Version 3.3 of the map will include map “expansion” In the next update, the highway that has been under construction for seven years will be removed and will lead to a low-poly backdrop. Preview: *CLICK* --- Post updated --- btw, since it hasnt been mentioned here yet. In version 3.3, the sidewalks have been remastered, with a new (single) texture and improved collisions. This means that VRAM consumption on the map will be even lower.
Due to work on expanding the map (specifically the roads in the background, as shown above), changes have been made to the summer version of the map. A turbine roundabout has been added, this is likely the first roundabout of this complexity in all of BeamNG. These changes are not yet complete, and the map will be available for download on our Discord Server earlier As for the winter version: the winter version will not include this map expansion or the roundabout. These changes will only apply to the summer version, while the winter version will definitely feature something else in this spot Here is a VIDEO showing how traffic flows at this roundabout.
Not sure if others have already mentioned it, but at present a lot of the bus stops are very difficult or even impossible to use, i believe because the roads they're on are so bumpy that the bus falls below the trigger it's supposed to line up in.
ive recently started working on a few things for the map, here are some screenshots without any explanation. A dev log will be posted soon (or not)
Epic map! The new road updates look great. Out of interest, how do you create the roads? I am working on a local map myself, but for the love of god I can't figure out how to create manual roads with junctions and roundabouts. The Road Architect is so janky...