In practice, yeah, they're not too far off. When playing, hitting walls and skidding around corners, they aren't too different. I acknowledge that there is some difference, yes, but it isn't utterly extremely fantastically obvious.
In practice, they are very far off. I mean, don't get me wrong, NCG is fantastic game and the "soft body" physics it supposedly has is great for what NCG is supposed to be. NCG isn't a simulator and it is far from it. NCG is made to be a fun arcadey game, which it achieves flawlessly. But when you are comparing BNG to NCG in terms of realism, BNG excels way above NCG, because BNG is a simulator.
Absolutely, all the time! BeamNG is mesmerizing to watch in slow motion. And I can easily see and feel the differences when playing at the normal speeds too.
Yes, beyond a doubt. The games are being developed in two different directions (NCG towards arcade and BeamNG is a state of the art simulation) so it's no wonder you can tell a difference. The games have really different priorities.
Slow motion is Alt + left arrow for slowing it down by set intervals Alt + down arrow is instant half speed Alt + right arrow is speed up at set intervals and Alt + up arrow is instant real time in case you didn't know.
This is most useless comparing video ever, it only proof than their engines are not same, but nothing else. If you look it at full speed, you may say than NCG wall collision is more handsome, but not so realistic as BeamNG And why potato has to make it slow-motion, when in NCG is not build in slow-motion game? One question, why in BeamNG front benders dont brake up and detach or even hood? There is no braking point for it?
Have you actually played BeamNG? Every part detaches. Fenders, doors, hood, trunk, bumpers, fascias, etc. You can see a fender go flying off in our Steam Greenlight video, and a door left hanging on by a thread (one of the hinges broke). In frontal crashes like that in real life, fenders and hoods don't fall off, they just buckle outwards. Show me a crash test that proves otherwise. Car hood hinges are specifically designed to be strong and the hood designed to bend upwards so it doesn't smash through the windshield and decapitate the occupants. Even in this severe offset crash test, the fender just bends outwards and stays attached, exactly like BeamNG. One hood hinge breaks. In some of these crash tests both hood hinges stay intact. In any case, the results are replicable in BeamNG, depending on the vehicle and circumstances. The car also flies in the air and jiggles around like jello, just like BeamNG (the thing everyone criticizes us about).
Yes, i play all the time BeamNG, i am pre-orderet it long time ago, but i have never manager to detach fender or even hood, door is one which i remember to manager to detach. I have left stuck for my fender, first it bend when i got hit by a rock and then i got stuck for a tree when i hit just a little in a tree, got stuck for a tree, with my fender. Well that jello movement is real, but it looks unreal for most of players, because they dont know that jellymoves is real
Well, good to hear you are on our side about the "jello" thing Anyways, you can see a fender come off in this video (off the blue Covet during "vandurance" at 0:14): It is really quite easy to detach fenders and doors - just hit some object with a narrow offset at high speed. Hoods and trunks can come off too in hard side impacts, or anything really severe. I think it's realistic judging by the crash tests/crash videos I have used for research.
Rolling over your car is also a good way at detatching panels. Build up a decent amount of speed and hit a ramp with one side of the car and watch it smash into many pieces. You could also drop DrowsySam's ball on your car, that works too OT: While BeamNG's deformation is more realistic than NCG, I rather enjoy the arcadic damage and the way that cars explode into many pieces upon impact. I think that both games are excellent in what they set out to achieve.
this might be a little off-topic but im sorry as NCG can't realy interest me when i can play BeamNG instead and you just talked about panels and parts coming off. I noticed that sometimes a car in BeamNG happens to rest laying or sustaining more than 50% of his mass onto an open door or worse even on open trunk and hood. In the most extreme case, which i failed to capture, the grand marshal was basicaly only touching the ground with the end of the open trunkcover and open hood being both folded up laying across the windshield- and backwindow while the car rested on it being upside down. I was wondering why those are so strong when pointed straight but not sideways onto a resisting force (object). Sry little diffuse to describe, i will try to recreate the situation and take screenshotts.