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Openable Doors, Trunks, and Hoods
I'm studying games design and development at the University of Greenwich in London. I've just finished my first year with a first-class, looking forwards to the rest
Damn! Future video game dev!
V0.4 has been uploaded, should be out soon
Spoiler: Update Notes
- Grand Marshal
- Added opening and closing strength in the tuning menu
- Removed breaking particles when opening some hoods and trunks
- Bolide front end now opens
- ETK800 and ETKI windows no longer break
Spoiler: Known Issues
- Vivace race configs fall apart
- LeGran taillights break after pressing 'Ctrl + R' - Press 'R' to fix
is it a wagon sundurst on photos? And finally it updates!
Yes, you can find it here
I still need to adjust the tailgate trigger for the Sunburst wagon tho.
LJ's wagon when?
Jamie599 updated Openable Mod with a new update entry:
New Cars and Improvments
Read the rest of this update entry...
vivace carbon fiber (lightweight) hood falls off with opening
Getting LUA failure for the Grand Marshal doors and won’t open. Is this due to another mod I have installed? (Cleared cache and reset physics/car multiple times)
Test it in safe mode, https://documentation.beamng.com/support/launcher_support_tools/safe_mode/
Could you show screenshots of the error message and the console, '~' key to open.
I would suspect another mod interfering since I've seen people using the Grand Marshal without issue.
Seams that your game isn't loading the Lua script, it should load the script and find a new public function 'OpenPart' like so:
Is it just the Grand Marshal you're having this issue with?
If it's not too much of a pain, perhaps disable any mods related to the Grand Marshal, or possibly disable all other mods? This way you'll know if it's another mod causing the issue.
Apart from that, all I can recommend is to verify the integrity of your game on Steam and remove previous versions of the mod if you still have them.