WIP Beta released NFS MW (2012) map in beamng

Discussion in 'Terrains, Levels, Maps' started by Ernxdr89, Jul 29, 2023.

  1. Ibi5hu

    Ibi5hu
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    Oh phew
    Alr then good luck
     
  2. azureskies

    azureskies
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    yeah uh i kinda forgot about this and when i did try to import it i had the same exact issues as OP :/
     
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  3. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    you could ask around on the beam discord for assistance and/or suggestions. there have been countless ported maps before this one, so there should be somebody able to help.
     
  4. Ernxdr89

    Ernxdr89
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    I already asked on the discord before even making the forum thread and i didn't really got an ansewer but i'll ask again
     
  5. Ernxdr89

    Ernxdr89
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    Hughes Parks and a little bit of highway
    --- Post updated ---
    the airport i uploaded was more a failure than anything else i don't even know if the file i sent back then worked but this one does for sure
    --- Post updated ---
    there is still a long way to go
     

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  6. Ernxdr89

    Ernxdr89
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    My computer is really starting to struggle and i've just added a bit of highway
    --- Post updated ---
    I think it's time to upgrade
     

    Attached Files:

    • image_2023-10-27_201051193.png
    • image_2023-10-27_201222992.png
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  7. azureskies

    azureskies
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    hows the polyflow? might wanna decimate some useless stuff, like building backsides and stuff which you aren't supposed to see
     
  8. Ernxdr89

    Ernxdr89
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    it would be a lot of work for not that much better performance and it's just in blender in beamng it is fine (140fps in medium on a 1070 and i belive my i5 4460 is the bottleneck)
     
  9. Angry_Bird

    Angry_Bird
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    @Ernxdr89 Since this NFS MW 2012 map is quite iconic I figure out that @Car_Killer might be interested to help you iron out some issues and maybe add AI roads.
     
  10. azureskies

    azureskies
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    Yeah about issues, there's quite a ton of them with the model itself. Not talking bout the textures
    You see, as is the case with many other arcade games, there is a ton of stuff which in those games doesn't do anything, however when popped over to beamng, a simulator, causes tons of issues
    the curbs/bridges in hudges park are massive, rendering supercars unable to pass through them in beam, which obv isnt optimal since mw2012 is literally 90% super/sports cars and i can assure that a ton of people would want to drive stuff like that here
    now the fix is fairly easy, albeit time consuming (mesh roads)
     
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  11. Ernxdr89

    Ernxdr89
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    yeah and the sidewalks are way too high but it isn't a problem in the original game with the way the suspension works
     
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  12. Stefan190506

    Stefan190506
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    No offense, but are you old enough for the forums?
     
  13. Ernxdr89

    Ernxdr89
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    bruh i can't export it anymore instead of a 1.75Gb dae it's only around 120Mb and in beamng it shows as "no mesh"
     
    #73 Ernxdr89, Oct 28, 2023
    Last edited: Oct 28, 2023
  14. kicars7

    kicars7
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    I really hope this gets done sometime because one of my favorite games is NFSMW:12; no rush but good luck on this!
     
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  15. Ernxdr89

    Ernxdr89
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    i'll try with something other that blender who knows
     
  16. azureskies

    azureskies
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    How many objects does it have?
    Like I said before the object count has a severe impact on the import
     
  17. Ernxdr89

    Ernxdr89
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    12665 objects and around 2 million vertices as of right now (~23.5% of the map)
    --- Post updated ---
    For the export i need to join all the objects otherwise it export only a bit of the map and everything else just disappear
     
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  18. azureskies

    azureskies
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    Yeah that explains everything
    Beamng doesn't import jack shit if it goes over 2k objects (speaking from experience)
     
  19. Flash3t

    Flash3t
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    what's wrong with his message?
    BTW nice map, i hope soon all beamng-nfs players will be able to try out this map!:)
     
  20. Ernxdr89

    Ernxdr89
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    idk i combine everything into one single massive object before exporting and it worked
    --- Post updated ---
    and if you know any way to export lights i'll take it
     
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