Released PENKAL HOUSE 1 [PAID]

Discussion in 'Props' started by Penkal, May 4, 2026.

  1. Penkal

    Penkal
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    Joined:
    Dec 7, 2023
    Messages:
    7


    Penkal House 1
    Revision 83


    After 22 months I am finally releasing my latest mod! You can download it along with my other mods (free and paid) here: https://linktr.ee/penkalmods and here: https://www.patreon.com/PenkalMods
    I have also released an additional mod that adds color lights to the house and the results are amazing!
    This will be a paid mod, however I will be releasing a free version of it in the oficial game repository as well as my Roulette Table if you want to try it.


    Description:

    This is a prop mod for the BeamNG game. It consists of a dynamic house the user can place on any map. This house has a few perks like openable doors, light switches and multiple configurations.


    This mod for BeamNG includes :
    - A new House prop (in vehicle selector) with 10 configurations and multiple parts to customize. (Style 1 / Style 2 / Style 3 / Construction 1 / Construction 2 / Construction 3 / Garage / Main door / Interior Door / Garage Door)




    Download & Install:

    - You can Download the Penkal House 1 for the price of an Caffè Latte here:

    https://www.patreon.com/PenkalMods
    https://linktr.ee/penkalmods

    - You can watch a tutorial video on how to install and use this mod on my website:
    https://penkal3.wixsite.com/products




    I hope you enjoy the mods I have published!
    Feel free to ask me anything!

    MY CONTACTS:

    Email: penkal@proton.me
    My Links: https://linktr.ee/penkalmods
    BeamNG: https://www.beamng.com/members/penkal.568132/
    Reddit: https://www.reddit.com/user/Penkal_/submitted/


    Cordially,
    Penkal




    Images:






    More Informations:

    This project began in July 2024.

    This mod has been tested on "BeamNG" versions: 0.36 / 0.38

    This mod does not yet contain sounds (like clicking or door opening) because I was not able to make them work yet. Still working on it.

    The tallest Roof on the house that extends over the driveway does not cover people from rain when they leave their car to walk to the main door. In real life, Mid-Century Houses have these roofs that were meant to cover Humans from rain when they leave the car and walk to the front door. I am aware of this shortcoming, however this is how I wanted to make this House.

    This prop house object is collidable with other vehicles and props due to its custom "jbeam" model, however none of its walls are destructible. The majority of the nodes are "anchored" and for that reason, the "jbeam" model is not deformable (with the exception of the doors which have some degree of deformability).

    This prop object can be used by the current first person walking system known as the big "!" shape using "F" key on keyboard, players can walk inside the house and interact with its doors and lights. When testing, it was found that the current first person walking system currently used by the videogame may create some problems when walking on the house. The current player model with its "!" shape will very easily get stuck on the "jbeam" walls, floors and doors due to the currently physics model. This player model is also too wide to accurately represent a human beeing as a confortable shape to represent a Human beeing would be around 50cm wide / 180cm tall.

    This prop object is usable with current first person walking system known as the big "!" shape.

    This Prop objects contains dynamic parts that the player can interact with such as normal doors, articulated doors, and illuminations. This prop model has numerous triggers/buttons that can be clicked by the player using the mouse cursor.

    There are no sound files included in this mod and the doors do not emit any sound when used.

    For a better experience, the terrain where this prop house is going to be spawned/located needs to be prepared to receive the this prop house model. For example: It is necessary to level the ground, remove bushes, stones and other kind of objects that may clip through this prop house model.

    When parking/driving vehicles on top of the driveway/garage of this house, exiting those vehicles using "F" key on the keyboard will result in the current first person walking system known as the big "!" shape to spawn under the house and getting stuck on the floor of this prop house "jbeam". The quick solution is to press "F7" button when using the 1st person mode to respawn the player model.

    This prop house model does not have the ability to move on its own neither by using the "node grab" tool. It is expected to use the "world editor tool" using F11 key on keyboard to move or rotate this prop object.

    There are some sugested locations to insert this prop house. Using the "world editor" tool (F11 keyboard button) the player can set them on the following coordinates:

    Utah map location 1: x: -130.8 / y: -630.2 / z: 130 / rotation x: 0 / rotation y: 0 / rotation z: 16.873

    Utah map location 2: x: 126.4 / y: -171.9 / z: 140.17 / rotation x: 0 / rotation y: 0 / rotation z: -7.118
     
    #1 Penkal, May 4, 2026
    Last edited: May 26, 2026
    • Like Like x 3
  2. madval26

    madval26
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    Mar 19, 2026
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    Boy, when i get to afford it, i can't wait to pull a Martin Riggs on that house
     
  3. Penkal

    Penkal
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    Joined:
    Dec 7, 2023
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    7
    The house is not destructible. The doors and gates may have some level of deformability but be informed before buying, read the notes and see my posts on reddit to find more information. Take a look at this video, you will see me raming a gate and a couc sofa.

    https://www.reddit.com/r/BeamNGMods...=web3xcss&utm_term=1&utm_content=share_button

    https://www.reddit.com/r/BeamNG/com...=web3xcss&utm_term=1&utm_content=share_button
     
  4. SF1NX

    SF1NX
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    Joined:
    Dec 22, 2023
    Messages:
    499
    Making this as a prop is smart. There was someone else making interactible houses, but they've made them as maps, which were bound to become outdated at some point. This solution helps with futureproofing and also allows the player to freely place the structure wherever they like.

    I've tried the free version on the repo, I must say I wish there were more options for the driveway ramp. Currently it comes slightly slanted, which kind of hinders its placement capabilities, since you have to make sure the lip is fully underground so there won't be issues with lower vehicles. I've noticed in these screenshots that your house is raised way off the ground. Making the ramp longer could also help with allowing better placement. Whether you add them as extra parts or if you figure out how to adjust these parameters in the tuning menu, that would be the one feature I would much appreciate.

    Overall, I quite like the mod, and I believe it is a well made product. I am considering a purchase.
     
  5. madval26

    madval26
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    Mar 19, 2026
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    Wait there's a free demo version?
     
  6. Penkal

    Penkal
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    Joined:
    Dec 7, 2023
    Messages:
    7
    Yes, here:
    https://www.beamng.com/resources/garage-from-ph1.38110/
    --- Post updated ---

    I understand. When I made the ramp I believed the users would instead use the terrain modeling tools to adjust the site where the house would be. That is the reason I decided against doing more ramps types.
     
    #6 Penkal, May 31, 2026
    Last edited: May 31, 2026
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