No more Collisions?

Discussion in 'Content Creation' started by StolleJay, Feb 11, 2018.

  1. StolleJay

    StolleJay
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    Joined:
    Feb 16, 2014
    Messages:
    32
    Hey,
    i tried to make a new Track and export it to .dae like i do it every time.
    Now in the Game Editor i set the Collision to "Visible Mesh Final" but the Road has no Collision.

    Also if i try to create a Collision Mesh for my Road then the Game crashes every time i select the Road.

    This is the Hirarchy i use:
    https://picload.org/view/dagidwol/unbenannt-2.jpg.html

    Is there anything i missed in the last Updates?

    Edit:
    I really dont know what the Game has for a problem.
    I can try what i want there is still no collision or the Game simply Crashes after import with a direct Colmesh.

    With a simple Cube all things works but not with more complex Meshes like Roads etc...
    Also when i make a simple Plane then this also does not work... I really dont understand that thing of Engine...
     
    #1 StolleJay, Feb 11, 2018
    Last edited: Feb 11, 2018
  2. StolleJay

    StolleJay
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    Joined:
    Feb 16, 2014
    Messages:
    32
    Nobody there who can or want to help?

    I have attached a File of a Road with a Colmesh which every time i import it into the Game and want to move it the Game Crashes.

    I hope anyone can help me if there is something wrong with the File or anything... i really dont know anymore...

    Edit:
    Thanks for the Help... -.-
    I figured out what was the Problem...
     
    #2 StolleJay, Feb 12, 2018
    Last edited: Feb 12, 2018
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Missed your post.
    For questions like this, I advice to use the 'Mod Support' forum :)

    Looks like you solved that. Usually that happens if your object 'origin' is not centered at 0,0,0 (Causes collisions to be offset. That is also going to be fixed in the next update IIRC)
    Was that the issue you solved?
     
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