WIP Beta released Nuclear Bomb 1.1_Beta

not very powerful, but fun to play with

  1. jtreign9097

    jtreign9097
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    Nice.. i tuned it to 70 now the bomb is better!
     
  2. workclock1©

    workclock1©
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    Thank you for the information, I could not figure out how to up the radius, now, with your help, I can do the node part.

    Clear cache, disable mods, mods are a common issue
     
  3. DimaK007

    DimaK007
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    I think its ok but it has more potential the problem is not how fast the Beams shoot out when it explodes its how good they spread out
     
    #23 DimaK007, Jan 24, 2018
    Last edited: Jan 25, 2018
  4. Top Tier Studios

    Top Tier Studios
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    How do you increase the strength of the bomb?
     
  5. Gavril T85

    Gavril T85
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  6. workclock1©

    workclock1©
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    the amount of stress i put on myself with the upload of this mod
    --- Post updated ---
    :/
    --- Post updated ---
    UPDATE: That reply saved this mod from the amount of hate it got

    I set it to 50 for stage 2, 75 for stage 3, 120 for stage 4, and an unknown number for insane.

    I will try to get this messy mod fixed and back to a great mod.


    never mind, it seems as if i broke the entire mod

    This is the best creation i think i've ever uploaded, lol.
     
    #26 workclock1©, Jan 24, 2018
    Last edited: Jan 25, 2018
  7. gigawert

    gigawert
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  8. workclock1©

    workclock1©
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    Nice video!
     
  9. gigawert

    gigawert
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    Thanks!
     
  10. fufsgfen

    fufsgfen
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    Oh yeah, it is very easy to break, especially when you test, ctrl-r and then you think you have awesomeness, then restart beamNG and thing just self detonates to your eyes no matter what you do, then start over the tuning process again, I guess that is how modding should be, otherwise everyone would be doing it :p

    It takes many fails to create a masterpiece.
     
    • Agree Agree x 1
  11. TheUKGamer

    TheUKGamer
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    The bomb (all variations) is there but it is invisible... I cleared the cache but still invisible. I can crash into it and pick it up but no texture.
     
  12. fufsgfen

    fufsgfen
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    Might be some conflicting mod.
     
  13. workclock1©

    workclock1©
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    relateble, it took me basically forever to figure out just how to change the POWER.
     
  14. fufsgfen

    fufsgfen
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    Maximum preload seems to be 94, some other stuff needs to be changed to get more without self detonation.

    It is such device that is loaded spring, something needs to be strengthened that you can load it more, some beam strength perhaps? Haven't looked much more to it as it is quite fun even it detonates at spawn. I dare you to put lot of cinder block walls into semi trailer, then 3 self detonating nukes inside, that will be a lot of debris flying :D
     
  15. ivankerenbanget

    ivankerenbanget
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    why is it invisible on my screen?
     
  16. workclock1©

    workclock1©
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    disable mods, some mods break this
     
  17. workclock1©

    workclock1©
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    workclock1© updated Nuclear Bomb with a new update entry:

    Better radius of the Stage 1, 2, 3, and 4. (Insane still acts really weird)

    Read the rest of this update entry...
     
  18. workclock1©

    workclock1©
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    Follow-up post:

    This was a mod i think i left to rot, so revived it with a update that took me hours to complete, fail after fail, and then a masterpiece came.

    So enjoy this somewhat still broken update, but somewhat finished mod.
     
  19. Blood-PawWerewolf

    Blood-PawWerewolf
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    Hey, you did a really good job! It’s the limitations of the torque 3D engine that didn’t make the nuke a “nuke”.
     
    • Agree Agree x 1
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