1. Intel iGPU (6xx series) crashes
    Fixed drivers available!
    Instructions here

    Dismiss Notice

Random Game Screenshot/Video Thread

Discussion in 'Other Games' started by logoster, Jul 29, 2014.

  1. InFiNiTy

    InFiNiTy
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    159
    I used to make my own ENB's for GTA, you can find a lot of them still on sites like GTAInside and YouTube. :)

    Had to get it from GTAInside, i'm sorry for that. I lost all that Pictures with my HDD Crash :c

    Example:
     

    Attached Files:

    • GTA San Andreas Soft ENB Series V2 [2013 Settings] Mod -.jpg
  2. BlueScreen

    BlueScreen
    Expand Collapse

    Joined:
    Apr 5, 2014
    Messages:
    624
    Cool. Hard to believe that game is over 10 years old... (It does show its age in motion, though, that's a very good - and empty - shot)
    GTA IV looks pretty good with an ENB and modded cars. Runs well too, although it craps itself if you install too many vehicle mods.
    Game world still looks dated, though. There aren't any proper HD texture or static mesh packs, unfortunately. Most of the awesome screenshots you find just hide it with massive DoF effects.
    I have some old screenshots from the time I modded it...
    2015-03-24_00001.jpg 2015-03-24_00008.jpg 2015-03-24_00011.jpg 2015-03-24_00021.jpg
    (Land Rover pics are a modded map, not great looking but fun to drive around)

    Bonus pic: This is what happens when you mod too hard
    2015-03-24_00003.jpg
     
    • Like Like x 1
  3. InFiNiTy

    InFiNiTy
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    159
    Yep :D I also made some GTA IV ENB's but i just released two of them.

    Bonus was also only Taxi's driving :D
     
  4. BlueScreen

    BlueScreen
    Expand Collapse

    Joined:
    Apr 5, 2014
    Messages:
    624
    Ah yes, the infamous taxi bug. There was a fix for it though. But if you used that fix you'd get world loading issues since the game engine couldn't handle all the HD models.
     
  5. Razer-11

    Razer-11
    Expand Collapse

    Joined:
    Feb 12, 2014
    Messages:
    88
    Couldn't agree more with you on most of it, however 1 or 2 MP mods ( which are both in alpha ) have actually made it through, idk if they work with the current update but they will be updated later on, and besides that on PC it's still possible to put the online cars in offline ( trainer, mods.. etc).
    I agree tho, (mostly) Take-Two and R* did mess it up a bit especially with the overpriced cars and microtransactions, still a fun game tho.
     
  6. TheAdmiester

    TheAdmiester
    Expand Collapse

    Joined:
    Aug 7, 2012
    Messages:
    552
    That was an old fix, there's a real fix that truly gets rid of it now. It wasn't actually to do with the high definition models but actually a counter that increased but was never reset with the spawn of every car.
     
    • Like Like x 1
  7. Zorin-Ind.

    Zorin-Ind.
    Expand Collapse

    Joined:
    Mar 18, 2013
    Messages:
    287
    Cities Skylines. Growing quickly and no traffic problems thanks to two ring roads.
    HiresScreenshot 2.png
     
  8. CaffeinatedPixels

    CaffeinatedPixels
    Expand Collapse

    Joined:
    Oct 2, 2012
    Messages:
    183
  9. KozyKat

    KozyKat
    Expand Collapse

    Joined:
    Jun 13, 2015
    Messages:
    285

    My favorite gta 4 mod video:
     
  10. RORCAT

    RORCAT
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    76
    Bought a new peterbilt in ets2. :)
    2016-01-29_00001.jpg 2016-01-29_00002.jpg 2016-01-29_00003.jpg 2016-01-29_00004.jpg 2016-01-29_00005.jpg
     
  11. Neidjel

    Neidjel
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    332
    There are mods to get the online only vehicles in singleplayer though, so you can mess around with them without having to grind days to get those ridiculous amounts of money to buy them.. Also to get some alternative singleplayer gameplay there are mods like lspdfr etc. Shame I don't have the game on pc though. I have it for both the xbox 360 and the xbox one and only want it on pc for the mods, but not worth the €60 (or even €35 in sale).
     
  12. DWPro

    DWPro
    Expand Collapse

    Joined:
    Oct 12, 2012
    Messages:
    26




    Traffic at Dublin International.
     
    • Like Like x 1
  13. Car_Killer

    Car_Killer
    Expand Collapse
    QA / Mod Support
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,217
    American Truck Simulator
    ats_00000.png ats_00001.png ats_00002.png ats_00003.png ats_00004.png ats_00005.png ats_00006.png
    Video Later
    --- Post updated ---
     
  14. dat15gamer

    dat15gamer
    Expand Collapse

    Joined:
    Dec 3, 2015
    Messages:
    178
    crash time 2
     

    Attached Files:

    • 2015-11-28_00003.jpg
  15. machine

    machine
    Expand Collapse

    Joined:
    Feb 26, 2013
    Messages:
    721
    I've played this game for 16 hours and still haven't made a new city.
    2016-02-02_00002.jpg

    And I still don't really know how I should properly build stuff. :p
     
  16. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,682
    You are actually doing pretty well. The city is fairly logically laid out and traffic seems to be coping well, Since I am no mind reader I have no idea what you plan to put in the blank gaps, so the predictions I give are really only guesses.
    2016-02-02_00002.jpg
    You will probably want to full screen this image in order to read. Where the "1" is you may face issues with funnelling traffic onto a single bridge.

    here are some tips that I have found from experimentation:


    Traffic usage per high density zone:
    1. Office (least)
    2. Residential
    3. Commercial & industrial (most)
    So If you know an area may have high traffic anyway putting Office's there will make the space useful without causing much extra traffic.
    For low density you can basically lay the roads any way you like, there isn't enough traffic from them to cause basically any issues. Its when you get to high density that issues may occur. Its in high density zones where traffic planning matters.


    You need to be very careful when placing intersections close together on busy roads. If one intersection starts queueing then that may overflow onto the second. When that happens it blocks people from all directions across two intersections. This means rather than just traffic heading in a single direction Queueing you also get traffic going in all directions queueing, this is bad.


    It is possible to put so much load on a motorway that It can no longer cope meaning people will queue on the off ramps, this is bad. To avoid it you may want to think about adding another motorway to take some of the traffic off that one.


    Generally it is a good idea to avoid putting intersections on high density roads if possible. Since if you have traffic lights every 5m down a three lane road you are going to get traffic issues and the overflowing issue mentioned above.


    If you plan on implimenting a train network. make sure that it is not possible for trains to lock each other out. Trains in this game like to put themselves in situations where it is no longer possible for any trains to move since they have all piled up and blocked each other for example I have had a situation like the following before
    Untitled-1.png



    Hope some of this is useful to you.


    here are some pics of my current city. Not to say that it is perfect. but I am pretty pleased with it.
    2016-02-02_00001.jpg 2016-02-02_00002.jpg 2016-02-02_00004.jpg 2016-02-02_00005.jpg 2016-02-02_00003.jpg 2016-02-02_00006.jpg

    I am using some mods such as the network extension one that adds more roads. Any of the really thin red lines on the map above is railway. Rail is very integral to this city, so it gets incredibly busy. Any other red is an area of high traffic flow, but there are rarely any traffic jams. It is also infinite money since I just wanted to make basically everything high density and didn't want any restrictions when it came to building infrastructure. Which as you can see I went fairly overboard on :p

    This is the map I am using: http://steamcommunity.com/sharedfiles/filedetails/?id=437310127
     
    #1456 aljowen, Feb 2, 2016
    Last edited: Feb 2, 2016
  17. youdidwhat!!

    youdidwhat!!
    Expand Collapse

    Joined:
    Feb 8, 2013
    Messages:
    717
    where does one find this mod and is it ets2?
     
  18. aljowen

    aljowen
    Expand Collapse

    Joined:
    Oct 21, 2012
    Messages:
    1,682
    Welp, Immediately after I posted that the train locking thing that I mentioned happened.

    Time to improve that section of rail xD

    Fixed it while video was uploading:
    2016-02-02_00007.jpg
    A much better implementation of that train system. i should add in order to fix that train locking situation you need to make the junction larger to allow a full train to fit, or make it smaller so the timing wouldn't work out so easily.
     
  19. eeEtilt

    eeEtilt
    Expand Collapse

    Joined:
    Nov 29, 2015
    Messages:
    160
    Meanwhile in Payback 2...
    image.png
    So much ammo waw
     
  20. XManic1995

    XManic1995
    Expand Collapse

    Joined:
    Aug 16, 2013
    Messages:
    2,485
    American Truck Simulator

    ats_00000.png ats_00001.png ats_00007.png
    Pull over D:
    ats_00004.png
    Please smile :3
    ats_00002.png
    Ice cream truck :D
    ats_00006.png
    Oh... Prius!
    ats_00009.png
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice