If you think about it for a moment, you'll realize that people have been making these sort of mods, even in the early days of BeamNG. These include, but not limited to: DrowsySam's Porsche 911 GT2 RS (scratch-made model on Bolide) Lurker's Toyota Celica (scratch-made model on Covet) Nadeox1's Ford Crown Victoria (scratch-made model on Grand Marshal) ky13harbor9's Volvo 242 Turbo Evolution and Ford Sierra RS500 (Forza models on Grand Marshal and Covet, respectively) roitherthomas' Mercedes W124 (external website model on Grand Marshal) Joeyfuller2000's Chevrolet Impala (Driver: San Francisco model on Pessima) MitchellKnb's Mercedes C-Class (scratch-made model on 800 Series) schumacher's Toyota AE86 and Celica ST 205, VW Scirocco and Bulli, Mitsubishi Galant, Lancia Delta Integrale Evo, and Mercedes E-Class (models from various sources on multiple official content vehicles) Since all of these mods were generally liked by the majority of the community when they were released, it's safe to assume that such mods are embraced on the forums. And that's not even counting the more recent real-world vehicle mods we have seen (S550 Mustang, RX-7 FD, Skyline R34, BRZ/GT86, Lada Car Pack); they, too, fall under the same category. Just because the model and/or the JBeam structure aren't scratch-made doesn't always make a mod a bad mesh-slap; if there is enough effort put into making it worthy for BeamNG, then said mod should be recognized as a decent mesh-slap among many other real-world vehicle mods like the ones shown above. The Porsche 944 mod is no exception.