21/09/2018: Front suspension 95% modelled, good progress has been made on rear torsion bar suspension
you dont say? on the front angle view of the car, the windshield is comically tall...is that just the view?
It does look like the author has somewhat strayed from the car's real proportions. By the way this car is looking fantastic (apart from that one detail)! The 205 is one of my favorite cars ever, keep up the good work
Yeah I've been having trouble setting up the blueprints correctly in 3ds max, so the proportions are pretty wonky. This will be fixed obviously
Maybe. The t16 seems quite radically different from the standard 205gti, which seems like a lot of work. The cabriolet doesn't seem too difficult so that's a possibility.
True, but I was mentioning how the windshield seems taller on the modder's model than in the real car; windshield height doesn't change between 2-door and 4-door models.
This is indeed my first mod. I'll need some opinions for this, I reproportioned the body slightly and, although it still looks weird in the front ortho view, the other views don't seem as bad. It still looks a bit off imo but I can't really tell why. I've been trying to get it to look close to this (left obviously):
What is height of the car, divide by amount of pixels car is high, then multiple amount of pixels windshield is tall and you should have some rough measurement to aim to. There is lens distortion etc. to mess things up, but generally you are better with measurements of some sort. Maybe you can even find measurements of windshield on some site that sells windshields for it. My attempts to use blueprints always fail, but I make cube which I resize to measurement I want and use that as a guide, much easier than some vague blueprint in distance, but that is probably just me. Notice in that picture of yours how interior bits make windshield to appear smaller than it actually is, if you trace around edges of windshield it is much larger than what it appears to be, while in your model you see only surface of windshield. So if you paste semi-transparent version of your model over that photo it might match much better, but still lens distortions etc are making things challenging to compare 1:1.
01/10/18: Did a load of work on the body. It looks a lot more like a car now. Aside from a few shading bugs the outside looks pretty complete (excluding the wheels), although I might end up modelling the lights properly. Will be starting the interior next.