Precisely, ideally these paid mods would be of premium quality, but at the end of the day a modder has the choice to choose how/if they monetize said mod.
Me too. I have no motivation rn, and I won't justify my wrong words rn. I was wrong, i had a bad behavior. I am sorry --- Post updated --- But man, there will always be leakers. How will they solve this? Tell me. --- Post updated --- Maybe... But me, I'd like to make only free mods, because I want that all members can enjoy them, without paying
I've already talked about how many issues there are when you look beyond the rainbows and butterflies of the "what if" and actually consider how difficult this problem would be to solve without fundamentally changing the way in which the end-user has access to the files in the game. You'd need a DRM system or an encryption system or something.. some layer of authentication for the game. These complex issues are why I'm personally not that much for paid mods as a service in a shop.
That's limited in application, good luck using DMCA to get rid of leaked content on the internet as a small creator...
Only problem is if i make the mod paid or free and then it starts having problems and bugs, i would get lazy and not know what to do to fix since i don't have the skills.
Being lazy is certainly a realistic problem. However if you made a quality mod in the first place, you'd have the skills likely nessacery to then fix that mod. Unless it's so old half a dozen systems were added since your mod release. Also if it's free, it's free so where is the damage in having an old "Unsupported" free mod that you've abandoned and is labeled as outdated...
The thing they are trying to push is that it would require a specific program to open to manipulate, read, and copy the files. Such as how you can't open a pdf using just any program, it would have to be a program designed specifically to operate with .pdf extensions. One issue presented with this is how the BeamNG team might be responsible for this portion legally. Since it would be an in-game purchase, with a cut of profits going to the BeamNG team, the BeamNG team would be responsible to make sure it works. For a paid mod purchased through the game to break (And as we learned with this past update, no matter how scratch-made a mod is or by who it is made, it still has the potential to run into issues with updates, which is no slide at any modders but simply a fact of life that software updates mean constant asset maintenance) issues could arise should the mod remain unfixed. On the legal side, the BeamNG team could be held liable for selling content that is broken or unmaintained through the game itself. They could also be responsible for refunding players who bought now-broken content. I am certainly no expert with German/EU consumer laws and how they pertain to international digital purchases but it is a very clear issue that any refund/legal liability would need to be adequately covered in paperwork to clearly assign responsibility to one sole party for the maintenance of these mods. And given the immense amount of development that would need to go into a program that might not even see that much use, what is the guaranteed incentive to BeamNG developers that the system would actually benefit them and their community instead of create headaches and regulatory hurdles? If such a program was to be created, I personally feel that the only way the BeamNG team could justify its development and ensure it was well monitored would be to make modders who wish to use it subscribe to it with payments on top of the fraction of sales that BeamNG would make off each purchase. A monthly model would ensure that modders who are subscribed to it would continue to put effort into the maintenance of the mods, and would help weed out those who try to submit false/unfinished/cheap mods and reduce strain on the quality control side of the program by ensuring only modders serious about the program are signing up. Plus, this subscription would allow BeamNG to have further funding to maintaining and expanding the paid mod program without placing the burden of cost on those buying the game without ever using the paid mods section, essentially allowing them to make the paid mods program a separate entity from the game entirely. To create such a program, dedicate hours ontop of hours to maintaining, testing, and improving it, and then submit it to the hurdles of every day use, it seems improbable that the BeamNg team could get near breaking even with simply skimming a little bit of money off of each mod purchase. Subscriptions for modders to use it would help support the program immensely. Subscriptions would mean that inactive modders that are simply taking up data without publishing anything would pay for their use of the program without the BeamNG team having to skim off of nonexisting sales. The additional subscription charge would help the BeamNG team better prepare for any legal or regulatory hurdles by helping them achieve funding for lawyers and legal advice pertaining to this sort of thing. This base subscription charge would mean that a random kid could not make an automation car, claim it as his own, and shove it into the game for a $5 subscription without paying for wasting the developers time. This subscription will also dissuade new unexperienced modders from rushing into making paid mods without the proper experience or customer base, since low sales would mean they don't turn a profit but instead pay to make a paid mod. Finally, a subscription model would actually benefit experienced paid modders, by reducing the overall volume of paid mods on the site, they would see higher sales and in turn won't need to worry about paying the subscription fee for this service at all, since it would pale in comparison to the sales revenue made from their mods. This, in addition to a ratings system where rating that are too low would mean a mod is removed or a creators subscription cancelled entirely due to fraud, would make this system function much better.
Id be fine with this as long as there is a limit to how much you can post in a certain time frame. I have a feeling it will just get spammed with a load of individual skins or license plate packs otherwise
But there wouldn't be too much stopping people from making a couple alternate posting accounts to try and double up on it
Tl;dr: BeamNG should hire skilled modders to make official (free/paid/DLC) content for the game. Quite frankly, I like this idea.
Uhm the point was moreso 'Skilled modders making paid mods and selling them through the in game repo should pay a subscription fee to ensure that this portion can be adequetely maintained' but yes I also agree an easy way to solve the paid modding issue would be hiring them to work for BeamNG
Yep. Modders like LJ74 make high quality mods like the Claria and the Signia. Modders that make low quality meshslaps really don't deserve being paid mods as those low quality mods are just a waste of money. The good mods like the Signia and Picnic are worth the money. --- Post updated --- For me, i kinda like the paid mods being like DLC, i would rather having free updates bring in the new vehicles in my opinion
So long as mods themselves are quality checked before being published, similar to how the repo works now, you won't need a verification system.