Solved Problems with roadmarkings decal roads

Discussion in 'Mod Support' started by RetrO_TyT, Dec 10, 2018.

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  1. RetrO_TyT

    RetrO_TyT
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    Joined:
    Mar 15, 2017
    Messages:
    457
    Hello. I'm having trouble with the markings. All decalroads are taken from WCUSA. But just for the WC roadmarkings, all is well and it is over the road. I have it hiding under the road. Any ideas?

    MY:
    screenshot_2018-12-10_21-42-18.png
    WCUSA:
    screenshot_2018-12-10_21-50-42.png
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    Use the property `renderPriority` to "sort" the decals
    The closer to 0 the high the priority will be
     
  3. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    794
    Word of advice - keep the number higher than lower. For instance I build my first big road system, then learned about placing lines over top and other details, and I had my roads all set to 0. So I had to up them all again, and then AGAIN when I added more detail - If I had just left them alone or bumped them up in the render order that would have saved me a ton.

    Road should be render priority 30, then everything that goes on top can be 29..28...27...26... etc. Sometimes I'd just hold the down area at 0 and it'd count to -20 and when I let go it would render on top again, but only sometimes and only certain textures.
     
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