Outdated R.M.S. Titanic

Discussion in 'Boats' started by nastygdigger, Apr 18, 2017.

?

Working smokestacks?

  1. Yes

    95.3%
  2. No

    6.6%
Multiple votes are allowed.
  1. nastygdigger

    nastygdigger
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    Same. But Apperently for all BeamNG Models you need a "unibody" And the titanic doesn't have a complete one yet. The supports for the decks and the life boat racks do not connect with the hull like a unibody... Actually the lifeboat racks might not have to. but the support for the decks do.
    --- Post updated ---
    2,294/100 vertices. No wonder why its not working.
    --- Post updated ---
    im confused as hell. how is the pembroke working and the titanic isnt? I mean the pembroke's jbeam's is just as long.
     
  2. Modem

    Modem
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    its almost as if i knew you couldnt call a few boxes progress :D
     
  3. nastygdigger

    nastygdigger
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    Its almost as if The game couldn't accept what was made. Now i have to make unibody-ish hull. for LESS verticies. and hope it actually works. Because if you look at the pembroke. it has more scripts then the titanic. and it works. and the titanic is not even in game yet and its broken.
    --- Post updated ---
    Looks like them smokestacks will be held back for til a later update. For now, I think we need to make this into a unibody.
     
  4. Blijo

    Blijo
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    Maybe try to practice a bit by editing ingame stuff to get the hang of jbeaming and modelling until you know how to make a thing like this...
     
  5. nastygdigger

    nastygdigger
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    well i observed every single vehicle i could get my paws on in game. and they are all some type of unibody. this ship however. is NOT a unibody. Is that why it is broken?
    --- Post updated ---
    know what. This will be discussed tomorrow
    --- Post updated ---
    ok im so confused. The titanic is bigger then the pembroke. then pembroke has more scripts. the pembroke works yet titanic doesn't... wha!??!
     

    Attached Files:

    • finisher.png
  6. Blijo

    Blijo
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    Have you tried making a jbeam for it or are you being a troll???
     
  7. nastygdigger

    nastygdigger
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    I made the jbeam. I just dont know why its not working. IM SO CONFUSED RIGHT. NOW AAGHHG @_@
    --- Post updated ---
    plus have you checked the file i sent you guys to check yourselves?
    --- Post updated ---
    ok either one its the scripts or two its just me being a idiot and not know what to do.
     
  8. Modem

    Modem
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    this is why you dont post about something until you know it works
     
  9. nastygdigger

    nastygdigger
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    I've been testing and re-testing over and over with other people and expirementing for the past 2 days. ._. my god. we still dont know what's wrong.
    --- Post updated ---
    If any of you know how to mod then pm me and i'll send you the most promising in my head of the mod and you can see what's wrong.
     
  10. Modem

    Modem
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    im sure all the biggest modders are just exstatic to work on the rms 3 blocks with cylinders coming out of it
     
    • Agree Agree x 1
  11. StarredKing101

    StarredKing101
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    who tested it? were they modders?
     
    • Like Like x 1
  12. KJP12

    KJP12
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    What's your problem with the jbeam?
     
  13. nastygdigger

    nastygdigger
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    yea i know. This is the biggest thing in the making. The problem is. im not sure if size is limiting us in any way. like in beam amounts. or node mounts just due to size. or just the size effects this. im not sure. if you know just say it. i just wanna make sure.
    --- Post updated ---
    And i dont think there's any jbeam problem. Here i'll give the file and if there is a problem just say it.
     

    Attached Files:

  14. KJP12

    KJP12
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    Try hitting tilde or [~] key after spawning up the vehicle. Will tell you what's up.
     
  15. nastygdigger

    nastygdigger
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    And no, to my knowledge only i and maybe someone else too tested it. that's all. not sure. but asger assessed any troubles early on witch was good. but not sure whats wrong now.
    --- Post updated ---
    And that's the problem. THe vehicle doesn't even show up in the vehicle loader.
     
  16. KJP12

    KJP12
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    I think I might have found your problem... You are putting the jbeam in 'Titanic_Offical/Vehicles/Titanic_Offical' when it should be in 'vehicles/Titanic_Offical'
     
  17. nastygdigger

    nastygdigger
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    it shows up in the mods but not in the vehicle loader
    --- Post updated ---
    Wait what? ._.
     
  18. chris_lucas

    chris_lucas
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  19. nastygdigger

    nastygdigger
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    That's confusing. Is there a way to say it in a more clearing manner?
     
  20. KJP12

    KJP12
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    The files should be in the vehicles/<Vehicle's Name> directory.
    --- Post updated ---
    Aka, Move the files from where they are currently to vehicles/<Vehicle's Name>
     
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