Looks exactly like what I expected: Horrible False-advertising = no back on kickstarter for me, and definitely not going to buy it either. I'm done with companies trying to get away with that kind of stuff.
thats being harsh Mythbuster...I mean in all that game looks good but I will give it a few years before I buy into it..
Nah not really harsh. Harsh is the company begging people for there money, first on there webpage and now on kickstarter. They promised us to release an alpha if they reach 10.000 pre-orders on there webiste, now they removed that. And the reason why they got kickstarter after there pre-order option, is a bit.. weird.., "it's difficult for a finish studio to get kickstarter" seems pretty unlikely to me. But the worst thing is, claiming that there damage is something new or special. Even comparing it to ror and beamng in that interview someone posted here. (Fun fact: The guy how interviewed bugbear is russian, he took parts of my ror video and included it in his video without even a bit of credit - coinsidence?)
something does smell fishy about it and things dont add up now about that so I am on the sketchy side of it now of what are they actually doing...
I see what you mean but to me it seems pretty decent compared to previous flat out games, I mean nobody should have expected this to be like beamng or RoR. They need to tone things down so the game appeals to a wider audience. However that video looked half as good as the demo they shown earlier...
It's almost like people aren't allowed opinions. NCG looks fantastic to me, it's the true successor to Flatout, and to compare it to BeamNG is like apples and oranges, they're just not similar. I'll be buying NCG.
Exactly I love flat out 1 and 2 and both are hugely unrealistic, but no other game I've played has quite the same stupid fun to it.
1. The car glitched on the jump 2.While he was rammed into the back of a car, it kept deforming 3. Is that xbox upside down?
Agree, they have gone nuts with the soft body thing, but the game still looks fun. I loved the original flatout. I will get this too, I'm just waiting for PayPal support, which they told me via PM will be readded soon.
The damage is not uber realistic, but it still looks pretty fun. I might buy it, I don't know. The only reason I wouldn't is because of this sneaky stuff that the devs are pulling.
What's bad about the game? It looks good to me. And the damage is as good as you can go with hardbody physics.
Why are so many people knocking their realism? They're making an arcade racer and they've said this too. I love BeamNG as much as the next guy, but there's no need to be all defensive of it. BeamNG is a fantastic simulation which does some really amazing things and Next Car Game is a arcade beat-em-up racer which is kind of a sequel to other arcade games made by the same devs. Like others have said they're apples and oranges. I'm probably going to wait and get it on Steam, but it won't stop me playing BeamNG
Crowdfunding is illegal in Finland. They had to base it out of the US to get it onto KickStarter so it took them a while to get it set up. There hasn't been 10,000 pre-orders and the reason they're looking to KickStarter after releasing the pre-order site is because in the first 3 days, they had 3,200 pre-orders... After a month they had 3,400... The pre-orders stalled out so they wanted a chance to gain extra-income. Oh, and very important. For those that have or will pre-order, you'll get the sneak peak on December 1st regardless of the success of the Kickstarter campaign... Unless you pre-ordered on Kickstarter and it isn't successful. And for anyone that ACTUALLY has followed the progress of the game, you would know these things. Instead of ya'll researching, you're assuming. As for damage... This is the most recent, gameplay video and here is a link to them trying to explain it... Ben Lind said that he thought that it wasn't true soft-body physics, but he said the guys that actually do the work there is, so that is something internally that apparently the devs believe it to be, while their PR guys just have to go with what they're told. most recent gameplay video... This is still pre-alpha guys https://www.youtube.com/watch?v=dnDQ_tlA_zw The post from Ben on reddit explaining their version of "soft-body" I'm not real savvy here, but I'm sure someone could make sense of what they're saying... And here's a small quote from Ben on the reddit post - Ben Lind, 3d artist http://www.reddit.com/r/gaming/comments/1q222u/soft_body_crash_physics_in_the_next_car_game/cd93wg6 But honestly, look at the handling in the video I posted... My god, it's going to be fun
Bugbear has said multiple times that while they appreciate being compared to games such as BeamNG and Rigs of Rods, they aren't comfortable with it... Where are you getting your words from? From some deranged fans? or from the devs themselves... don't judge a game based on it's fan/support base please. But I really don't care that there's people like you because there's people who have the better part of a working brain and listen, and don't jump on bandwagons The video posted was not by Bugbear. All that needs to be said. Edited for clarification.
At least this guy seems honest, he doesn't come across as some kid who's just trying to sell as many games as possible by spreading lies. I'm still not entirely sure if I understand what he's saying... It seems like he's saying that they have an underlying structure that's lower resolution than the actual mesh whereas in BeamNG we have nodes that deform the visual mesh...? But that's... well, almost the same thing... Except, he says, they don't have the whole spring-damping concept that BeamNG has for the structural rigidity... It seems like what he means is a similar thing to what I understood when I opened GTA 4 files years ago: They have a low-poly collision mesh, and then using some procedural trickery they make the visual mesh deform around with that... Basically instead of an n/b structure, they just use a mesh with no spring/damping etcetera. Then when you hit something, they have some code that makes the collision mesh deform in a direction and the visual mesh deforms with it just like in BeamNG/RoR. I have no clue if that actually is how GTA 4 does it, but that's what I *think* these games do. That's definitely not soft-body since the simulation isn't continuous like BeamNG. However, the way he explains it is hard to understand: it seems like he's saying they're doing what BeamNG is actually doing, and that BeamNG uses the visual mesh to make things deform, which definitely isn't true for BeamNG(visual mesh has no influence on collision). "Also the cars geometry isn't really affecting the simulation but vice versa. A simplified sort of shell gets deformed and part of the vertices in the visible mesh are affected by a certain node or point on that shell. A node has an area of effect." That's exactly what BeamNG does, basically(takes a node and its position affects a certain area on the visual mesh). Seems to me that indeed, he's "not a code wizzard, just a tech interested 3d artist"(which is a bit like me, I barely understand code but it is interesting to me). However I'm sure this guy is just being honest and doing his best. (Also, the video he linked might as well have been done in Chinese, I'd probably have understood more of it then, without any animations that allow me to visualize it in my head :/ ). So I guess my first reaction was a bit exaggerated and I guess there's just some idiot in that company who hasn't got a clue what he's talking about and the guy who wrote the kickstarter page just took his word for it. Still not sure if I'll ever give this a go anyway though. I mean, I loved FlatOut2 and Burnout Paradise and all, but I was, what, 15 then? And I'm 21 now. It's been a dang long time since I've enjoyed any of those arcady "yay fun time" crashy smashy racers(Burnout Paradise was probably the last one I really really liked). So it would have to be either dirt-cheap or way better than expected for me to actually buy it. If only they would make the hoods bend up properly... It would improve the visuals of the damage by such an insane amount.