Re: Real-Time Vehicle Editor - Alpha 11 and Wiki page Cameras in 3D editorOne of the last things I was working on is the ability to place cameras inside of the 3D editor. By cameras I mean the vehicle cameras and not the views in the 3D editor (event if I plan to allow you to change the perspective view in correlation with the selected camera to have a quick overview of what it will be like). You can update the external camera or create independent internal cameras linked with the nodes you would have previously selected. Like when you create a beam or thruster it has a length. But its length is only meant to calculate its field of view. In fact cameras are represented with cones and I calculate the FOV using the angle from the camera origin to one of the base points. I will eventually make the base size adjustable so that you can more or less easily define the FOV or better see your vehicle parts. A larger base requests you to drag further away to get a smaller angle and allows you to easily define higher angles closer to 90°. A smaller base allows you to better see the rest of the stuff in the editor but makes it harder to define high FOV values. No screenshot right now because I'm at work. Just wanted to quickly explain this.