No collision in (BeamNG default) static objects? [Noob question]

Discussion in 'Content Creation' started by BlueScreen, Apr 7, 2014.

  1. BlueScreen

    BlueScreen
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    Joined:
    Apr 5, 2014
    Messages:
    624
    Very simple and quick question: I'm importing a static object (cube) into the empty grid map from the default BeamNG libs. However, when I drive into it the car just goes right through.
    How do I enable collision for these objects? I suppose they actually come with a collision mesh?

    I should probably mention I'm getting the objects from the "meshes" list, so they probably don't have a collision mesh. But even setting the collisions to bounds they don't work.
    Copy-pasting from another level won't collide either.

    - - - Updated - - -

    Nevermind, I found how to do it. Just had to get out of the map editor. I knew the answer would be incredibly stupid...
     
    #1 BlueScreen, Apr 7, 2014
    Last edited: Apr 7, 2014
  2. mike22

    mike22
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    Joined:
    Feb 21, 2014
    Messages:
    338
    Yea, pressing f11 twice should re initiate the meshes.
     
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