Next Car Game

Discussion in 'Other Games' started by Ukuku92, Aug 31, 2013.

  1. TheRedWombat

    TheRedWombat
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    Ah, but, in the end, Next Car Game still isn't GTA, and they both are not too far from the realm of realism. They both have some quirks, but BNG admittedly has les that make it unrealistic. On the other hand, it's still soft body, and it's still great. And, Potato, that is a good comparison. Definitely good for showing Next Car Game's quirks.
     
  2. logoster

    logoster
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    (if your talking about not far off from GTA iv, i apologize, and please notify me via pm, i will delete this post)

    not far off? BWAHAHAHAHAHAHAHAHAHAHAH, yeah no(excuse any failed editing, i honestly can't figure out how to do certain stuff in vegas, for example, show both video's at once (so bng on top, and ncg on bottom, or a split video)):



    now, looking at that, ncg isnt even CLOSE, to how it is, with the exact same conditions, so yeah, while the damage in NCG is most CERTAINLY VERY VERY VERY fun to mess around with, your statment on not being far off, is incorrect
     
    #362 logoster, Feb 19, 2014
    Last edited by a moderator: Oct 21, 2015
  3. TheRedWombat

    TheRedWombat
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    In practice, yeah, they're not too far off. When playing, hitting walls and skidding around corners, they aren't too different. I acknowledge that there is some difference, yes, but it isn't utterly extremely fantastically obvious.
     
  4. n0ah1897

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    In practice, they are very far off. I mean, don't get me wrong, NCG is fantastic game and the "soft body" physics it supposedly has is great for what NCG is supposed to be. NCG isn't a simulator and it is far from it. NCG is made to be a fun arcadey game, which it achieves flawlessly. But when you are comparing BNG to NCG in terms of realism, BNG excels way above NCG, because BNG is a simulator.
     
  5. simon48

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    0:12-0:26 in this video is huge! The whole thing really, but that part is huge.

     
    #365 simon48, Feb 19, 2014
    Last edited by a moderator: Oct 21, 2015
  6. TheRedWombat

    TheRedWombat
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    But do you normally sit down and stare at your driving games in slow motion?
     
  7. n0ah1897

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    When slow motion is implemented into BNG already, yes, yes I do. All the time actually.
     
  8. simon48

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    Absolutely, all the time! BeamNG is mesmerizing to watch in slow motion. And I can easily see and feel the differences when playing at the normal speeds too.
     
  9. TheRedWombat

    TheRedWombat
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    You can?
     
  10. simon48

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    Yes, beyond a doubt. The games are being developed in two different directions (NCG towards arcade and BeamNG is a state of the art simulation) so it's no wonder you can tell a difference. The games have really different priorities.
     
  11. TheRedWombat

    TheRedWombat
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    *Shrugs* Well, I can't, but that's cool, and true.
     
  12. simon48

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    But you don't own BeamNG...
     
  13. TheRedWombat

    TheRedWombat
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    The techdemo exists for a reason, my friend. I play around in it more than I think is good for me.
     
  14. simon48

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    Don't we all? :p Have you used the slow motion?
     
  15. n0ah1897

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    Slow motion is Alt + left arrow for slowing it down by set intervals Alt + down arrow is instant half speed Alt + right arrow is speed up at set intervals and Alt + up arrow is instant real time in case you didn't know.
     
  16. TheRedWombat

    TheRedWombat
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    I've used it. It's quite fun, but I don't do everything in it.
     
  17. Vittuiksman

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    This is most useless comparing video ever, it only proof than their engines are not same, but nothing else.
    If you look it at full speed, you may say than NCG wall collision is more handsome, but not so realistic as BeamNG
    And why potato has to make it slow-motion, when in NCG is not build in slow-motion game?

    One question, why in BeamNG front benders dont brake up and detach or even hood?
    There is no braking point for it?
     
  18. gabester

    gabester
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    Have you actually played BeamNG? Every part detaches. Fenders, doors, hood, trunk, bumpers, fascias, etc. You can see a fender go flying off in our Steam Greenlight video, and a door left hanging on by a thread (one of the hinges broke). In frontal crashes like that in real life, fenders and hoods don't fall off, they just buckle outwards. Show me a crash test that proves otherwise. Car hood hinges are specifically designed to be strong and the hood designed to bend upwards so it doesn't smash through the windshield and decapitate the occupants.

    Even in this severe offset crash test, the fender just bends outwards and stays attached, exactly like BeamNG. One hood hinge breaks. In some of these crash tests both hood hinges stay intact. In any case, the results are replicable in BeamNG, depending on the vehicle and circumstances.



    The car also flies in the air and jiggles around like jello, just like BeamNG (the thing everyone criticizes us about).
     
    #378 gabester, Feb 19, 2014
    Last edited by a moderator: Oct 21, 2015
  19. Vittuiksman

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    Yes, i play all the time BeamNG, i am pre-orderet it long time ago, but i have never manager to detach fender or even hood, door is one which i remember to manager to detach.
    I have left stuck for my fender, first it bend when i got hit by a rock and then i got stuck for a tree when i hit just a little in a tree, got stuck for a tree, with my fender.
    Well that jello movement is real, but it looks unreal for most of players, because they dont know that jellymoves is real :D
     
  20. gabester

    gabester
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    Well, good to hear you are on our side about the "jello" thing ;)

    Anyways, you can see a fender come off in this video (off the blue Covet during "vandurance" at 0:14):



    It is really quite easy to detach fenders and doors - just hit some object with a narrow offset at high speed.

    Hoods and trunks can come off too in hard side impacts, or anything really severe. I think it's realistic judging by the crash tests/crash videos I have used for research.
     
    #380 gabester, Feb 19, 2014
    Last edited by a moderator: Oct 21, 2015
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