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Preserve the AO bake texture after overlaymap?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ThreeDTech21, May 16, 2020.

  1. ThreeDTech21

    ThreeDTech21
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    Joined:
    Sep 27, 2013
    Messages:
    1,616
    For my base vehicle body texture it’s an Ambient Occlusion bake, it has all the subtle shadows that shows up really nice, but when I use a skin texture with fully colored overlay the AO bake is covered, is there anyway to preserve the AO bake so it shows on the overlay texture?
     
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