Outdated Racing Pack - 5 cars, 2 maps

Discussion in 'Land' started by Mythbuster, May 9, 2014.

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  1. SixSixSevenSeven

    SixSixSevenSeven
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    Well having an engine swap mod in mine I can say its user error not him blocking.
     
  2. dkutch

    dkutch
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    It is impossible to 'lock' a jbeam. People have modded the 22b just fine...
     
  3. sbrenchs

    sbrenchs
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    Yes It could easily be my error.
    Do you mind showing your engine.jbeam file? Even in P.M. if you want.
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Just for you I wrote another one attached (one of them dumbass "all dur powah" mods)

    I never modify the original files for a vehicle. I always duplicate the part I am modding in another file, rename it and then mod it there while leaving the original file untouched.
     

    Attached Files:

  5. sbrenchs

    sbrenchs
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    I do the same thing as you do, in case i screw up something or the car in fact is slower on the track than the original one.
    Thank you for the file, i will look into it to see if I can find my error; hopefully some day I will be actually able to edit jbeam properly :)
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    next time, open the console and see what error message it actually flags, you might have just dropped a bracket or quotation mark somewhere
     
  7. sbrenchs

    sbrenchs
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    Been trying for an hour but couldn't find what's wrong with my editing; if I modify the engine.jbeam file, even if I change a single value in the torque (example: if I change 360 to 460), when I try to spawn the car the game freezes leaving the car's mesh in mid air.
    I tried the same thing with other vehicles and it works just fine...
    Of what console are you talking about? Do you mean the debug mode?
     
  8. SixSixSevenSeven

    SixSixSevenSeven
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    the torque3d console which on my UK layout keyboard is on the ' key (2 keys right of L)
     
  9. sbrenchs

    sbrenchs
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    It says that it is a "JSON decoding error" from the engine.jbeam file

    This just changing the torque values

    Is it possible that my keyboard settings screw up the file?
     
  10. SixSixSevenSeven

    SixSixSevenSeven
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    absolutely sure you didnt change anything but adding a 0? overwriting the , or ] afterwards or something?
     
  11. sbrenchs

    sbrenchs
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    Yup, all I did was open the file, add a zero to the torque values, hit save and close the file.
    All this in notepad.
    This is something strange, isnt it?
     
  12. Grant2488

    Grant2488
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    Awesome project. And nice job on the car roll cages. I can't break them XD

    - - - Updated - - -
     
  13. wikchi

    wikchi
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    any chance of a update for this so it works on the new beamng?
     
  14. SixSixSevenSeven

    SixSixSevenSeven
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    the capri works already, i tried it
     
  15. sbrenchs

    sbrenchs
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    I'm having troubles loading pikes peak but I guess it's just beacouse it is a very large map.
    Otherwise the cars all work perfectly for me.
    Looking at the wheels jbeam file from the subie I assume that they already have the tires adjusted to the improved tires physics of the pre-race update: I'm saying that beacouse I compared the old covet's wheel.jbeam files with the ones from the new covet that came with the pre-race update and the subie has got almost the same values as the pre-race covet.
    Maybe the creators can confirm that (?)
     
  16. bl4ckscor3

    bl4ckscor3
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    Is there a way to fix the lag on the pikes peak map in the new BeamNG.drive version? :)
     
  17. Mythbuster

    Mythbuster
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    Nah, the Covet has different beamscales. They're almost the same as the Grand Marshal racing wheels I think, unless Gabe changed them later on...

    As for the editing and crashing the game: Notepad apparantly does that. Download Notepad++ and use that, that should work. Some other dude had the same problem claiming he "did everything right" and almost implying that it was BeamNGs or our fault... :/
     
  18. sbrenchs

    sbrenchs
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    Yes I finally figured out the problem: notepad used to add those " in the first line of all the edited jbeam files... had to re-edit the file with word pad and it worked just fine.

    I surely will download notepad++, thank you for the tip :)
     
  19. Nadeox1

    Nadeox1
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    Pikes Peak need the new speculars to be refined. Roads are way too shiny now.
     
  20. Monolize

    Monolize
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    Very good package!!! Thank you very, very, very much for delivering such a nice package!!
     
    #220 Monolize, Jun 25, 2014
    Last edited: Jun 25, 2014
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