I'll get the skin layer on asap when its done. since everything else is scripting. Plus its 1 buoyancy pod on whole ship. noted. --- Post updated --- and thank ye foxy5900, it's becoming a team effort.
I cannot do anything in blender I am overwhelmed to easy.. because I cant even find out how to spawn stuf and shape it and render it.. --- Post updated --- and thanks.. for thinking I am a help to keep you determined..
It's somewhat a bit easy. but hard. i suggest using squares. that's all i'm using. but if the camera was better i could have it more even. .-. Also foxy, never give up. Because if you give up. nothing gets done. that's why this ship is being made.
thanks but I think I can help a bit... with titanic though... I think.... maybe I can work on the funnels??
i got the ship model. but i do need help with getting the ship buoyant and scripted, can ye do any help with that? --- Post updated --- And asg, i checked the pembroke, the ship that's stable for beamng. and it has a buoyant pod. --- Post updated --- also, the hull isn't fully complete obviously, the propeller areas have to be added and the parts that stabilize the ship.
I'll need to learn how to make that. because it seems very important. also the whole bottom half of the hull will be that. or at least up to hull to upper half of hull for accurate buoyancy. thanks for the tip. I'll make sure to give credit to ye all. because we are gonna be a team. but people who criticize this ship as nothing. they get no credit since they don't see our potential. And if we are a team, what shall we name this build team?
They aren't only for buoyancy, they are essential if you want good collisions because only nodes and triangles can collide. JBeam_Introduction
ok but its a monster truck skin pack its not working and I followed the directions on it.. it didn't work here is the ink give me some tips to make it work maybe?? --- Post updated --- https://www.beamng.com/threads/human-skin-pack.36707/