off road race vehicle: Ensenada Tormenta

Discussion in 'Community Mods - Archived' started by crimsonskull, Feb 9, 2013.

  1. pulley999

    pulley999
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    The skeleton is what makes the vehicle behave right and do all that fancy-schmancy-physicsy goodness. If you want to get an idea, load up *any* vehicle in Rigs of Rods (preferably one with advanced deformation, like one of Gabester's cars) and press "K". Those green (or rainbow-colored if you smashed it) lines are the skeleton. In RoR, the skeleton for vehicles is defined in the .truck/.boat/.airplane etc. files. Additionally, this file sets up the suspension, engine performance, weights, and everything else that actually lets it handle like a real car and not a brick with wheels and a jet engine strapped to the back. Unfortunately, the standard format for this file in BeamNG hasn't been released yet, so you may be stuck waiting, most likely until the game comes out. However, we do know that you can most likely change the skeleton parameters in game through a programming language called LUA (might want to start reading up on it) and the game is rendered in the Torque3D engine, which you can acquire right now. It would most likely be smart to do all of the final texture work in the T3D editor, and only use 3DSMax for cursory tests to see how a certain color scheme looks (unless 3DSMax has a Torque3D exporter that can convert the textures, too). I don't really know anything much further than this, as I haven't made anything for T3D yet, and most of this information comes from previous knowledge of RoR and lurking around these forums.
     
  2. n0ah1897

    n0ah1897
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    Any new progress lately?
     
  3. crimsonskull

    crimsonskull
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    a shotty texture.jpg
    everything is done. i just need to peice it together in engine. meaning i have to wait for the release.
     
  4. crimsonskull

    crimsonskull
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    why is uv mapping a car so difficult?
     
  5. crimsonskull

    crimsonskull
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    progress.jpg some progress.

    - - - Updated - - -

    also uvw maps are hard as shit.
     
  6. n0ah1897

    n0ah1897
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    Lookin' spiffy!
     
  7. crimsonskull

    crimsonskull
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    thanks!
    right now im trying to get it in engine.
     
  8. Dr. Acula

    Dr. Acula
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    This thing looks incredible, I was thinking about modelling my own Trophy Truck.

    Any progress on getting it into the engine?
     
  9. crimsonskull

    crimsonskull
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    only one problem is that for some reason 3dsmax can't export into collada can someone with a full version of 3ds max do that for me?

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    really quick. this is a size comparison of the ensenada tormenta and the gavril grand marshall
    size comparison.jpg
     

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  10. TheSwinkster

    TheSwinkster
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    Wow, it looks amazing for a first model! Can't wait to have loads of fun driving this thing all over the place!
     
  11. Kona61

    Kona61
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    Dude, this thing bada**!

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    Dude, this thing bada**!
     
  12. mackeymmkay

    mackeymmkay
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    Any timeline on this thing? or done when its done? Great work by the way
     
  13. FluffyWoofles

    FluffyWoofles
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    Downloading the file you left, and will send you a callada as soon as its done :D

    File keeps failing to upload. :/ sorry.
     
    #93 FluffyWoofles, Sep 8, 2013
    Last edited: Sep 8, 2013
  14. DrowsySam

    DrowsySam
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    Any more progress? Ingame yet? :eek:
     
  15. moosedks

    moosedks
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    i think he has another thread in the drive forums where he has it in game kinda
     
  16. crimsonskull

    crimsonskull
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    it's almost ingame
    flexbodybooty.jpg
     
  17. crimsonskull

    crimsonskull
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    current progress for the casuals out there
    ensenada tormenta 4wd.jpg
     
  18. spexiono

    spexiono
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    This looks so good! Really looking forward to release :)
     
  19. Rokzy rules

    Rokzy rules
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    Cant wait for release looks awesome any progress ? anyway good luck !
     
  20. andrew11894

    andrew11894
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    looks awesome cant wait
     
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