WIP Pontiac Trans Am 1977-78

Discussion in 'Community Mods - Archived' started by Elvisnake, Aug 10, 2013.

  1. GregBlast

    GregBlast
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    Re: [WIP] Pontiac Trans Am 1979

    Can't wait to try that one out :p. It's really looking nice already.
     
  2. Elvisnake

    Elvisnake
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    Here is the new body
    body.png

    The fenders and doors on the way...
     
  3. Johnny-HH

    Johnny-HH
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    Looking awesome!

    Keep up the good work.
     
  4. TalkTalk72

    TalkTalk72
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    Nice car!
     
  5. jsnarch

    jsnarch
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    Yay a T top!


    Sent from my iPhone using Tapatalk - now Free
     
  6. Elvisnake

    Elvisnake
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    Up, soon complete: 2.png 3.png
     
  7. Sevennemesis

    Sevennemesis
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    Very nice work! plz show the wire! :p
     
  8. Slyda777

    Slyda777
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    Very nice for shure,I'm a real musclecar fan and use to drive them daily in the good old days.
    seeing this trans-am just makes me smile and i would shurely drive it the crap out of it when its in the game!;)

    Big thanx for working and updating this beautyfull musclecar,Keep it up !
     
  9. JonasNL

    JonasNL
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    Looks absolutely fantastic!
     
  10. XManic1995

    XManic1995
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    Very nice good work hard!
     
  11. bellybuttonpoke

    bellybuttonpoke
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    great work. cant wait to see it in brown!
     

    Attached Files:

    • 77ta19.jpg
  12. mustang5

    mustang5
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    Hi... I am new. Can someone tell me how to put a car in beamNG from sketchup. I can't wait until the trans am is done!
     
  13. Elvisnake

    Elvisnake
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    Don't use sketchup it generate a lot of inutile polys. You will must to convert your file for blender/3ds max, separate all parts of your models, texturing, coding the N/B... Good luck.

    Up


    pontiac3.png
     
  14. FastestClassic

    FastestClassic
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    I wouldn't recommend using Sketchup to make cars for BeamNG; however, it is possible. Like Elvisnake said, though, it generates a lot of unnecessary polys, so be careful.
     
  15. corvette81

    corvette81
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    Hi there, I can understand you're happy with your car you have exported but it is disrespectful to post that in someone development thread and if you are wanting people to look at your work post in Development screenshots thread or create your own thread please.

    Thanks
     
  16. FastestClassic

    FastestClassic
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    Wow, this looks very nice! However, you should create a new thread about this in the Community Showroom or Vehicles forums.
     
  17. mustang5

    mustang5
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    hi i do now a lot a about this. When I I learn some more I will look at post it in community. I cant dive it yet.
     
  18. FastestClassic

    FastestClassic
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    Even if it doesn't work yet, you can still have a thread about it on those forums. Almost all the cars in those forums aren't in-game yet, so I think you could make a thread for posting progress updates.
     
  19. Stormdrain

    Stormdrain
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    Wow... you have some SERIOUS skill... Can we get a shot of the engine and subframe? Also, any progress on the NB?
     
  20. Elvisnake

    Elvisnake
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    Thanks you.

    I need to make a lot of work on the normals before put the frame, plus some mesh to redo.
    ptab3.png ptab4.png


    The project take some retard because I am also on a conversion of Silverado: it help me a lot to understand how the textures and the N/B works.

    These are my first polygonal attempt so ... I need a lot of time to understand the how and the why.
     
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