WIP Pontiac Trans Am 1977-78

Discussion in 'Community Mods - Archived' started by Elvisnake, Aug 10, 2013.

  1. eroc1970

    eroc1970
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    Re: [WIP] Pontiac Trans Am 1977-78

    as a huge fan of smoky and the bandit this is awesome now we need a w900 with a 318 detroit in it
     
  2. SuperEnd123

    SuperEnd123
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    Re: [WIP] Pontiac Trans Am 1979

    They are supposed to be gold is my guess, but he Isn't done with the shaders.
     
  3. Tivoliterror

    Tivoliterror
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    Re: [WIP] Pontiac Trans Am 1979

    Keep up the good work! looks incredible!
     
  4. JDMClark

    JDMClark
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    Re: [WIP] Pontiac Trans Am 1979

    I like that you used the 160mph gauge. Drove my father in laws 79 earlier today and I have to say it'll be a perfect addition to this game.
     
  5. Dummiesman

    Dummiesman
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    Re: [WIP] Pontiac Trans Am 1979

    Just like any other person puts a car in BeamNG? Lol
     
  6. Elvisnake

    Elvisnake
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    Re: [WIP] Pontiac Trans Am 1979

    Funny;) but not exactly cause I don't made my project with Blender or 3Ds max, Xuculate with his exellent post give me the answer, I need to tessellate with FBX, Then I convert my model in .obj and after in .dae. And only after that, the hard work will begin with the node and beam.


    @LandYacht76: Yes
    @eroc1970: Maybe, lot of work here:eek:

    Up:

    1seat.jpg
     
  7. Stormdrain

    Stormdrain
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    Re: [WIP] Pontiac Trans Am 1979

    Hey man, that's some damn good modeling. Anywho, I would personally love to see this in game, and would be glad to help with your N/B issues, or if you wish, I could make an N/B for it. Also, If you need frame or drivetrain reference pics, I can help, as my brother has a 78' Camaro. (Same frame and overall car, just with a different (More ugly) nose and tail.)
     
  8. Charlie

    Charlie
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    Re: [WIP] Pontiac Trans Am 1979

    That's looking Great! ;)
     
  9. Elvisnake

    Elvisnake
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    Re: [WIP] Pontiac Trans Am 1979

    thanks guys;)

    It's my first project, not perfect but I do my best. For the pics I have all I need, but if you have the time to teach me how the N/B stuff works it's great! I 'll PM you when my mesh are done, close and convert.
    Thank you again for your positive state of mind:D
     
  10. ChevyGuy36

    ChevyGuy36
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    Re: [WIP] Pontiac Trans Am 1979

    Very cool! I would really like to see some classic muscle in beamNG.
     
  11. Stormdrain

    Stormdrain
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    Re: [WIP] Pontiac Trans Am 1979

    Since ive already got the beginnings of a unibody car N/B in ROR, I could probably change it to an F-Body type frame pretty quick. On the other hand, how many pollies is the car currently?
     
  12. KoEDeath

    KoEDeath
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    Re: [WIP] Pontiac Trans Am 1979

    Very nice, hope to see this in game good work! The car i've wanted in the game!
     
  13. pingu_pro

    pingu_pro
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    Re: [WIP] Pontiac Trans Am 1977-78

    How do i download this?
     
  14. LandYacht76

    LandYacht76
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    Re: [WIP] Pontiac Trans Am 1977-78

    By not being retarded and LEARNING TO READ. IT'S A WORK. IN. PROGRESS.
     
  15. stephen f

    stephen f
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    Re: [WIP] Pontiac Trans Am 1977-78

    There isn't a link yet because it's still wip.
     
  16. Stormdrain

    Stormdrain
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    Re: [WIP] Pontiac Trans Am 1979

    Any updates? :D
     
  17. Elvisnake

    Elvisnake
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    Re: [WIP] Pontiac Trans Am 1979

    Up, interior put inside the car, need to close all the differents parts now.

    pic5.jpg

    Don't know because this is a nurbs construction. I will answer when the mesh will be convert into polys.
     
  18. JJfan48

    JJfan48
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    Re: [WIP] Pontiac Trans Am 1979

    This car reminds me of the one on Test Drive: Unlimited :confused:

    Anyways
    This looks awesome. Can't wait to cru-- I mean...drive it :cool:
     
  19. LandYacht76

    LandYacht76
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    Re: [WIP] Pontiac Trans Am 1979

    Confused indeed. That's a '70-'73 bodystyle. This is a '77-'78.
     
  20. JJfan48

    JJfan48
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    Re: [WIP] Pontiac Trans Am 1979

    Haven't played it in years. Just seemed similar lol
    Thanks for the explanation
     
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