Post your ideas for AI!

Discussion in 'Ideas and Suggestions' started by Danny Werewolf, May 1, 2017.

  1. Honest Nick

    Honest Nick
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    I would like such a mode of AI: Driving.
    Cars under AI will simply go along the routes for AI as ordinary drivers. On asphalt roads they will move more often, on a first coat or impassability less often. The cars will stop at red and drive to the green one. Will give way to other cars.
    It will be a kind of simulation of life on the roads.
     
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  2. Canuto

    Canuto
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    Only a few maps support stoplights,but that idea can be put to use using the sign props,barriers,etc.
     
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  3. Danny Werewolf

    Danny Werewolf
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    Red lights/Stop lights would need more coding in the game, but I could see that happening, atleast with some of the Default maps. (If so, most likely WCUSA)
     
  4. EruptionTyphlosion

    EruptionTyphlosion
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    AI Steering: The AI only steers, you apply the throttle and brakes.
    AI Power: The opposite. The AI controls the throttle and brakes, and you steer.

    Basically, it would be easy to code, and extremely entertaining.
     
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  5. Scottybo2

    Scottybo2
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    AI Needs some sort of stop thing to stop it smashing into end of road barriers
     
  6. Peter Beamo

    Peter Beamo
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    Maybe devs should ask google for a help
     
  7. Tsutarja495

    Tsutarja495
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    There needs to be more options for the risk factor. I went into the AI Control UI App the other day and found out what was causing the artificial limit of 1.44. I raised this limit to 2. I also lowered the minimum from 0.4 to 0.1. At 2.0 risk, the AI basically goes full race mode, and crashes easily. At 0.1 risk, the AI uses the brakes constantly in an unstable manner.

    Maybe these settings will work better when the AI is refined.
     
    • Agree Agree x 2
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