WIP Beta released Perryville - Iteration 1.4

Discussion in 'Terrains, Levels, Maps' started by Occam's Razer, Dec 9, 2013.

  1. Occam's Razer

    Occam's Razer
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    Re: Perryville

    Not to discourage you, but you'll likely be enjoying GTA VI by the time I'm done. ;)
     
  2. M_Nation

    M_Nation
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    Re: Perryville

    Looks great, I'm looking forward to this :)
     
  3. Daystar

    Daystar
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    Re: Perryville

    Man I cannot wait for this to be finished also! it looks kick a$$ so far!!!
     
  4. skiper

    skiper
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    Re: Perryville

    heh )) my city map )
    screenshot_00535.png screenshot_00536.png screenshot_00537.png
     
  5. JDMClark

    JDMClark
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  6. Autofan

    Autofan
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  7. Occam's Razer

    Occam's Razer
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    Re: Perryville

    I didn't want to do this, but I must defend the family name.

    My adversary, I hereby challenge you...

    Duelling Pistol.jpg

    ...to a duel. I'll play the role of Burr.

    I'm still trying to get Perryville's terrain in order, so I don't really have anything worth showing right at this moment. In the meantime I've got someone helping me out on buildings, we'll have to see how that goes.
     
  8. skiper

    skiper
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    Re: Perryville

    no one helps me. I myself throughout understand
     
  9. Penguingamer

    Penguingamer
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    Re: Perryville

    I have a pretty bad computer, and i like the map. Do you think you could do one without grass textures?
     
  10. Occam's Razer

    Occam's Razer
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    Re: Perryville

    I think I'm done editing the terrain for now:

    BeamCity_12.png

    I may make some changes later, but the rough version's figured out. I also started work adapting the curbs to the landscape:

    BeamCity_13.png
    BeamCity_14.png

    It's a tedious process that involves a lot of adjustment and eyeballing, but the city's streets will no longer be flat and boring. With this underway, I can turn my attention back to the city's buildings. I'll be working on this for at least the next few weeks.

    Also, if anyone has any pointers on how better to do the sidewalk-on-landscape thing, don't hesitate to point it out.

    I don't quite know what you just said.

    Are you speaking to skiper, or me? If the latter, I'll probably need to have an FPS version, as my computer's not all that good either. In any case, however, grass textures don't bog down the graphics card that much, it's the grass meshes and the lighting that is calculated on them that do, so I'll probably go ahead and add terrain textures before any kind of release.
     
  11. HadACoolName

    HadACoolName
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    Re: Perryville

    You're doing an awesome job on this!
     
  12. Occam's Razer

    Occam's Razer
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    Re: Perryville

    I've just added a new toy:
    screenshot_00009.png
    Suffice it to say that you'll have a fair opportunity to obliterate your suspension.

    I've decided to work toward an early release of the map. More information in the first post.
     
  13. Freighttrain448

    Freighttrain448
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    Re: Perryville

    I would say that looks good so far, but do you have a parking garage? Every city has a parking garage.
     
  14. Occam's Razer

    Occam's Razer
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    Re: Perryville

    There's a duel parking complex built on two adjacent blocks in the current version of the map, connected by a two-level skyway. You can see a D-series plummeting off of the roof of the taller north structure in the first post.
     
  15. Occam's Razer

    Occam's Razer
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    Re: Perryville - Iteration 1

    Bump; tentative first iteration release. Let me know if you have any performance problems.
     
  16. Autofan

    Autofan
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    Re: Perryville - Iteration 1

    Nice map, thanks for the upload :)
     
  17. msurf15

    msurf15
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    Re: Perryville - Iteration 1

    will there be any chance of this being released by the 18th of June...if so you can enter into the contest I'm holding: A-friendly-contest-) (completely finished)
     
  18. Occam's Razer

    Occam's Razer
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    Re: Perryville - Iteration 1

    Most likely not. This map has been a WIP since at least November; I likely would not be able to accomplish much. Moreover, I'm preparing to head out on a two-week trip, and won't be back till within ten days of that date. I doubt I could get much in within that window.

    Thanks for the invitation, however.
     
  19. msurf15

    msurf15
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    Re: Perryville - Iteration 1

    ok yea no problem man...to give some encouragement...it looks realllly good and i think it would be an awesome addition to all the other forum terrains...also hae fun on ur trip lol
     
  20. KarlRyker

    KarlRyker
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    Re: Perryville - Iteration 1

    You've got a misplaced .ter file, it searches for "levels/theTerrain65.ter" and therefore we only get the buildings and the water.

    Just change the .ter directory to "levels/perryville/theTerrain65.ter" and put the "theTerrain65.ter" file in the perryville folder. :cool:
     
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