Speaking of him, he is actually going to make DFA completely free to the public super soon. Further proving that you dont have to make money to make great things. I feel as if it is a great example of what should be expected.
Oh. Did not expect that. I don't have discord (anymore) so will there be any other places he puts it? EDIT: I forgor I messaged him on reddit a while back so I can probably ask him for it there.
He wouldn't be able to continue DFA if it wasn't for patreon donations, he's stated this multiple times. Though I am very glad to see him keeping his promise to release it publicly once it's finished.
Yep, dont take my word for it however, there is no conformation but for now thats what he is saying. Side note: I know I said that I wouldnt mention names but: This just further proves my point, LucasBE stopped supporting K-Series, one of the top mods in BeamNG history, all to focus on paid mods. I just think this goes to show what detriment a paid mod system would bring. Note, how there hasnt been a single free mod from him since. This wasnt intended with malice, im just showing the effect. (last time supported 1/6/22)
Yeah. I feel so bad because I noticed he disappeared off reddit for a month and he had been having a hard time with pirates and getting no sleep, so I practically guaranteed I would buy it if I got a gift card for Christmas. Unfortunately, I did not get a gift card and idk how to tell him that --- Post updated ---
I dare to disagree. Currently, the number of mods that a) are paid and b) aren't requests/commissions is relatively small. Sure, making an in-game store will incentivize creating content for the sake of monetizing it, but as both the devs and the community have a say in what should and what should not be allowed in the paid repo, it can be regulated fairly. With any proper moderation, we shouldn't worry about BeamNG Storeâ„¢ sooner or later turning into another Roblox or Minecraft marketplace with tons of low quality mods content. It wouldn't also discourage people from modding the game, as there are still countless modders that volunteer to share their stuff for free (me included). Or, you can take the @RenAzuma66 route and create a fully-fledged base mod with an additional content pack that serves as a support/donation option. To be fair I would support a DRM-free approach to this as well. As mentioned literally every time, you can't stop piracy. But, it would still be a nice way to have it centralized for all those people who simply want to support modders. This goes along with the idea of evergreen mods. It's been a while now, but all those major updates haven't really broken the mod since. Sure, it doesn't have the latest thingamajigs, but it's still a complete and working mod. Spoiler Please stop responding so quickly so that I don't write any more long posts. Spoiler Sadge.
I Quote my post from https://www.beamng.com/threads/paid-mods-beammp-kissmp.89571/#post-1535156 A paid mod system somehow feels to be against the philosophy of BeamNG and the simplicity of handling mods and be able to take a look how a mod is made and works. Even all the vanilla stuff is open for everyone. It’s a bit of a non capitalistic approach here and I really like it. A paid mod system would take a lot of the Charme of BeamNG. If modders want to capitalize their work they have to live with the risk of piracy in my opinion. The BeamNG community is so good and appreciates good work anyway.
The idea is good, but I won't agree with it. Simply because I don't want to see the modding scene get locked behind a paywall. I would rather get a lower quality free mod than a paid one because I'll always find things that pisses me off in them. I want to have the excitement of seeing a nice mod, download it, test it 1 hour and then delete it because I prefer vanilla cars. However if the devs decide to fully support it I won't care as im definitely not the kind of user that wants to pay mods. Im just a little afraid of what could become the modding scene in the far future.
So just like the in-game mod repo. But would it be on par with internet browsers when it comes to security? I may be a bit paranoid about this, but I wouldn't want to put my credit card info in an in-game browser, even if it uses PayPal, Stripe, or whatever else out there.
imma be real home boy im not sure how wanting to get paid for upwards of 7-8 months of consistent work (on average for a full scratch mod) makes some foolish or blinded by money you just kind of sound salty not everything is free and at your fingertips and even as a modder myself, friend of Lucas and LJ and more, i still pay for the mods, too. so its not like im speaking from some high horse without understanding where you're coming from. It's simply unrealistic to not expect someone with talent to ask for small compensation for their talent.
I think a verified modder system would go well with this, it would help with mods going outdated because giving only trusted modders permission to upload paid mods would mean you wouldn't get any old newbie dropping a paid mod then dipping. Also that could come with some early access thing so they can know early on if their mod will break in the next update and fix it beforehand. Similar to the verified content creator program they have for people that make videos https://www.beamng.com/game/community/creator-program/
Foolish is the wrong wording here. I can understand that serious modders want at least their costs back. But this should work with the established shop platforms they already use. The BeamNG Team would need to a couple of people to set up an ingame shop system and implement a DRM system, do the bookkeeping stuff and so on. In my opinion the effort is better spent in version 0.28 and the future ones.
I 10000% Agree on this. Paid modding should be kept on the downlow, and only be offered by certain creators. I honestly think it should just be banned in general. It promotes unhealthy practices, and some of the people listed on the first page dont even make sense as supporters, as most of them are really, big modders that don't create paid mods. I don't think it is a big enough thing and shouldnt be. Mods are meant to be free and no where in BeamNG does it say paid creation is actually allowed, it is just assumed to be allowed.
Only if they take their share like in Apple Store and if they sell own stuff with the new platform which would scare me to death
Honestly, as much as i loathe paying for stuff, this would be fantastic. + Beam devs get a bit of cash so they can make beam better + devs get an incentive to create (actually) good mods - only negative would be people who don't have money or maybe what counts as ''quality'', being in the fivem selling thingy before its really hard to distinguish between a good mod and one that basically has a lot of promo behind it
Please make sure to proofread what you're saying next time: Paid mods are allowed. I don't see how they're "unhealthy", and most people I listed on the front page are modders that know how to mod, know how much time and effort it takes to mod, and are totally for the idea of paid mods and their official integration.