I would like such a mode of AI: Driving. Cars under AI will simply go along the routes for AI as ordinary drivers. On asphalt roads they will move more often, on a first coat or impassability less often. The cars will stop at red and drive to the green one. Will give way to other cars. It will be a kind of simulation of life on the roads.
Only a few maps support stoplights,but that idea can be put to use using the sign props,barriers,etc.
Red lights/Stop lights would need more coding in the game, but I could see that happening, atleast with some of the Default maps. (If so, most likely WCUSA)
AI Steering: The AI only steers, you apply the throttle and brakes. AI Power: The opposite. The AI controls the throttle and brakes, and you steer. Basically, it would be easy to code, and extremely entertaining.
There needs to be more options for the risk factor. I went into the AI Control UI App the other day and found out what was causing the artificial limit of 1.44. I raised this limit to 2. I also lowered the minimum from 0.4 to 0.1. At 2.0 risk, the AI basically goes full race mode, and crashes easily. At 0.1 risk, the AI uses the brakes constantly in an unstable manner. Maybe these settings will work better when the AI is refined.