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PDN exports my textures in an odd way...

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Twitch Axis, Jan 13, 2019.

  1. Twitch Axis

    Twitch Axis
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    Joined:
    Dec 29, 2015
    Messages:
    503
    I've had this issue with Paint.net for a while and didn't realize what was actually happening until today.

    When I export a texture in .dds format (any format actually) my texture becomes oddly pixelated and full of noise. This looks terrible in game. I will provide pictures below.

    Here are the un-edited textures. (By the way I am trying to remove part of the texture to bring the stripes right up to the double solid line):
    Issue2.png
    Here are the textures after I edit them and save them as a .dds:
    Issue3.png
    And here are my save options:
    Issue.png

    Any help would be greatly appreciated...and if your slow and didn't get my issue, I need that pixelated look in the second picture to go away when I export my edited texture. I want my textures to look like they did in the first picture.
     
  2. BeamDrifter

    BeamDrifter
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    Joined:
    May 12, 2018
    Messages:
    159
    Check the generate mip maps option and then in BeamNG enable anisotropic filtering for your material if the texture is blurry.
     
    • Agree Agree x 1
  3. Twitch Axis

    Twitch Axis
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    Joined:
    Dec 29, 2015
    Messages:
    503
    Thank you very much, this resolved the issue. Can't believe I didn't figure this out sooner.
     
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