7/28/2018 Hi, I started a Pikes Peak Hillclimb track build from the ground up. Using data from Google and Sketchup, I built a 3d mesh of the area, which for now includes the entire track and some of the surrounding countryside. The track layout can be seen on the map, thanks to how the mesh is pulled into Sketchup. I exported the mesh to Blender, with that I'm building a heightmap to bring into Beamng Initial heightmap, still very much untweaked and in need of more land. The black area is a reference height of 0, so I know where lake beds should be. I plan on adding more of the surrounding area, this is for now just a test to see what I can actually create. As it sits right now, the total landmass will be 45.25 (117 square kilometers) square miles, which is (i believe) a 1:1 scale replica of the track and area around the mountain. This map will be slightly smaller than the Tennessee county map and the American Roads maps available today, with the main difference being that Pikes Peak will only include the track, not any other road features. The track itself is approximately 12.5 miles long (20 kilometers). Based on the Sketchup model, the mountain will be 4885 ft (1488 meters) from the start of the track to the peak, which is accurate with what the height from wikipedia is (4720 ft/1440 m). At this point, nothing has been added to Beamng, and I'm not able to devote a huge amount of time to this project. The largest hurdle is accurately creating the landmass heightmap. Blender's compositing nodes are very useful, and I think this will ultimately spit out a great map. Once the mass is into BeamNG, ill be able to tweak the terrain with the tools in the game. After the terrain is created, I'll have to spend a considerable amount of time watching Pikes Peak HC runs and referencing other games to see how the flora should look around the map. Thankfully, most of the off track map won't be easily accessible by car, so I'm able to cut down on time and resources with that. The focus of this map is an accurate representation of a very famous hillclimb course, and not creating a beautiful area to explore. I will try to update this regularly, but I'm a weekend warrior thanks to my job. I won't give a release date or an ETA, but I will try to release pre-alpha, alpha, and beta maps as I go. The first release will most likely just be a landmass without a track, just as a progress update. Thank you Update 7/31/2018 I imported the rest of the terrain, a 6.73x6.73 mile area around the track into blender. I created a final heightmap of just the terrain. I managed to get the terrain into beamng, but it the heightmap needs tweaking, as some areas aren't being interpreted correctly. Because that heightmap is complete, other than compositing tweaks, I've decided to move onto creating the road. To do this, I will once again be building the track in sketchup using the geolocation feature. As shown, this mesh will have the google earth picture textured over it. This is at the end of the track. As a test, I exported this to blender: Success. From here, I will begin to grease pencil in the road, all 12 miles of it, like so: With the grease pencil road created, I can convert it to a mesh: Now that there's a face for the road, a road heightmap can be created. I haven't done this yet, but the process is the same as creating the terrain heigtmap. The difference here is that the road heightmap will be brought into beamng first, meshed and textured, and then the terrain heightmap will be brought in afterwards.