Official Paid Mods Support: A Request for the Developers

Discussion in 'Ideas and Suggestions' started by LucasBE, Jan 2, 2023.

  1. Agent_Y

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    The laws of economy don't apply when the product is being sold to kids, as they do not think logically and are willing to pay any amount of money from their parents credit card. (That's actually a law of economy itself and it's exploited on a mass. This is why ads for toys, games and other kids stuff are targeted at kids only and not their parents. You can make toys ridiculously expensive and you will still get them sold because kids will beg their parents to buy them and won't care about the price at all.) That is why there literally ARE people selling mods made in 5 minutes for $20 per month. And parents obviously don't know that their kids bought something like that for their money.
     
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  2. Tsukatan

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    Isn't that the fault of the parents who let their children buy (or use credit cards)?

    In other words, the parents' education is poor, so it will be necessary to change their attitudes rather than to change their children's attitudes.
     
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  3. Agent_Y

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    We can't force parents to be educated about BeamNG mods lol, yeah it is technically their fault but we can't change it
     
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  4. jackmo2207

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    The flight simulator marketplace has $20 mods and people buy them so it is completely reasonable to have worries of people charging that much
     
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  5. Car8john

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    It should be added these Flight Simulator mods are usually mediocre at best, with subpar/unrealistic handling, poor coding and copy-paste mods that are comparable to the meshslaps of BeamNG, being sold for $20 on the low end. Higher effort mods for flight simulator can even enter the triple digits of pricing. Level of quality that, if published here, would be laughed off the forums and told to go learn modding or rot on modsgaming.ru, are bought at prices ten times higher than some of the most expensive mods here.
     
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  6. RGC

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    I support it, but almost all non rus ways to pay (such us paypal e.t.c.) dont work and devs not gonna add rus pay systems such as Yandexpay, Sberpay e.t.c
     
  7. KennyWah

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    It should be noted we are talking about the simracing community. The only racing folks willing to pay for insane prices typically when it comes to content play raceroom and Iracing. Most of us pay for gear and then find the cheapest way to enjoy that gear to it's fullest, I swear.

    Most mods for Assetto Corsa to my knowledge which are paid aren't asking high prices.

    This isn't the community of planes and trains where content just seems to always be insanely priced and some people will actually buy it.

    Also I doubt 2000 kids bought the Picnic on Gumroad... You can't tell me those are all BeamNG Children with their parents credit card... It's price is reasonable.

    I know BeamNG attracts multiple communities of players between those enjoying the physics sandbox... And those enjoying the simulation of cars more specifically.

    Where I'm right in the middle, enjoying the physics but also enjoying the dynamics of vehicle systems and stuff being so alive behind the wheel. That's what I get out of BeamNG. Reason why few mods attract me due to issues with one thing or another that gets overlooked... To which many modders don't listen to me.. And god forbid I potentially ask to attempt to help improve what is making the so physically limited.. Could often be done in a day of tweaking and a patch.

    :/

    And yes I am aware of some paid meshslaps charging like $20 on sketchy sites which I know people who have paid for them unfortunately.
     
    #287 KennyWah, Jan 14, 2023
    Last edited: Jan 14, 2023
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  8. Blue Bird Gaming

    Blue Bird Gaming
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    This is one of the reasons why an official paid mods repo would be beneficial. The devs could enforce force minimum standards, such as:
    • minimum quality standard Agents y mentioned
    • a price cap ($10 dollars at most I think is reasonable, obviously most mods would cost a lot less)
    • regulated payment methods, such as only trustworthy selling platforms like Patrone, Paypal, Kofi and Gumroad (no sketchy sites), as well as only allowing one time payments ( mods requiring a subscription would not be allowed on the paid repo)
    • and some other rules like no automation mods, no meshslaps, and the mod creators must show the devs proof of permission for anything in the mod that they didn’t make themselves, before their mod can be approved.
     
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  9. shinchanf1

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    Technically, wouldn't the current paid mods be in violation of the EULA?
    What the current paid mods boil down to is pretty much just a link to a Patreon, gumroad, or other product pages. Isn't this a form of advertising, then? Most if not all paid mods would be violating the agreement.
     
  10. KennyWah

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    Really funny when you see Staff Picks on a paid mod page if that's the case.
     
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  11. shinchanf1

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    All that confirms is staff bias, then. Or perhaps just a lack of EULA enforcement?
     
  12. Leo Zieger

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    I don´t know if it is legal to use BeamNg content to create mods and let you pay for them. At least some license fees should be paid out of that so that the original game development will benefit, too.
     
  13. Turbo49>

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    Car_Killer said it was legal and that the EULA was out of date.
     
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  14. Agent_Y

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    By this logic, all mods are just files to download, so making threads about them is advertising...
     
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  15. shinchanf1

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    Those files for download are on the BeamNG website or a whitelisted 1st party file host. This only applies if you're selling them(the 'special fees'). Even if it were advertising, there are no "fees" involved, so it's permitted.
     
  16. Agent_Y

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    But a lot of mods have special usage terms. For example not allowing the users to edit the mod's files at all, or stuff about permissions and credit.
     
  17. Instant Winrar

    Instant Winrar
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    what's gonna stop them? xD
    if some kid wants infinite power on some paid car mod, he's gonna edit the file and get just that.
     
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  18. shinchanf1

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    The same kid would immediately have his thread taken down if he tried creating a thread to distribute it. Again, if it's private, nobody online will know or care.
     
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  19. Agent_Y

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    Some kid yeah but random kids can't edit mods, and most mature people will respect the author's wishes
     
  20. KennyWah

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    Was ~15 when originally began modding simple things for personal use.
    No, no, but I wouldn't of qualified for a random kid at the time or nothin'...

    Heck, I modded games like Tricky Truck and RoR back when I was 14, or Minecraft when I was 11
    RoR was definitely the most finicky of those three as I was doing private sound modding for it, using my own sounds, with my own editing and writing them into the vehicles to be used properly by the game.
     
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