Outdated R.M.S. Titanic

Discussion in 'Boats' started by nastygdigger, Apr 18, 2017.

?

Working smokestacks?

  1. Yes

    95.3%
  2. No

    6.6%
Multiple votes are allowed.
  1. nastygdigger

    nastygdigger
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    So move them back one?
    --- Post updated ---
    Like move them into vehicles themselves?
     
  2. KJP12

    KJP12
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    No. Move the vehicles directory back one and lowercase the 'v'.
    --- Post updated ---
    Also, broken jbeam at 2315, missing bracket.
    --- Post updated ---
    well, too many brackets...
     
  3. nastygdigger

    nastygdigger
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    Can ye screenshot what i need to change and say each step? im sorry for sounding dumb. but i wanna do this right.
    --- Post updated ---
    And how many brackets need to be removed?
     
  4. KJP12

    KJP12
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    1 bracket.
     
  5. nastygdigger

    nastygdigger
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    What bracket exactly and where at?
     
  6. KJP12

    KJP12
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    Umm, I don't think the game can handle the titanic at all... crashes with 0xC0000005 on loading.
     
  7. nastygdigger

    nastygdigger
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    We can try.
     
  8. KJP12

    KJP12
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    The bracket on line 2315, after all the nodes.
     
  9. nastygdigger

    nastygdigger
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    As long as we fix it and have it able to load it and work. we can have it work in the game. and its all thanks to you guys! i salute you. and kjp. how do you know this?
    --- Post updated ---
    And can ye fix it? O_O
     
  10. KJP12

    KJP12
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    I mean the game literally crashes when trying to load the titanic. Either it is too big, too many nodes or too many beams. There isn't enough detail in the crash log to tell what caused it.
     
  11. nastygdigger

    nastygdigger
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    Can i attempt this? It might just take alot.
     
  12. KJP12

    KJP12
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    You can fix it. Dealing with jbeams that crash the game though, I don't know what would cause it.

    How I know this? Fixed it on my end and it just crashes on load.
     
  13. nastygdigger

    nastygdigger
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    Also its alot of parts. tried a empty map?
     
  14. KJP12

    KJP12
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    I could try it on Grid, Small, Pure. With the case of it crashing on Gridmap, I don't think it is going to work too well there.
     
  15. nastygdigger

    nastygdigger
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    Ok, so to fix it is to remove the bottom node bracket?
     
  16. KJP12

    KJP12
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    Yes.
    There is an internal problem with the game not being able to load this, so even if you fixed the jbeam file, the jbeam has too many nodes or beams and crashes the game entirely.
     
  17. nastygdigger

    nastygdigger
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    How is there a way to fix it?
     
  18. KJP12

    KJP12
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    Could see if any one of the mods or devs have a solution., if you want to keep all of the nodes and beams. Otherwise, I don't see a way to fix it.
     
  19. nastygdigger

    nastygdigger
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    Ah ok. Well i still cannot get the damn thing in the vehicle loader myself.
     
  20. KJP12

    KJP12
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    Here's the fixed version. The problem was from the folder structure.
     

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