All of these issues will be looked at, I almost believe the problem is the fact that it is a big .DAE object with a lot of nodes, the first thing I will be doing is going over all of these help post all of you have been doing and trying out what has been provided also using some of the suggestions as well to see if I can fix this fps issue as it really frustrates me greatly as well.this project has been on hold since last update,with Christmas and New Years ahead I have way to many things on my hand to mess around with it.as soon a sthe holiday's pass I will come back to this project.I can change the status of the project to on hold but I rather leave it as beta release,I think that some how because its a big single object and the fact that I use a lot of nods to make the hairpins as smooth as I can and in conjunction to many nodes on the guardrails and many nodes from the walls is whats causing the fps drop, however thats how I can make the rails and walls as smooth as possible to fallow the road correctly.retouching all the walls abd guardrails for fps improvement will take a solid day of working on it, but it will be done.sorry for the wait guys, just need to get passed the holidays.
Have you been unable to test the files I posted earlier? This is available to download straight from the forum. Look at the OP (first post) in this thread...
I already posted them publicly here: http://www.beamng.com/threads/proje...adds-iroaslopes-beta.15866/page-5#post-280892 If my instructions aren't clear or something let me know. They should work in v0.5 but I haven't tested them. If you have a problem just start replacing the .mis file directly inside the zip.
For some odd reason, I can't seem to open the map at all, when I launch it, the game just crashes and asks me to send an error report, anybody else getting that?