WIP Pamir Highway

Discussion in 'Terrains, Levels, Maps' started by Murokmakto, Feb 18, 2024.

  1. Murokmakto

    Murokmakto
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    The Pamir Highway is a trans national highway that is located around the Pamir mountains in central asia, leading through the countries of Afghanistan, Uzbekistan, Tajikistan and Kyrgyzstan. It leads through an area that is considered "roof of the world", with its highest point reaching 4655 meters above sea level.

    This map is loosely based on places along this road. Though most of it could be anywhere in post soviet central Asia.



    Map size:
    What I think this game lacks is larger maps that allow for longer road trips and actually having a surrounding that just feels vast. My goal with this map is to find a balance between map size, performance and terrain details. The game only allows for 4k terrains, thats why the largest vanilla maps are 4x4km. I made this one 12x12km which is, at least in my opinion, the largest size possible withouth having significant losses in the terrain details. It can be noticed but is still tolerable. Any larger than that and the losses just become too obvious. Although 12x12km is still not large compared to real places, it works within the limitations of the game and gives room for longer roads and simply more landscape.

    Places:
    Most of the map consists, as the name suggests, of highways that connect the different areas. There will be a town and some villages, a lake, lots of grass steppe and alpine highlands.

    20240218215107_1.jpg 20240218220656_1.jpg 20240218221134_1.jpg 20240218220941_1.jpg

    20240211231151_1.jpg 20240213135109_1.jpg 20240213135850_1.jpg 20240213235001_1.jpg 20240213235925_1.jpg 20240216134239_1.jpg 20240216135419_1.jpg 20240218124909_1.jpg 20240218125345_1.jpg 20240218130402_1.jpg 20240218212505_1.jpg 20240218212811_1.jpg

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    I will keep record of the progress in this thread and will release a wip version when the main roads and areas are finished.

    Please give me feedback and criticism, I want to improve with this.
    Is anyone even interested in these remote corners of the world as I am? Let me know what you think!

    Credits (so far):
    HansEberhart for the custom assets from his Central Asia Countryside map
    Car_Killer for the wrecked car assets
     

    Attached Files:

    • 20240213235420_1.jpg
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  2. itz_rc

    itz_rc
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    this looks amazing, cant wait for release
     
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  3. rking.esd

    rking.esd
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    I love these types of maps, I wish you luck in finishing it. Looks great so far.
     
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  4. bebel 57

    bebel 57
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    If it got release i rhink i will like this map
     
  5. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    beautyful
     
  6. Murokmakto

    Murokmakto
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    Main paved Highwayloop is finished. Mostly straight road with just very few corners. Length of the main loop is 23km. Its goes through some valleys and makes a huge turn around the lake.

    I am very happy with the way the background mountains turned out. They are just on the edge of the visibility range of BeamNG, which is about 10-12km I think. So all of the mountains are visible from within the borders of the map.
    20240226195356_1.jpg 20240226195417_1.jpg 20240226195456_1.jpg 20240226194434_1.jpg

    Some references of the real place somewhere in Kyrgyzstan:
    5467e5467.jpg 5k6e7j54k67.jpg
    I think the map doesn´t look too bad in comparison, what do you think?
     
    #6 Murokmakto, Feb 26, 2024
    Last edited: Feb 26, 2024
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  7. VinsWie

    VinsWie
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    "not too bad in comparison" Dude, the map looks better than real life, it truly looks wonderful. You really matched the textures, awesome work!!! :D :D :D
     
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  8. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    great job!
    --- Post updated ---
    great job!
     
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  9. Murokmakto

    Murokmakto
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    Been working a bit on the main town.
    screenshot_2024-03-11_14-08-24.png screenshot_2024-03-11_14-04-54.png screenshot_2024-03-11_14-06-02.png screenshot_2024-03-11_14-06-55.png screenshot_2024-03-11_14-07-51.png

    Some references I draw inspiration from
    ok6to76tzo.jpg 78567pw457.jpg
    It kind of works with the limited assets I have available (which are mostly from sketchfab)

    Although I would like the map to be more detailled, I have to find a compromise between map size (which is 12x12km) and level of details and still maintaining a healthy level of fps. If its possible I aim to make the map as fps friendly as possible. Most models are rather low poly to save fps.

    If anyone has suggestions for this map, please post them here!
     
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  10. qaqa2

    qaqa2
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    Looks pretty cool, like it
     
  11. robbonabbo

    robbonabbo
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    Finally the Pamir Highway! One of my favorite Routes
     
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  12. Musicman27

    Musicman27
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    It looks like a great map for endurance testing and lazy drives. :)
     
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  13. ㅤㅤㅤ...

    ㅤㅤㅤ...
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    always wanted a map like this. great job!
     
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  14. Musicman27

    Musicman27
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    What you need my friend, is PBR textures.
     
  15. Murokmakto

    Murokmakto
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    True. I might get into that later but for now I just want to build the map. Ground textures etc are from the vanilla game and should be pbr I think, its just the custom buildigns that lack.
     
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  16. bebel 57

    bebel 57
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    Hope it’s gonna be release
     
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  17. bebel 57

    bebel 57
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    Any update ( cant wait )
     
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  18. bebel 57

    bebel 57
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    Any update ?
     
  19. VivaceFan8813

    VivaceFan8813
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    STOP, STOP PLEASE
     
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  20. bebel 57

    bebel 57
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    D’accord
     
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