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Old Version Discussion

Discussion in 'General Discussion' started by SuperAgentAlex, Jan 16, 2023.

  1. SuperAgentAlex

    SuperAgentAlex
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    And it goes deeper! Here's a picture of almost all of the unused assets in gridmap's files!
    16759807462974743658157394016383.jpg
    --- Post updated ---
    That's not all. There's an unused Utah bush and a full set of Utah rocks in the td1 gridmap files, as seen in the image above!.
     
  2. shinchanf1

    shinchanf1
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    So, people can make a Utah-ish map for 0.3 with in-game files from the time? Sounds promising.
     
  3. SuperAgentAlex

    SuperAgentAlex
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    I suppose so!
     
  4. shinchanf1

    shinchanf1
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    A music folder exists in 0.3, which seems to have the music used for the recently added "radiotest" UI app.
    upload_2023-2-11_7-22-29.png
    This is that file
    upload_2023-2-11_7-22-47.png
    There also seems to be an unused turret firing sound as well.
    upload_2023-2-11_7-24-22.png
    It does sound similar to the D15 technical's firing sound. Maybe that mod used this? (if the website allowed non-mp4 audio formats I would upload it here)
     
  5. RobloxFan2

    RobloxFan2
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    I never knew about the radiotest app! cool!
    --- Post updated ---
    Wasnt that the main menu music or the credits or something?
     
  6. shinchanf1

    shinchanf1
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    No, at least not the current one. the current credits use different music. The credits during 0.3 was on the main menu, with no music playing.
    upload_2023-2-11_9-41-17.png
    The old-ish credits from before might have had it(no idea if they did), but certainly not the really old versions.
     
  7. SuperAgentAlex

    SuperAgentAlex
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    Remember the old loading screens?
    16761266085264639004261229394996.jpg
    and does anyone here know how to mod DLLs that use PE files?
     
  8. bussin.buses

    bussin.buses
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    yoooooo
     
  9. SuperAgentAlex

    SuperAgentAlex
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    because that is 101% the best way to make the techdemo work like the normal game from its time
    --- Post updated ---
    Here's a comparison of 0.3 and 0.4 on High settings:
    16761339928419068257248426868627.jpg 16761342121188906851264567117544.jpg
     
    • Like Like x 1
  10. SuperAgentAlex

    SuperAgentAlex
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    Here's a comparison of 0.3 and 0.4 on High settings:
    Currently the credits music is lonle.ogg, and as stated before 0.3 credits was just a button you could push to move to the sign with the credits on it, with absolutely no extra sound whatsoever!
    --- Post updated ---
    I just found this out:
    the .dts files actually did something (they dont anymore but they used to)! There are 4 rocks in Gridmap's files that are stored as .dts instead of .dae!
    Here's what they look like (boulder, rock1, rock2, and rock3 from left to right):
    16762141776172322999783316908154.jpg
    --- Post updated ---
    They also have no collisions:
     

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  11. SuperAgentAlex

    SuperAgentAlex
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    I really love the old dashboard that they were tinkering with, but THIS...
    menu.gif
     
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  12. Thomas A-N

    Thomas A-N
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    To be honest, that's not too bad. I can see that in a game like Brick Rigs, maybe even Rigs of Rods.
     
    #132 Thomas A-N, Feb 19, 2023
    Last edited: Feb 19, 2023
  13. SuperAgentAlex

    SuperAgentAlex
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    ohhhhh it definitely shows its age, even by 2014 standards

    but that's why I love it
     
    • Like Like x 1
  14. bussin.buses

    bussin.buses
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    This is why I like the old lighting in BeamNG. It had character, or personality, as @KrukasKlep would put it.
    6DDFD742-58D1-4957-A4A7-13FAA06BE8B7.png B3EE10F6-3C54-4F91-840C-7752F77136F0.png B9ACBF9B-98BA-4E95-875E-931DA106B08A.png 4A4508B7-578E-4DA6-AB9E-2CC8F8E57D1C.png 943A672F-B14C-49EE-BFA0-F28158364F3A.png D3A8F672-8847-4A88-BEF2-CF316BD6F59A.png
    Yes, I know it’s way more realistic now, but it lost its character in the process.
     
    #134 bussin.buses, Feb 20, 2023
    Last edited: Feb 21, 2023
    • Agree Agree x 2
  15. SuperAgentAlex

    SuperAgentAlex
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    It's a lot less vibrant now! The palette is much more bland, the skies also suck now (you can barely see the clouds!) and the fact that there's no proper way to get 0.3 versions just sucks from an archivist's perspective!
     
    • Agree Agree x 1
  16. SuperAgentAlex

    SuperAgentAlex
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    I found a download for 0.3.8.0 (one of the versions I'm interested in) but the top comments mention a Trojan and it's a Russian site, so... I'll pass.
     
  17. SuperAgentAlex

    SuperAgentAlex
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    Old Industrial Site is a goldmine...
    I found this!
     

    Attached Files:

  18. SuperAgentAlex

    SuperAgentAlex
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    Alright, I have some news on my quest to find one of the older versions of BeamNG I'm interested.
    0.3.8.1 is on the radar now, it's got the original vehicle selector (that is, the first iteration with thumbnails) and some elements of 0.4 as well
    I'm aware of the torrent on Internet Archive, not bothering with it because its security seems a bit questionable (it's literally a torrent)
    If I can I will modify it to suit my desires a bit more (disable the updated UI by finangling with the code a bit so I can have the old gray dashboard and all that fun stuff (finangling is a fun word to say, couldn't resist))
     
  19. SuperAgentAlex

    SuperAgentAlex
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    Dry Rock Island in 2013..
    dry_rock_island_preview.png
     
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  20. SuperAgentAlex

    SuperAgentAlex
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    Game had some great skyboxes on release, before they entirely phased them out
     
    • Agree Agree x 1
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