Peugeot 307 Phase 1 & Phase 2 Spoiler: NEEDED HELP : I need help to make : Glowmaps Broken glass texture Working Interior Maybe simplified traffic Since the fail of my 8B-Series and V-Series, i started to slowly make a real life car for Beam, called the peugeot 307. History of the car : The Peugeot 307 is a compact car from the French manufacturer Peugeot, produced from April 26, 2001, to December 7, 2007, with over 3.5 million units manufactured. It was named European Car of the Year in 2002, fourteen years after the Peugeot 405. Planned : -Phase 1 and Phase 2 models -Animated Interior (try my best) -Rally and other tunes -All real variants (HDi for example) -Her own wheels -Smooth lights/Bloom lights -Edited JBEAM Already added : -Hood -Phase 2 front bumper -Rear left door -Body (duh) -Not so bad wheels alignement -Textures Gallery : Credits : -Cobalt Design on Sketchfab for the model "Peugeot 307 1.6 16V 2008" licensed under "Creative Commons Attribution". Spoiler: PERMISSION PROOF -BeamNG for the JBEAM and overall baseplate from the vivace. -Me for all the rest (Adapting / Texturing etc...)
Yes there will be lots of configs (im aiming from 20 to 25) and maybe chinese but as an addon --- Post updated --- idk how to make sum
btw guys i have a problem with saving textures, everytime i load it up its no textured again so i need to remake all them again, someone help me please ?
Hello everyone. I am the original creator of the model; everyone can view, ask questions about, and download my models on sketchfab.com. Goodbye...
ok cool thanks ! (i'll pm you when i will have implented all lights) the problem isnt from Blender since i added them to the model (name is pug307_body) then go into world editor and make new material under same name and path but when i save all dirty materials nothing saves, i tried making a fake main.materials.json file inside the files that *should* have the textures but it still didnt work...
BeamNG is a pain when it comes to doirty materials, what I do is I save all the materials I edit one by one, then go to the temp folder, and copy and paste the mat.json to the one in my mod.
ooo wait maybe this is the solution!! --- Post updated --- btw whats the path you using to find them ? (in temp folder)