On Hold Peugeot 307

Discussion in 'Land' started by ImNotConfused, Jun 29, 2026.

  1. ImNotConfused

    ImNotConfused
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    Peugeot 307
    Phase 1 & Phase 2

    I need help to make :
    Glowmaps
    Broken glass texture
    Working Interior
    Maybe simplified traffic

    Since the fail of my 8B-Series and V-Series, i started to slowly make a real life car for Beam, called the peugeot 307.

    History of the car :

    The Peugeot 307 is a compact car from the French manufacturer Peugeot, produced from April 26, 2001, to December 7, 2007, with over 3.5 million units manufactured.
    It was named European Car of the Year in 2002, fourteen years after the Peugeot 405.


    Planned :

    -Phase 1 and Phase 2 models
    -Animated Interior (try my best)
    -Rally and other tunes
    -All real variants (HDi for example)
    -Her own wheels
    -Smooth lights/Bloom lights
    -Edited JBEAM


    Already added :

    -Hood
    -Phase 2 front bumper
    -Rear left door
    -Body (duh)
    -Not so bad wheels alignement
    -Textures

    Gallery :
    screenshot_2026-06-29_12-15-24.png screenshot_2026-06-29_12-16-13.png screenshot_2026-06-29_12-16-49.png

    Credits :

    -Cobalt Design on Sketchfab for the model "Peugeot 307 1.6 16V 2008" licensed under "Creative Commons Attribution".
    307goodproof.jpg
    -BeamNG for the JBEAM and overall baseplate from the vivace.
    -Me for all the rest (Adapting / Texturing etc...)


     
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  2. milloppi

    milloppi
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    an car:cool:
     
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  3. BaconBeam

    BaconBeam
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    nice
     
  4. Shelbyiris

    Shelbyiris
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  5. Ibi5hu

    Ibi5hu
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    french vehicular device
    nois:cool:
     
  6. Herbault

    Herbault
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    Beamng really is the game with the most french cars
     
  7. neymar_19932

    neymar_19932
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    will there be exploding config?
     
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  8. BaconBeam

    BaconBeam
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    peak
     
  9. Jomme_Mega

    Jomme_Mega
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    cool i love peugeot.
    any chinese versions planned?
    and any other configs?
     
  10. ImNotConfused

    ImNotConfused
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    Yes there will be lots of configs (im aiming from 20 to 25) and maybe chinese but as an addon
    --- Post updated ---
    idk how to make sum
     
  11. Tofli

    Tofli
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    What a piece of machinery :cool:
     
  12. ImNotConfused

    ImNotConfused
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    btw guys i have a problem with saving textures, everytime i load it up its no textured again so i need to remake all them again, someone help me please ?
     
  13. Jomme_Mega

    Jomme_Mega
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    did you add them to the model?
     
  14. Cobalt Design

    Cobalt Design
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    Hello everyone. I am the original creator of the model; everyone can view, ask questions about, and download my models on sketchfab.com. Goodbye...
     
  15. OPShredder

    OPShredder
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    We do eht indeed
     
  16. scrimmy

    scrimmy
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    G'day Mr Dingus French Nugget Connoiseur! I can help with:
    - Glowmaps
    - Broken glass texture
     
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  17. ImNotConfused

    ImNotConfused
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    ok cool thanks ! (i'll pm you when i will have implented all lights)

    the problem isnt from Blender since i added them to the model (name is pug307_body) then go into world editor and make new material under same name and path but when i save all dirty materials nothing saves, i tried making a fake main.materials.json file inside the files that *should* have the textures but it still didnt work...
     
  18. Jomme_Mega

    Jomme_Mega
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    do you have discord?
     
  19. scrimmy

    scrimmy
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    BeamNG is a pain when it comes to doirty materials, what I do is I save all the materials I edit one by one, then go to the temp folder, and copy and paste the mat.json to the one in my mod.
     
  20. ImNotConfused

    ImNotConfused
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    ooo wait maybe this is the solution!!
    --- Post updated ---
    btw whats the path you using to find them ? (in temp folder)
     
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