WIP Beta released NFS MW (2012) map in beamng

Discussion in 'Terrains, Levels, Maps' started by Ernxdr89, Jul 29, 2023.

  1. azureskies

    azureskies
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    Shockingly enough I've never heard of that part up untill this point, quite dissapointing how much content they cut. The game is good, however doesn't deserve the most wanted name
     
  2. 1996fordescortgti

    1996fordescortgti
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    This is my faviorite NFS, glad to see a map
     
  3. Ibi5hu

    Ibi5hu
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    Yea
    The fact that ea didnt let the devs do a great job out of this is sad
     
  4. Ernxdr89

    Ernxdr89
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    uh... i may have forgot that you can't break signs and barriers in beamng. i'm gonna have to remove each and evry one of them by hand
     

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    • image_2023-10-04_135259333.png
  5. SAEN

    SAEN
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    Set fire to the night~see ashes fall~
    Set fire to the night~like into the nigh~~~
    Set fire to the night~leave none behind~
    Set fire to the night~set fire to the night~~~
     
  6. Ernxdr89

    Ernxdr89
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    is there a way to import multiple dae at once?
     
  7. azureskies

    azureskies
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    Yep. You just have to institate 2 .dae files in the asset browser, I suggest not moving your camera at all since unlike blender the .dae placement is based on your camera position
     
  8. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    This is electric,This is electric,This is electric,This is electric!
    I have been waiting for this for a year now; my first car game and my favorite NFS, with a soundtrack I STILL listen to! Hell yeah!
     
  9. Ernxdr89

    Ernxdr89
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    you seem to know blender way more than me. if you find a way to export this road to beamng with textures making the map would be a real piece of cake
    --- Post updated ---
    you might also need this blender addon for the textures to display correctly in the first place https://drive.google.com/file/d/1fpt7_eFc3h2yLgLsFK7pCC930cVIG2WW/view?usp=drive_link
     

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  10. Ibi5hu

    Ibi5hu
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    Ok
    So that is a very early beta release?
     
  11. Ernxdr89

    Ernxdr89
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    no this is just a bit of road that won't export with texture and linking each texture to their respective material is pretty much impossible you have do guess what image goes where basically
     
  12. azureskies

    azureskies
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    As well as that I might as well just get the whole model into beam at that point. Shouldn't be that difficult
     
  13. Ernxdr89

    Ernxdr89
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    idk i don't know blender
     
  14. azureskies

    azureskies
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    Could you perhaps send me the whole model? Putting it in game should be really and I mean really easy. Just requires some preparing
     
  15. Ernxdr89

    Ernxdr89
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    hmmm it's kinda big you know? alr i'll try sending it anyway and if you see large white polygons it's the water
    --- Post updated ---
    i can't do the whole map i'll send you the airport
     
  16. azureskies

    azureskies
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    Thanks. I'll get back to you in dms in approx. 3 days (I'm kinda busy with personal life so it might take a bit)
     
  17. Ernxdr89

    Ernxdr89
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    oh well it's not that heavy in the end
     
  18. azureskies

    azureskies
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    Why's that? Is it too big in terms of size?
    --- Post updated ---
    Or is it just too performance intensive?
     
  19. Ernxdr89

    Ernxdr89
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    it eats up my ram like crazy in blender but the .blend is only 900Mb (for the airport)
     
  20. azureskies

    azureskies
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    Could you perhaps tell me the polycount of the whole map? If it's too high poly you can always subdivide some details to get rid of polygons.
    As for the whole map eating too much ram, it should be possible to send individual segments, right?
     
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