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Quality of Life (QoL) suggestions

Discussion in 'General Discussion' started by Sithhy™, Nov 11, 2021.

  1. Acrain7

    Acrain7
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    I’d love to see the engine dyno ui apps update whenever the engine takes damage from overheating, overrev, induction system damage, etc to accurately show the new figures and torque curves.
     
    • Agree Agree x 5
  2. DontKnowWhy186

    DontKnowWhy186
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    It already does that, remove the radiator and make the car overheat and press alt u to hide the UI and make it reappear. This is for the torque curve app which I think you're talking about.
     
  3. G-Farce

    G-Farce
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    Proper collisions and rubbing between the wheel's tyres and body of a vehicle.
     
    • Like Like x 1
  4. stenyak

    stenyak
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    This one is an intentional optimization choice, which is applied to most (but not all) of the cars.
     
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  5. G-Farce

    G-Farce
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    That makes sense then. Is there possibility of it being changed in future once the game engine is further optimized?
     
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  6. stenyak

    stenyak
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    No idea. I would certainly not consider it a quality of life improvement though, rather a drastic loss of quality of life (just like caliper-rim collision, etc), forcing everyone to go through the same absolute nightmare of tire rubbing and fender bending issues from real life when customizing the car "but I just wanted these nice wheels in this car" :p
     
    • Like Like x 6
    • Agree Agree x 2
  7. G-Farce

    G-Farce
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    Yeah It'd certainly be an unwanted feature for some. No doubt about it.
     
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  8. PanzerEkolog

    PanzerEkolog
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    The hitboxes on the bus stop signs actually matching the visual model, rather than being significantly wider than it.
    I don't know how many more lost right mirrors I can take...
     
    • Agree Agree x 6
  9. LegThePeg

    LegThePeg
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    That, or when I'm escaping the police by jumping the curb and all of the sudden my car is a piece of scrap.
     
    • Agree Agree x 1
  10. Acrain7

    Acrain7
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    I've been playing with the traffic mode a lot for the past few days, and while it's fun, there's a lack of variety in the way that the AI drives. All vehicles run the same risk value, resulting in super slow traffic at the default 0.3 risk. Turning risk up to 0.4 fixes it a tad, but I've realized that the real issue is risk not being vehicle dependent.

    Specifically, rather than having every car drive with exactly the same risk factor, like the current setup, I'm suggesting having each traffic car have a unique risk value when it spawns. The risk value would be randomly selected from a range determined by the vehicle, with cars like the 200bx, K-series, and covet having a larger percent of high risk numbers in their risk range than cars like the Pessima, I-series, and Tograc. This way, cars more commonly associated with risky or high-speed driving would be driven accordingly in traffic, and more casual vehicles, including service vehicles, would be far more likely to follow the speed limit and avoid passing cars, leading to much more dynamic and realistic traffic simulation.
     
    • Agree Agree x 2
  11. bussin.buses

    bussin.buses
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    There’s an indestructible Wentward mirrors mod by [i forgor]
     
  12. IonicOwl

    IonicOwl
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    Have you tried mounting a curb in real life? Cars don't like it.
     
  13. LegThePeg

    LegThePeg
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    No, I'm talking about the bus stop poles having an inaccurate hitbox.
     
    • Agree Agree x 3
  14. TMccanna

    TMccanna
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    drum brakes not grabbing after going through water would be neat
     
    • Agree Agree x 3
  15. shinchanf1

    shinchanf1
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    re-add the old grid map as gridmap v1. I don't see why it had to be removed. they do not look similar.
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It's on the repository as a mod, doesn't need to be in game as the V2 already fills its niche and purpose (a virtual reality vehicle testing site)
     
    • Agree Agree x 4
  17. Milendur

    Milendur
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    Add 0-60 km/h , 1/4 mile, 1/8 mile , 0-200 km/h to performance timers ui app like dragy.
     
    • Agree Agree x 1
  18. Mikah 01

    Mikah 01
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    Make the player go in walking mode only when the car's door is opened
     
    • Agree Agree x 4
  19. bussin.buses

    bussin.buses
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    Yes!
     
    • Agree Agree x 2
  20. LegThePeg

    LegThePeg
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    This wouldn't be helpful for vehicles that do not have openable door support yet, such as the C-Series or the 80's K-Series mod.
     
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