yeah uh i kinda forgot about this and when i did try to import it i had the same exact issues as OP :/
you could ask around on the beam discord for assistance and/or suggestions. there have been countless ported maps before this one, so there should be somebody able to help.
I already asked on the discord before even making the forum thread and i didn't really got an ansewer but i'll ask again
Hughes Parks and a little bit of highway --- Post updated --- the airport i uploaded was more a failure than anything else i don't even know if the file i sent back then worked but this one does for sure --- Post updated --- there is still a long way to go
My computer is really starting to struggle and i've just added a bit of highway --- Post updated --- I think it's time to upgrade
hows the polyflow? might wanna decimate some useless stuff, like building backsides and stuff which you aren't supposed to see
it would be a lot of work for not that much better performance and it's just in blender in beamng it is fine (140fps in medium on a 1070 and i belive my i5 4460 is the bottleneck)
@Ernxdr89 Since this NFS MW 2012 map is quite iconic I figure out that @Car_Killer might be interested to help you iron out some issues and maybe add AI roads.
Yeah about issues, there's quite a ton of them with the model itself. Not talking bout the textures You see, as is the case with many other arcade games, there is a ton of stuff which in those games doesn't do anything, however when popped over to beamng, a simulator, causes tons of issues the curbs/bridges in hudges park are massive, rendering supercars unable to pass through them in beam, which obv isnt optimal since mw2012 is literally 90% super/sports cars and i can assure that a ton of people would want to drive stuff like that here now the fix is fairly easy, albeit time consuming (mesh roads)
yeah and the sidewalks are way too high but it isn't a problem in the original game with the way the suspension works
bruh i can't export it anymore instead of a 1.75Gb dae it's only around 120Mb and in beamng it shows as "no mesh"
I really hope this gets done sometime because one of my favorite games is NFSMW:12; no rush but good luck on this!
12665 objects and around 2 million vertices as of right now (~23.5% of the map) --- Post updated --- For the export i need to join all the objects otherwise it export only a bit of the map and everything else just disappear
Yeah that explains everything Beamng doesn't import jack shit if it goes over 2k objects (speaking from experience)
what's wrong with his message? BTW nice map, i hope soon all beamng-nfs players will be able to try out this map!
idk i combine everything into one single massive object before exporting and it worked --- Post updated --- and if you know any way to export lights i'll take it