Eh, the model was accurate size that's all i can say tho. and im proud i made it accurate size, but BeamNG is not ready for huge vehicles larger then the belaz apperently. --- Post updated --- IM NOT MANGLE GOD DAMNIT.
. . . ARE YOU FLUFFING KIDDING ME!?!?!? --- Post updated --- I can't get it more then 20-75 grids in beam editor. --- Post updated --- Know what i dont know what to use anymore for beams. And how to get the scripts working, like how they should be displayed.
Dude, if i can find out how to do that and fix myself, i can probably help revive it. Just dont know what i should use for beams unless beam editor did that --- Post updated --- My only problem is to get it bigger then the grid in beam editor, i dont know how to bypass it. --- Post updated --- And im staying, I'm giving this mod another chance, but i'll have to take my time tho. to have trial and error. --- Post updated --- . . . I should have used notepad++ for the problem check shouldn't i? how can you make things that big in beam editor tho? It wont let me go further then the size of the belaz.
You will need to know how to jbeam stuff before attempting to make structures like this. And I would use notepad for the nodes
nah man your you attempted to make a mod your sins are forgiven plus you go under roblox fans in my eyes
Im just confused on if the jbeams when copy and pasted into its place should be 1+ spacear lengths from allignment or needs to be all even.
By the way is that Beameditor or another program, i was informed to use beam editor but it only will let me make a box in the grid representing the hull.
Plus, scripting is hard. So you got to be WAY PATIENT, Because i i also have to RE-MAKE the JBEAM and then finally and hopefully get jbeam script in.
Sped, i cannot add that since i need to find a way to make it bigger then its making me in beameditor. and ok.