It actually doesn't bother me much, because I rarely drive a non-lifted Hopper ingame. Though if you can make that track bar and put it in the mod pack, it would be a nice addition.
ok what i mean is how the heck does intagrated graphics handle running games --- Post updated --- now ill try not to get offtopic
Instead of the Semi engine, How about a Heavily tuned Powerstroke or a Cummins? (I prefer the sound of the Cummins But I'll always be a Ford guy) With a Transmission like the one from the Tseries, That 12+3R was amazing for crawling. On that note, How about more (lower geared 8-1 and 10-1) choices of Transfer cases? Or Dual cases, (Not sure if that's possible?) On the transmission, How about code it to be a 10 speed, With Granny low as first and second, But have an overdrive on it, So IRL shifting would be 1 low, 1 high, 2 low, 2 high, 3 low ect, But in game 1-2-3-4 Also, We only have two choices of Auto trannies, Should have a 6 speed auto and maybe the Hellcat powerplant and Tranny, Since Jeep/Dodge came out with that Hellcat/Jeep thing Trackhawk I think. ------- What happened to the 50+inch tires? Why were they removed?
Skylake is pretty cheap and extremely efficient, with the pentium g4400 my pc uses 1/4 the power it did before and outputs 1/2 the heat, but still runs most game i can think of, on low settings. Pretty good for a 60$ cpu
Hey guys, just want to let you know whats happening, I've been working on the bugs people have mentioned and its getting there slowly, just had a fair bit going on IRL and havent made quiet as much progress as I had hoped. So far the front suspension collapsing after a while has been sorted, it was punching the top coil over mounts up and the hub dampening was just a little too high, most of the custom bumpers have been jbeamed and the menu lag has been reduced, it was being caused by my adjustable th400. I hadnt updated the code since pre 0.9x and something in it is causing issues these days. Im still trying to sort out the UV issue on the cut front fenders, not winning yet. It may or may not be fixed by the next update. The semi engine is working really well I just need to finish adjusting the Jbeam for the y pipe as it moves and allows the pipes to separate without the exhaust outlets changing. It also needs a set of short running boards to clear the stacks but I havent got them done yet. I really want to improve the jbeams for the 6x6 body parts and include a set of shorter coilovers that mount to the chassis rails instead of on the high mounts, the floor also needs to be cut on a body shell for the long travels, but these will probably wait until the next update. Other than that I've just been working on general driveline stability, and getting the springs, shocks and bumps set up better. I should be able to put something up tonight or tomorrow.
At the moment I don't have the hood exhaust but I'll make sure its working properly before the next update.
anything new to tease us with? --- Post updated --- things to report. 6x6 related turn the wheels too much and the knuckle disappears. axles seem locked always even when not locked front rear driveshaft breaks like it's made of glass rear rear driveshaft still gets power even when front rear driveshaft is broken steering doesn't break even when wheel is perpendicular to chassis.....(insert unlocked diff issue here)
I don't get the "locked axles" bug but the rest are a problem. I added a 10.1-1 Transfercase and the Semi engine/Trans back into the files, With the 7.4L stage 1 SC, 3.23 gearing it wont reach it's top speed(Well over 200Mph.) but first gear in low range is 3 mph, Second is 7 third is 11sh, Works very well for Keyboard controls.
Would you make this kind of front and bullbar? --- Post updated --- Is the led light already in the mod?