I love this game because it is basically a "Master of all trades, Jack of none". Well, maybe there are odd wobbling here and there, but overall, this is probably the best game for what you can do in it. Rally, hillclimbing, time attack, destruction derby, derby races, stunting, simulation of impossible experiences (such as gravity changing when every checkpoint it touched), and soon enough, racing. But, the main reason why I got this game was because of rallying. The thrill that a single twitch can mean total destruction, or continuing a race after many rollovers (sheer luck) is what keeps me in this game. But, sometimes, it doesn't seem fair at all when it comes to the crashes I experience. So yeah. This game is in a need of pace notes. For any scenario. So this is how it should work: 1. The creator of the scenario will place checkpoints in any part of the road. This will be the place where the pace note is read. 2. Then, the creator chooses from a set of pre-recorded phrases (such as "left", "crest", "easy", "triple caution", etc.). The game will automatically place them in the correct order. 3. Done! Or, an alternative method is to mark the parts of the path with special characteristics, such as a narrow bridge, or how hard the turn is. Then the game automatically generates the pace notes based on the characteristics of the path ahead. I'm sure this wouldn't be hard to implement. But, a mod will do, at least. If the devs are too busy, it would be pretty cool if this was made as an app! Maybe you could create your own pace notes that way.