Performance Statistics - Feedback thread

Discussion in 'Content Creation' started by Diamondback, Jul 25, 2016.

  1. BowlerHatJack

    BowlerHatJack
    Expand Collapse

    Joined:
    Aug 5, 2016
    Messages:
    1,388
    So you wrote the current stuff by hand?

    OT: Bummer to not see this working properly. I was just getting more interested in trying out this thing.
     
  2. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    no , thats from the 800 series as i based the config info file on them.
     
  3. BowlerHatJack

    BowlerHatJack
    Expand Collapse

    Joined:
    Aug 5, 2016
    Messages:
    1,388
    Alright. On another note: Can I write performance statistics manually or does it have to go through this test or done your way?
     
  4. Raider

    Raider
    Expand Collapse

    Joined:
    Sep 23, 2013
    Messages:
    356
    Yes, you can write it in files. I was doing this in my FR16 and it works
     
    • Informative Informative x 2
  5. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    I do have a suggestion for this while it's being fixed/updating for powertrain.

    Since some vehicles have hi-lo transfercases/locking differentials, when testing for the offroad score, by default the script should try to lock the diffs and switch to low range before running the test (if a car doesn't have one, there will be nothing to switch, so nothing will happen).
     
    • Agree Agree x 5
  6. MrIndeciso

    MrIndeciso
    Expand Collapse

    Joined:
    Jul 3, 2016
    Messages:
    19
    For those who need the Performance Statistics Autotesting for their car:
    -Go to your steam folder -> steamapps -> common -> BeamNG.drive -> lua -> ge -> extensions -> util -> saveDynamicData.lua
    -In the line "local vehicleFolder = nil" change nil to "(name of the folder of your car)" (like "etkss" or "pickup". You need quotation marks.)
    -Run the game normally, load the autotesting map and then in the console type: "extensions.loadModule('util/saveDynamicData')"
    If you change vehicleConfig obviously you can select a single config.
     
  7. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    So, has the update fixed this?
     
  8. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    No, no it didn't
     
  9. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    It did, but you'll have to wait for me finding time to update the first post ;)
     
    • Like Like x 1
    • Informative Informative x 1
  10. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    ahhh great news
     
  11. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Ok, check the first post and let me know if it works for you ;)
     
  12. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    Nada for me.

    It just sits at the main menu and the console says: "013.960|E|GELua.commands.lua|Game does not exist"
     
  13. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Interesting :confused:
    How did you start up the game? I recommend creating a batch file for this, much like this one:
     
  14. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    I use a desktop shortcut. It used to work before the updates.
    Capture.png
     
  15. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    works with batch file here. just copied over what you have in yours and its working fine!
    tested with the s-series, thanks :)
     
    • Like Like x 1
  16. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Can you please test with a batch file too?
     
  17. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    Same problem.

    Code:
    004.329|D|GELua.settings|setState: {
      GraphicDisplayDriver = "//./DISPLAY1"
    }
    004.330|D|GFXInit::createDevice|Attempting to create GFX device 0: NVIDIA GeForce GT 650M (D3D11) [with output \\.\DISPLAY1]
    004.330|D|GFXInit::createDevice|shader model: 5.0 , available video modes: 32
    004.330|D|GFXInit::createDevice|Device created, setting adapter and enumerating modes
    004.339|D|Win32Window::setVideoMode|AntialiasLevel: 0,BitDepth: 32,FullScreen: 0, RefreshRate: 59, Resolution: 1264x681, wideScreen: 0
    004.983|D|GFXD3D11Device::init|Hardware occlusion query detected: Yes
    004.984|D|GFXCardProfiler::init|D3D11 -  (NVIDIA GeForce GT 650M) [2018 MB] ver
    004.984|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'maxTextureWidth' to 8192.
    004.984|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'maxTextureHeight' to 8192.
    004.985|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'maxTextureSize' to 8192.
    004.985|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'autoMipMapLevel' to 1.
    004.985|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'lerpDetailBlend' to 1.
    004.985|D|GFXCardProfiler::setCapability|GFXCardProfiler (D3D11) - Setting capability 'fourStageDetailBlend' to 1.
    004.988|D|GFXD3D11Device::init|GFXDevice 11 - SM 5.000000
    004.988|D|GFXD3D11Device::init|VSync Off
    004.989|D|GFXD3D11WindowTarget::init|setting video mode: Width 1248, Height 642, Format 1, Windowed b
    005.093|D|SFXSystem::createDevice|SFXSystem::createDevice - created FMOD device 'Speakers (Realtek High Definition Audio)'
    005.094|D|TS|   Provider: FMOD
    005.094|D|TS|   Device: Speakers (Realtek High Definition Audio)
    005.095|D|TS|   Hardware: No
    005.095|D|TS|   Buffers: 32
    005.128|D|TS|Using Basic Lighting
    005.217|D|TS|% - PostFX Manager - Executing settings/default.postfxpreset.cs
    005.219|D|TS|% - PostFX Manager - Applying from preset
    005.219|D|TS|HDR FORMAT: GFXFormatR16G16B16A16F
    005.220|D|TS|Using Basic Lighting
    005.225|D|TS|% - PostFX Manager - PostFX enabled
    005.262|D|TS|Attempting to set resolution to "1248 642 false 32 59 0"
    005.263|D|TS|Accepted Mode: 1248 642 false 32 59 0
    005.379|I|SFXFMODProject::acquire|SFXFMODProject - FMODProject: Opened project 'art/sound/FMOD/Desktop/Master Bank.bank'
    005.518|I|StandardMainLoop::doMainLoop|Started up in 5.52 seconds...
    005.558|I|online mode|connected! :)
    005.615|D|GELua.settings|setState: {
      AudioDevice = "Speakers (Realtek High Definition Audio)",
      AudioEffectsVol = 1,
      AudioInterfaceVol = 1,
      AudioMasterVol = 0,
      AudioMusicVol = 1,
      AudioProvider = "FMOD",
      FPSLimiter = 60,
      GraphicAnisotropic = 0,
      GraphicAntialias = 0,
      GraphicAntialiasType = "fxaa",
      GraphicBorderless = false,
      GraphicDisableShadows = 0,
      GraphicDisplayDriver = "//./DISPLAY1",
      GraphicDynReflectionDetail = 0,
      GraphicDynReflectionDistance = 10,
      GraphicDynReflectionEnabled = false,
      GraphicDynReflectionFacesPerupdate = 1,
      GraphicDynReflectionTexsize = 0,
      GraphicFullscreen = false,
      GraphicGPU = "NVIDIA GeForce GT 650M",
      GraphicGamma = 1,
      GraphicGrassDensity = 0,
      GraphicLightingQuality = 0,
      GraphicMeshQuality = 0,
      GraphicOverallQuality = 0,
      GraphicPostfxQuality = -1,
      GraphicRefreshRate = 59,
      GraphicResolutions = "1264 681 59",
      GraphicShaderQuality = 0,
      GraphicSyncFullscreen = true,
      GraphicTextureQuality = 0,
      MainMenuBackgroundMode = "VideoScaled",
      PostFXDOFGeneralEnabled = false,
      PostFXHDRGeneralEnabled = true,
      PostFXLightRaysEnabled = false,
      PostFXSSAOGeneralEnabled = false,
      WindowPlacement = "0 1 -1 -1 -1 -1 146 56 776 1426",
      autoClutch = true,
      autoSaveInGarage = false,
      autoShiftPrevention = true,
      autoThrottle = true,
      cameraChaseRollSmoothing = 1,
      cameraFOVTune = 0,
      cameraLoadCustomModes = true,
      cameraOrbitRelaxation = 3,
      cameraPosTuneX = 0,
      cameraPosTuneY = 0,
      cameraPosTuneZ = 0,
      cameraTransitionTime = 300,
      communityTranslations = "disable",
      creatorMode = false,
      defaultCameraMode = "orbit",
      defaultGearboxBehavior = "arcade",
      defaultShifterMode = "arcade",
      devMode = false,
      disableDynamicCollision = false,
      disableSteeringwheel = false,
      externalUi = false,
      multiseat = false,
      onlineFeatures = "enable",
      outgaugeEnabled = false,
      outgaugeIP = "127.0.0.1",
      outgaugePort = 4444,
      restrictScenarios = true,
      rpmLedsEnabled = false,
      showPcs = false,
      startBrakeThermalsPreHeated = true,
      startThermalsPreHeated = true,
      uiUnitConsumptionRate = "imperial",
      uiUnitDate = "us",
      uiUnitEnergy = "imperial",
      uiUnitLength = "imperial",
      uiUnitPower = "bhp",
      uiUnitPressure = "psi",
      uiUnitTemperature = "f",
      uiUnitTorque = "imperial",
      uiUnitVolume = "gal",
      uiUnitWeight = "lb",
      uiUpscaling = 1080,
      unfocusedInput = false,
      userLanguage = ""
    }
    005.616|D|GFXDevice::vsyncChanged|Changed VSync: On
    005.616|D|GELua.settings_graphic|    >>>> applyOptions_Graphic <<<<<
    005.617|D|Win32Window::setVideoMode|AntialiasLevel: 0,BitDepth: 32,FullScreen: 0, RefreshRate: 59, Resolution: 1248x642, wideScreen: 0
    005.617|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1248, Height 642, Format 1, Windowed b
    005.620|D|GELua.settings|Saving options to disk
    005.638|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1232, Height 603, Format 1, Windowed b
    005.641|D|GELua.settings|Saving options to disk
    005.651|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1232, Height 603, Format 1, Windowed b
    005.657|D|GELua.settings|Saving options to disk
    005.674|D|Win32Window::setVideoMode|AntialiasLevel: 0,BitDepth: 32,FullScreen: 0, RefreshRate: 59, Resolution: 1264x681, wideScreen: 0
    005.678|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1264, Height 681, Format 1, Windowed b
    005.683|D|GELua.settings|Saving options to disk
    005.695|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1248, Height 642, Format 1, Windowed b
    005.698|D|GELua.settings|Saving options to disk
    005.708|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1248, Height 642, Format 1, Windowed b
    005.711|D|GELua.settings|Saving options to disk
    005.726|D|GELua.settings|Saving options to disk
    005.771|D|tryloadLanguage|loaded language en-US from file locales/en-US.json: OK
    005.775|D|GFXD3D11WindowTarget::resetMode|setting video mode: Width 1264, Height 681, Format 1, Windowed b
    005.777|D|GELua.settings|Saving options to disk
    005.792|D|GELua.modmanager.initDB|initDB() ...
    005.803|D|GELua.modmanager.initDB|mountEntry -- mods/allstarthrash.zip. Mod: {
      active = true,
      dateAdded = 1492200000,
      dirname = "mods/",
      filename = "allstarthrash.zip",
      fullpath = "mods/allstarthrash.zip",
      hash = "wip",
      modType = "terrain",
      modname = "allstarthrash",
      stat = {
        accesstime = 1492200000,
        createtime = 1492200000,
        filesize = 113609000,
        filetype = "file",
        modtime = 1488520000,
        readonly = false
      }
    }
    005.820|D|GELua.modmanager.initDB|mountEntry -- mods/autotest.zip. Mod: {
      active = true,
      dateAdded = 1492700000,
      dirname = "mods/",
      filename = "autotest.zip",
      fullpath = "mods/autotest.zip",
      hash = "wip",
      modType = "terrain",
      modname = "autotest",
      stat = {
        accesstime = 1492700000,
        createtime = 1492700000,
        filesize = 42496900,
        filetype = "file",
        modtime = 1492700000,
        readonly = false
      }
    }
    005.836|D|GELua.modmanager.initDB|mountEntry -- mods/bird_rock_quarry.zip. Mod: {
      active = true,
      dateAdded = 1492530000,
      dirname = "mods/",
      filename = "bird_rock_quarry.zip",
      fullpath = "mods/bird_rock_quarry.zip",
      hash = "wip",
      modType = "terrain",
      modname = "bird_rock_quarry",
      stat = {
        accesstime = 1492530000,
        createtime = 1492530000,
        filesize = 117490000,
        filetype = "file",
        modtime = 1492530000,
        readonly = false
      }
    }
    005.854|D|GELua.modmanager.initDB|mountEntry -- mods/deserttrailsror.zip. Mod: {
      active = true,
      dateAdded = 1492200000,
      dirname = "mods/",
      filename = "deserttrailsror.zip",
      fullpath = "mods/deserttrailsror.zip",
      hash = "wip",
      modType = "unknown",
      modname = "deserttrailsror",
      stat = {
        accesstime = 1492200000,
        createtime = 1492200000,
        filesize = 80577600,
        filetype = "file",
        modtime = 1486070000,
        readonly = false
      }
    }
    005.871|D|GELua.modmanager.initDB|mountEntry -- mods/engine-soundpack.zip. Mod: {
      active = true,
      dateAdded = 1485110000,
      dirname = "mods/",
      filename = "engine-soundpack.zip",
      fullpath = "mods/engine-soundpack.zip",
      hash = "wip",
      modType = "unknown",
      modname = "engine-soundpack",
      stat = {
        accesstime = 1484730000,
        createtime = 1484720000,
        filesize = 7268450,
        filetype = "file",
        modtime = 1484730000,
        readonly = false
      }
    }
    005.873|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.874|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.874|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.875|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.875|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.876|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.876|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.877|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.877|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.878|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.878|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.878|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.879|D|CEF|MainGEUI | Uncaught ReferenceError: HookManager is not defined
    005.887|D|GELua.modmanager.initDB|mountEntry -- mods/ghostsdesert.zip. Mod: {
      active = true,
      dateAdded = 1492460000,
      dirname = "mods/",
      filename = "ghostsdesert.zip",
      fullpath = "mods/ghostsdesert.zip",
      hash = "wip",
      modType = "terrain",
      modname = "ghostsdesert",
      stat = {
        accesstime = 1492460000,
        createtime = 1492460000,
        filesize = 121386000,
        filetype = "file",
        modtime = 1492460000,
        readonly = false
      }
    }
    005.904|D|GELua.modmanager.initDB|mountEntry -- mods/ghostsriver.zip. Mod: {
      active = true,
      dateAdded = 1492460000,
      dirname = "mods/",
      filename = "ghostsriver.zip",
      fullpath = "mods/ghostsriver.zip",
      hash = "wip",
      modType = "terrain",
      modname = "ghostsriver",
      stat = {
        accesstime = 1492460000,
        createtime = 1492460000,
        filesize = 160531000,
        filetype = "file",
        modtime = 1492460000,
        readonly = false
      }
    }
    005.920|D|GELua.modmanager.initDB|mountEntry -- mods/offroadtrials.zip. Mod: {
      active = true,
      dateAdded = 1492200000,
      dirname = "mods/",
      filename = "offroadtrials.zip",
      fullpath = "mods/offroadtrials.zip",
      hash = "wip",
      modType = "terrain",
      modname = "offroadtrials",
      stat = {
        accesstime = 1492200000,
        createtime = 1492200000,
        filesize = 151092000,
        filetype = "file",
        modtime = 1485980000,
        readonly = false
      }
    }
    006.011|E|BEAMNGCEF::BNGCefClient::OnResourceResponse|MainGEUI | local://local/ui/modules/dialogsystem/dialogsystem.js | response: 404 - ERROR
    006.012|E|BEAMNGCEF::BNGCefClient::OnResourceResponse|MainGEUI | local://local/ui/modules/imageviewer/imageviewer.js | response: 404 - ERROR
    006.024|D|SimConsoleEvent::process|TS:Executing schedule: 1 - LuaExecuteStringSync
    006.025|I|GELua.extensions|unloadModulesExcept called...
    006.025|I|GELua.extensions|loadModules called...
    006.028|I|GELua.extensions|Loading module: core/quickAccess
    006.031|I|GELua.extensions|Loading module: core/camera
    006.041|I|GELua.extensions|Loading module: core/groundMarkers
    006.044|I|GELua.extensions|Loading module: core/environment
    006.046|I|GELua.extensions|Loading module: core/weather
    006.048|I|GELua.extensions|Loading module: util/saveDynamicData
    006.049|I|GELua.saveDynamicData|module loaded
    006.056|I|GELua.saveDynamicData|initialized
    006.058|I|GELua.saveDynamicData|Waiting for mod manager to be ready...
    006.064|D|GELua.modmanager.initDB|mountEntry -- mods/ouer_salt.zip. Mod: {
      active = true,
      dateAdded = 1492460000,
      dirname = "mods/",
      filename = "ouer_salt.zip",
      fullpath = "mods/ouer_salt.zip",
      hash = "wip",
      modType = "unknown",
      modname = "ouer_salt",
      stat = {
        accesstime = 1492460000,
        createtime = 1492460000,
        filesize = 83637100,
        filetype = "file",
        modtime = 1492460000,
        readonly = false
      }
    }
    006.081|D|GELua.modmanager.initDB|mountEntry -- mods/rollinghillsrally41.zip. Mod: {
      active = true,
      dateAdded = 1492200000,
      dirname = "mods/",
      filename = "rollinghillsrally41.zip",
      fullpath = "mods/rollinghillsrally41.zip",
      hash = "wip",
      modType = "terrain",
      modname = "rollinghillsrally41",
      stat = {
        accesstime = 1492200000,
        createtime = 1492200000,
        filesize = 212779000,
        filetype = "file",
        modtime = 1490840000,
        readonly = false
      }
    }
    006.098|D|GELua.modmanager.initDB|mountEntry -- mods/stairway_mountain.zip. Mod: {
      active = true,
      dateAdded = 1492200000,
      dirname = "mods/",
      filename = "stairway_mountain.zip",
      fullpath = "mods/stairway_mountain.zip",
      hash = "wip",
      modType = "unknown",
      modname = "stairway_mountain",
      stat = {
        accesstime = 1492200000,
        createtime = 1492200000,
        filesize = 154964000,
        filetype = "file",
        modtime = 1492200000,
        readonly = false
      }
    }
    006.114|D|GELua.modmanager.initDB|mountEntry -- mods/trialmountain.zip. Mod: {
      active = true,
      dateAdded = 1491680000,
      dirname = "mods/",
      filename = "trialmountain.zip",
      fullpath = "mods/trialmountain.zip",
      hash = "wip",
      modType = "unknown",
      modname = "trialmountain",
      stat = {
        accesstime = 1491680000,
        createtime = 1491680000,
        filesize = 20680800,
        filetype = "file",
        modtime = 1491680000,
        readonly = false
      }
    }
    007.488|D|GELua.modmanager.initDB|... finished
    007.513|D|CEF.local://local/ui/lib/int/beamng-core.js:4|MainGEUI | Uncaught TypeError: Cannot read property 'length' of undefined
    007.514|D|CEF.local://local/ui/lib/int/beamng-core.js:4|MainGEUI | Uncaught TypeError: Cannot read property 'length' of undefined
    007.515|D|CEF.local://local/ui/lib/int/beamng-core.js:4|MainGEUI | Uncaught TypeError: Cannot read property 'length' of undefined
    007.517|D|CEF.local://local/ui/lib/int/beamng-core.js:4|MainGEUI | Uncaught TypeError: Cannot read property 'length' of undefined
    007.518|D|CEF.local://local/ui/lib/int/beamng-core.js:4|MainGEUI | Uncaught TypeError: Cannot read property 'length' of undefined
    007.519|D|CEF.local://local/ui/lib/int/beamng-core.js:4|MainGEUI | Uncaught TypeError: Cannot read property 'length' of undefined
    007.534|I|GELua.saveDynamicData|Getting config list
    008.395|D|GELua.vehiclesData|clear cache
    008.729|D|CEF.local://local/ui/entrypoints/main/main.js:1223|MainGEUI | USING NEW LANGUAGE: en-US
    008.730|D|CEF.local://local/ui/lib/int/logger.js:70|MainGEUI | [Console] Expected AppLayout but didn't get one :-(
    008.733|I|GELua.saveDynamicData|Vehicle filter: pickup
    008.734|I|GELua.saveDynamicData|40 configs
    008.754|D|CEF.local://local/ui/entrypoints/main/main.js:1223|MainGEUI | USING NEW LANGUAGE: en-US
    008.804|D|CEF.local://local/ui/lib/int/beamng-core.js:362|MainGEUI | invalid image data: imageurls =
    013.745|I|GELua.saveDynamicData|Spawning vehicle 00001 / 00040 :  name: pickup, config: ext_4wd
    013.955|W|CodeBlock::exec|scripts/client/beamng.cs (52): Unable to find object: 'Game' attempting to call function 'getCamera'
    013.956|E|GameBase::setDataBlockProperty|GameBase::setDatablockProperty - Could not find data block "default_vehicle"
    013.958|E|ShapeBase::onAdd|ShapeBase::onAdd - no datablock on shape 1782:BeamNGVehicle ((null))
    013.959|W|CodeBlock::exec|<input> (0): Register object failed for object (null) of class BeamNGVehicle.
    013.961|W|CodeBlock::exec|scripts/client/beamng.cs (31): Unable to find object: '-1' attempting to call function 'setName'
    013.962|W|CodeBlock::exec|scripts/client/beamng.cs (34): Unable to find object: '-1' attempting to call function 'spawnObject'
    013.964|W|CodeBlock::exec|scripts/client/beamng.cs (36): Unable to find object: '-1' attempting to call function 'autoplace'
    013.965|W|CodeBlock::exec|scripts/client/beamng.cs (38): Unable to find object: 'MissionGroup' attempting to call function 'add'
    013.966|E|GELua.commands.lua|Game does not exist

    Here is the console readout.
     
  18. NinetyNine!

    NinetyNine!
    Expand Collapse
    Vehicle Artist
    BeamNG Team

    Joined:
    Feb 17, 2016
    Messages:
    1,343
    @wrinkle345

    drop the batch inside the zip into your steamapps/common/beamng.drive folder.
    should work 99.9%
     

    Attached Files:

  19. wrinkle345

    wrinkle345
    Expand Collapse

    Joined:
    Jul 2, 2015
    Messages:
    546
    Negatory over here aswell.

    I also just verified the integrity of my game, no problems there
     
  20. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Hm seems like something on your end then :(
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice