Very simple and quick question: I'm importing a static object (cube) into the empty grid map from the default BeamNG libs. However, when I drive into it the car just goes right through. How do I enable collision for these objects? I suppose they actually come with a collision mesh? I should probably mention I'm getting the objects from the "meshes" list, so they probably don't have a collision mesh. But even setting the collisions to bounds they don't work. Copy-pasting from another level won't collide either. - - - Updated - - - Nevermind, I found how to do it. Just had to get out of the map editor. I knew the answer would be incredibly stupid...