Released Rainbow Crossing 1.3.1

A little intersection in rural United States.

  1. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    This is the discussion thread for Rainbow Crossing. Report any issues here.

    screenshot_00328.png screenshot_00369.png screenshot_00370.png screenshot_00371.png screenshot_00372.png screenshot_00392.png screenshot_00018.png screenshot_00040.png

    Added detail, trees, some farms, more buildings, and extended the highway.

    Not much has changed, but I've added some more houses, did terrain editing, added a dirt road, a patch of forest, and a big piece of farmland.

    Started doing terrain work, finished a back road, and completed some farms.

    Completed the first section of the map, which adds some homes, a large farm, a dirt road, and a new highway texture thanks to @AIM.

    Starting to work on the next section of the map, and polished some existing parts.

    Map is about 1/3 complete. I Completed the 2nd section of the map, which adds a few farms, lakes, and houses. (I also accidentally took the screenshots in windowed mode, so they're slightly lower res)

    Starting to work on the 3rd section of the map now, which adds a store, more houses, and farms.

    Finished the 3rd section of the map. Getting pretty close to completion! :)

    Added AI support. A little clunky, but works.

    The map is now 3/4 complete. I added 6 new commercial buildings, and added more homes. Very close to completion! :)

    The map is now complete! :D Now all I have to do is upload to the repository.

     
    #1 Giraffinator, Aug 2, 2017
    Last edited: Oct 23, 2017
    • Like Like x 3
  2. ccd

    ccd
    Expand Collapse
    Banned

    Joined:
    Aug 2, 2017
    Messages:
    40
    it look nice a least but is there rainbow.i know it is wip
     
  3. Applenapslap 2

    Applenapslap 2
    Expand Collapse

    Joined:
    Apr 21, 2017
    Messages:
    173
    • Like Like x 2
  4. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    No, that is just the name of the intersection.
     
    • Agree Agree x 1
  5. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    UPDATE #1: Added detail, trees, some farms, more buildings, and extended the highway.

    screenshot_00296.png screenshot_00297.png screenshot_00298.png screenshot_00299.png screenshot_00300.png
     
    • Like Like x 1
  6. MilanKD

    MilanKD
    Expand Collapse

    Joined:
    Jul 23, 2016
    Messages:
    972
    Very, Very cool
    --- Post updated ---
    I was planning on doing something like this my own, but I am not good at making maps :p lets say the editor is not my best friend
     
  7. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    UPDATE #2: Not much has changed, but I've added some more houses, did terrain editing, added a dirt road, a patch of forest, and a big piece of farmland.

    screenshot_00304.png screenshot_00301.png screenshot_00302.png screenshot_00303.png screenshot_00305.png screenshot_00306.png screenshot_00307.png
     
  8. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    UPDATE #3: Started doing terrain work, finished a back road, and completed some farms.

    screenshot_00308.png screenshot_00309.png screenshot_00310.png screenshot_00311.png screenshot_00312.png screenshot_00313.png screenshot_00314.png
     
  9. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    503
    AWESOME! But I would work on blending the textures in photoshop, or PDN because you can clearly see where you made cuts and pastes and such. You should use the clone tool in either applications so that the same texture shows up everywhere.
     
  10. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    Well, these are stock textures, though.
     
  11. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    2,484
    Well, it's always nice to see another map being made, we can always use a steady stream of those.
    As a mapper, I've made most of my own road textures, so feel free to steal some of the ones out of any of my maps art/roads directories. They're free for everyone to use. Always use proper intersection pieces so roads don't look like they're overlapped.
    Good luck with it.
     
  12. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    503
    May be, but I am just letting you know that they don't really look the best. You can see different shades of the road in stripes as though it was copied and pasted. Here is what I mean:

    Mistake.png

    Now, I made the same exact thing for you, erasing the weird stripes in the texture. It looks off right now, but I made it so it is seamless. You should throw them in game and take a look, you might like it more.

    NewTexture.jpg
     
  13. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    I'm not the best at importing textures, but I've put the texture in the "roads" folder and it isn't showing up. Do I have to modify the materials.cs?
    --- Post updated ---
    I think it's because the texture isn't a dds, even though the system thinks it is.
     
  14. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    503
    Yes, you have to write in the materials.cs in misc and in documents/beamng/levels/countryside/art/shapes/misc/materials.cs as well.
    --- Post updated ---
    Here is the dds of that, sorry I did forget to change it.
     

    Attached Files:

    • NewTexture.jpg
  15. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    Ok, I modified the materials.cs file, and it's showing up ingame, but there's no texture.

    What am I doing wrong? (It's called Custom_road_highway)
     

    Attached Files:

  16. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    503
    Could you send me the entire folder for your level please so I may take a better look?
     
  17. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    The whole level, including the zip?
     
  18. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    503
    Yea everything, I promise I will not change anything else or publish anything as my own work, you have my word.
     
  19. Giraffinator

    Giraffinator
    Expand Collapse

    Joined:
    Sep 5, 2016
    Messages:
    833
    Ok, here you go:

    (File removed)
     
    #19 Giraffinator, Aug 7, 2017
    Last edited: Aug 7, 2017
  20. Twitch Axis

    Twitch Axis
    Expand Collapse

    Joined:
    Dec 29, 2015
    Messages:
    503
    OK! WHOOE! I got it to work in game (your lucky cause' rn I can't even get mine to work XD) and it looks great! I put a sample of the road next to your original road!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice