discussion in 'Other Games' started by Ukuku92, Aug 31, 2013.

  1. Vittuiksman

    Vittuiksman
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    Bugbear Entertainment Ltd. is a Finnish video game company. It was established in March 2000 and had 40 employees as of 2007. - Wikipedia
    And they are really not big AAA studio, i think than you don`t know for Bugbear about anything.
    Did you know than they have to sell Flat Out-title away, because they needed money back in the years.
    Ridge Racer-deal with Namco saved them and now they are making new game.
    I have followed bugbear long time ago, I live in Finland where Bugbear is all the time in news and it is not yet AAA grade.


    You cant say it for sure, everything is still under building.
    They possibly use both of it, not only once for it, metalmuncher said it really good:

    AND for the truth of internet:


    (imported from here)
     
  2. Mythbuster

    Mythbuster
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    My opinion is not proof... Don't use my comments as proof please. As far as I know, both NCG and BeamNG fit the soft body definition if you take it litterally. Point is, the description/definition is very vague, and the way I understand the actual text, it seems to include types of deformation that it never meant to include, because the true meaning of soft-body is so hard to describe.

    I guess you could say we(or I), here at BeamNG, use our own definition of soft-body physics, or that we're trying to give it a new, better definition. Yes, if you really litterally follow the definition of soft-body physics anywhere, you'll see that it can even include games like GTA 4/5 and such. But I honestly don't think that's what the original authors meant when they wrote the text... It seems just that they wrote it so vaguely that the term started to include those types of dynamic rigid-body deformation as well, and now that definition has grown it, giving companies like Bugbear the ability to use the term "soft-body" without truely lying about it...

    Meanwhile, even though I just posted a lot of those comments on Youtube, I still will not accept that a game like NCG has actual soft-body physics... I know an opinion doesn't change anything, but in my opinion, the true definition of soft-body physics SHOULD exclude NCG, as that's not really what the term originally meant, as far as I can see.

    Hope that clears it up a bit... Technically we can't call the devs of NCG liars... Then again, I, personally, just won't agree on NCG actually having soft-body physics, even when Wikipedia says their physics fall under soft-body... You CANNOT find any REAL definition on the internet, as far as I know, that actually proves NCG doesnot have soft-body physics, simply because all definitions are too vague and too broad for what they actually mean.



    However, for Vittuiksman above me, something that IS fact: Their engine won't suddenly change to "true soft-body"(stupid term I just made up!) from what it has now. That's near impossible and would require a complete re-write.
     
  3. logoster

    logoster
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    wikipedia isn't a solid source anyway, ANYONE, can edit it
     
  4. Mythbuster

    Mythbuster
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    It doesn't matter. Even proper scientific articles will not provide proof to say the term soft-body doesn't apply to games like GTA and NCG, or that they're "only rigid-body" or whatever... Taking the definitions litterally, you will ALWAYS find that they meet the "requirements" for soft-body, at least any definition I've read online... Which is VERY annoying to me, and I'd love to say they're all liars :/.
     
  5. Vittuiksman

    Vittuiksman
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    Well, i know Bugbear for many more sources than just Wikipedia.
    Anyway, i will go now sleeping, clock is now 1.04 nicely is Friday aaaand alarm will wake me up in 7h54min.
     
  6. logoster

    logoster
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    also, my logic still stands though, Bugbear has FAR FAR more many developer's then BeamNG does (beamng has 4 devs, no more, no less) as, according to what you said, bugbear has like, 74 or so
     
  7. TheAdmiester

    TheAdmiester
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    They're much larger than BeamNG (speaking of which, does the BeamNG team have a name besides BeamNG?) but they're definitely not AAA as you said a few posts ago. AAA would be something on the scale of DICE or Turn10, with 300+ employees.
     
  8. theshark

    theshark
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    Ok.
    NCG uses Soft-Body Physics.
    Interesting discussion: https://www.youtube.com/watch?v=mxU2ye4mIc4&google_comment_id=z12kef0owrrog1ps522gy5jymwvwyt0gr04 (the first shown comment)
     
  9. logoster

    logoster
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    (please, no more arguing, you believe what you want, ill believe what i want, (until proven otherwise))sigh, fine, then, until PROVEN(as in 100% true hard cold FACTS) otherwise, i will always say that NCG is rigid-body, as some of the damage you can do to the car's in it is no way in the WORLD, realistic AT ALL (for example, turning the car into a little line of orange, with two wheels, which, isn't possible, and even if it was, in NCG, it still drives and handles as if it was perfectly fine (and, I'm not saying it isnt fun, NCG most certainly is a LOT of fun, its just so annoying to see people saying that NCG's damage is soft-body, when, when the term is used very very loosely, you could say, but, due to what i was just talking about, the line of orange, i just can't believe is true at all, this isnt meant as any hate towards bugbear at all, its just annoying, to have to see people say something's that, when it isn't, but, I'm not discussing this any further, so lets just get back to topic, please?


    ok, well, slightly back to topic (mostly off-topic though, but has NOTHING to do with the above):

    most annoying comment i've seen? this:


    (imported from here)

    and the part that got cut off:


    (imported from here)

    yeah, very very annoying to see that comment pop up
     
  10. tdev

    tdev
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    BeamNG Team

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    Guys, really. I have high respect of what Bugbear is doing with its current project: played their games when growing up :)

    NCG has soft-body physics just in a completely different approach: to deform rigid bodies :)
     
  11. Singh336

    Singh336
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    absolutely agree, what a ridiculous waste of energy to argue what is or isnt soft body physics

    you sound like a high school teacher LOL.

    wikipedia is fineeeeeee. i hate when people act like everything on that site is wrong and lies.
     
  12. argilla11

    argilla11
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    BeamNG and NCG are completely different games, why are we even trying to compare these?
     
  13. Cardinal799

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    I do say, Flatout was a major part of my childhood too, and I do say that NCG is fun, but at this point I think that anyone who continues to argue is just boosting their post count. We have had plenty of evidence from both sides.
     
  14. Samsuck

    Samsuck
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    AAA can be anything (anything that is supposed to do AAA games ?).

    To give my two cents: this terminology sucks, if soft body is anything from GTAIV to ragdoll physics then, the type of physics of BeamNG should get a completely different name like "beam-physics". Beacause clearly the deformation of BeamNG is "cool" and NCG, GTAV... isn't, they are very different things.
    And I would say that NCG doesn't differ so much from "only rigid body physics" as BeamNG does.
     
  15. Hati

    Hati
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    There's a brilliant Idea, MB. Nextcargame are selling on a loosely defined term and somewhat of a misnomer; I wonder if a particular indie dev team can use an advertizing strategy not to annoy people, but something that would distance themselves from NCG so the softbody physics train that particular developer team started doesn't get ridden anymore. The term is subtle:- "true softbody" physics. You know, "ours is True softbody" implying everyone else has faked it which y'know... they have as far as you and I are concerned. You then go rightfully claiming that you're the only developer team that's created such a thing. The terms are carefully chosen to relfect Rigs of Rods' existance, you have a new term which you've defined and only BeamNG and RoR fit it. Its a marketing strategy I love seeing unfold because it kind of puts piggy backers at a loss.

    "TRUE softbody" or "Real Softbody". BeamNG need only start using a verb to differentiate themselves, and in their advertising define what it is for example. "True/Real softbody physics is a real time material simulation using real world spring and deformation behaviors to simulate structural stress and strain"

    Something daft like that and people who use rigid body deformation can't piggyback on BeamNG anymore.
     
  16. Again_Dejavu

    Again_Dejavu
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    This man is a Mothafuckin Sage
     
  17. TheNodeMaster

    TheNodeMaster
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    wise words bye one of the dev's. end of discussion
     
  18. simon48

    simon48
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    I like the idea too.

    How about "smooth soft body physics" (SSBP for short) for BeamNG style which morphs smoothly using real world spring, stress etc. behaviors and "instant soft body physics" (ISBP for short) for NCG style which changes in the blink of an eye do to it not using real world spring, stress etc. behaviors?

    Anyway, that's my attempt at naming it. :p
     
  19. DevKryton

    DevKryton
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  20. Cwazywazy

    Cwazywazy
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    Yeah, the racing games by Bugbear and NCG are arcade games and Drive is a simulation game. Plus NCG is probably going to be on consoles which probably wouldn't handle Drive well, if at all.
     
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